How Can Cheating Be Discouraged In D4?

That worked flawlessly for wow, right?
Besides, I’ve seen bots that are able to respond well enough to get them through initial few phrases and then make an excuse to leave. Or just pretend to go AFK suddenly. Don’t know how effective it is, but that exists.
Blizzard can never be sure what happened.

People see that all the time. They don’t cheat less.

Don’t worry, you are not alone :smiley: Forums seem to be a true endgame anyways.

No ladder …It is a simple solution .With nothing to Epeen about people have less reason to cheat and to get to the top of the heap so to speak .

Ya,Some people are always going to cheat to get ahead but with less reason like a ladder less people will think they need to cheat to keep up with the other cheaters .

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Online only and super strict enforcement are the only ways to really discourage cheating. And you really can’t get rid of them.

You have 3 types of players. Players who cheat, players who don’t cheat, and players who want to cheat, but are afraid of the consequences. I use to be one of those people who thought that only a tiny percent cheated, but after playing several different games where there was no cheat protection enforcement, it changed my mind at exactly how many people cheated. Just look at the console version of Diablo 3 for example. While legitimate players still are the majority, finding a clean game becomes near impossible without private communities when that last group now can cheat because they know there are no consequences.

If you want to get rid of cheating, that is impossible. As others have already mentioned, all it takes is packet sniffing, or some image processing, and now you have a bot that’s 100% impossible to detect via normal means because it doesn’t hook into the game.

The only other sure fire way to discourage cheating is by making the game not Diablo anymore, and would hurt legitimate players too. Put a 3-4 hour cap on how long you can play per day. Make it so that you can’t join a rift already in progress, or bounties already in progress. Disallow power levels, or players to join difficulties they haven’t already cleared/unlocked (including private games). And don’t allow trading at all. That would get rid of the majority of bots, because those are mainly what people use bots for, and legitimate play would then supersede the capabilities of bots. But the game would be drastically different.

They certainly dont see it in D3.
I don’t buy that they wouldn’t cheat less either. I bet it is risk vs. reward that drives them. Maybe a few does it for the thrill, but most of them just want to win easily.

Probably a matter of being certain enough to take action.

I dont know. It didn’t?

WoW is certainly one of those games where I do see people getting banned for botting.
In WoW Classic a guild member got banned for botting (fishing apparently) right after hitting 60. He bought the game again, and could start lvling all over again, but I am pretty sure he doesn’t dare to bot again.
Seen the same in WoW Retail as well.

And endless. Honestly, instead of paragon in D4, just give people a link to the forum when they hit max lvl. Maybe tell them that “98% of players performed better than you on this journey”, to get them started with their angry posts.

If they make mistakes and ban innocent people - it’s worse than banning nobody.

It didn’t. To a point they stopped caring.

This is true, and happens in the justice system every day. You’ll never stop people from breaking laws, but the laws are there so that penalties can be applied to those that break the law.

If the world adopted a stance that cheating was equivalent to violating the law, you would see results. You’ll never eliminate people from breaking the rules however, not completely. The system is designed with intent to remove repeat offenders from the society because quite frankly - they’re never going to change.

They will continually violate the rules. For this reason, they need to be punished.

Criminals adapt. Laws adapt. The cycle continues. It truly is an eternal conflict.

I don’t have a solution to the root cause of this dilemma - the individual. Human nature is inherently flawed. Will + Curiosity is responsible for the “first sin” which the freedom of choice enabled to happen according to a particularly dominant doctrine. Take away the axiom of choice and reality itself becomes artificial.

Practice makes better and when you know better - do better. How easy it is though to succumb to the tyranny of egotism. Even when the remedy is as simple as remembering that You don’t “have” a soul, You ARE a soul, you “have” a body. The ego dissents. Therein lies the problem. Everyone has that ego within them. It is an every day battle, sometimes the winners lose, sometimes the losers win. With artificial advantage everybody loses. Even the “winner that claims the glory” because their natural ability doesn’t improve as they never exercised it.

You can’t equate law and real life crimes to cheating.

Which it isn’t - it does not hurt anybody most of the time. And when it does hurt - it gets punished appropriately.

That depends on the laws of the land. South Korea government would surely disagree. Given their personal investment in e-sports. By the way, it is a real life crime to cheat in the casinos. The principle is the same. The cheating mentality infects anything that money touches. Just look at the most recent popularity of the MLB scandal with the Astros. The entertainment industry which includes all things gaming is touched by money. More specifically, e-sports.

The incentive to cheat by being slapped on the wrist, only to be slapped on the wrist if you get caught doing it again, is not appropriate punishment. Restriction from participation is appropriate punishment. Such that, doing so will be costly to continue doing (while getting caught).

Not the same.
By cheating in a casino you can cause hundreds of thousands of dollars damage. That’s basically stealing money.

Cheating in a game outside of a tournament - the damage you do is at most emotional damage to a few other players. Who can stop playing with you at any moment they like.

This is not the same as putting someone’s livelihood in danger through real life crime.

Your examples are faulty and overdramatic.

On the contrary, cheating results in exorbitant amounts of money being invested into combatting cheating.

First of all, not nearly as much money as you think.
Risking to ban innocent customers certainly isn’t worth it.

Secondly, this isn’t an argument at all.
Money gets spent either way. Right now - it is for cheat prevention. Otherwise - for keeping up with the legislation. You still need to spend the same money, if not more, upholding the law. And implementing punishments.

And you don’t get any return for it.

The majority of consumers will stop supporting a product that is corrupt with incorrigible cheating. This means loss of potential revenue in many ways, especially given the common monetization scheme of releasing fresh content by way of expansions.

But you can easily compare them. Look at the Olympic Games. If an athlete is found to have taken performance-enhancing drugs, they get a multi-year ban from competing. It’s not law, it’s rules. The game’s EULA are the rules. If you break them, you don’t get to play, i.e. you’re being removed from the society of players that don’t break the rules.

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To be fair this is already how Blizzard treats it for their games they haven’t basically abandoned.

It doesn’t really stop people buying cheap throwaway accounts whenever a game goes on sale to cheat on, but they do ban you from the game potentially permanently if it’s bad enough.

It just doesn’t seem that way on Diablo 3 because Blizzard doesn’t seem to care about Diablo 3 anymore, and hasn’t for a while now.

While that may be, people will always find a way to cheat any system, so security needs to be considered.

If you want to discourage cheating:. No Trading, no offline, if you see someone who is playing 21 hours a day ban them forever.

If there are rules, there needs to be enforcement and consequences.

Cheating online is bound to hurt Blizzards bottom-line.
If cheating is rampant, it makes people less interested in playing it. Less likely to buy expansions, MTX etc.

Not to mention the argument that cheaters hurt their own game experience.

Yeah. the punishment for cheating simply needs to be harsh. You cant stop everyone, but you can try, and when you catch someone, throw them out.

True. That likely is the reason.

Some games are based on player report.
When a player behaviour reaches a certain amount of negative feedback, the player can be monitored, manually checked or reviewed.
Any excessive amount of negative feedback given by 1 player can also reduce his credibility. So the system can be reliable.

People who play solo would still be able to cheat without being reported, but one of the solution is that they can’t trade. Removing some benefit of botting.