How Can Cheating Be Discouraged In D4?

It does. But not enough to risk banning your legit customers and alienating them forever.
Because as much as offline mode, for example, is a hot topic - if you was made to pay $60 and then got banned for nothing, because someone made a mistake - you would either sue the company, or at the very least spit on their name and never buy anything from them ever again.
And not only you. Press will eat them alive, and many potential customers will look at the unjust bans and reconsider buying their games now or in the future.

Not having a feature you want in one of the games - is fine. It doesn’t take away from the other games, and it frankly doesn’t even take away from THAT game as much.
But having your money stolen on false accusations - now THAT would make people positively mad.

I’m sure they do care. It’s just you can’t do much with limited manpower and resources.

Of course they shouldn’t ban you without being quite certain. But nothing is 100% certain, and yet Blizzard does ban people in the games. I am sure from time to time someone has been unjustifiably banned by Blizzard.

Sometimes it is also a grey area, to determine whether people exploited by accicent or intentionally. Like when WoW Classic recently had an exploit to respawn bosses in instances. Blizzard tend to take a “if you did it too much we can you” approach. Which is a somewhat arbitrary limit to set. You cant completely guarantee an innocent wont be hit by it.

The less certain you are about a cheat or exploit, the smaller the punishment though. So if it is only 99.9% certain that someone intentionally cheated, then dont perma-ban them.

No one gets banned for nothing.

Fallacy.
A lot of people during the history were prosecuted and imprisoned/punished/executed for nothing. It happens to this day.

It’s always just another human being making a final judgment. And human beings are notoriously unreliable. We make mistakes. Best judges in the world make mistakes. What can be said about some random CM in employment of Blizzard?

The people working on it probably do, but when I say Blizzard I mean the company as a whole.

The suits don’t really care enough about D3 to put enough resources to even be able to maintain basic anti-cheating.

Fallacy.
No one has been executed for cheating in Diablo.

As it pertains to the innocent being judged as guilty - it can and has happened.

Otherwise you wouldn’t see multi-million dollar settlements making the news for false imprisonment.

Case in point, sometimes people get caught up in “guilty by association” when they actually had nothing to do with the intended exploitations of the actual culprits. It is a fact of life. It has happened in WoW. I’m sure elsewhere, too.

Although I think people would be a lot less likely to risk violating the rules if execution was the standard. However if you look at the criminal justice system, recidivism is at an alarming rate. Because, people with criminal histories can’t become gainfully employed, and a person will steal before they starve.

You clowns need to read the OP. You are waaaaaaay off topic.

Seems like it is entirely on topic.

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Context & perspective are important. It is a discussion forum.

How can cheating be discouraged in D4 - It is a very open-ended, controversial debate. As has been noted in the thread, and even rejected by the OP at times throughout, you can’t discourage cheating per say. You can penalize the cheater for cheating, but fundamentally the law/punishment concept that upholds the criminal justice system is intended to be a deterrent to just that.

It has failed with flying colors.

Actually, if you look closely, I am specifically talking about prosecution in human history. About law and judicial systems.

My point is not to compare video games and law, but to point out that people passing judgements on other people can be mistaken. Even if the stakes are much higher.

The quote that I respond to implies that every person banned for cheating is guilty of something. But THAT is indeed a fallacy.

My reply is a historical fact that falsifies that assumption.

I am sure there are modern tools they can use but it goes back to the game being online so it can be constantly monitoring and controlled