Wouldn’t it fit the atmosphere playing as one of the last horadrim, utilizing holy magic spells etc?
Also gameplay can be innovated as they are a mage type och character but not a wizard class so to speak. So they can have some spell classes that differ alot from the wizard aswell, being melee mages aswell as ranged. Horadrim class and paladin class would also converge well with the gameplay and situation at hand in D4.
Maybe for a season when they can do time skips and reintroduce dead and dated content. If D4 takes place well after the events of D3, there are no Horadrim.
https://diablo.fandom.com/wiki/Horadrim#Last_of_the_Horadrim
states they basically ceased to exist 20 years post-D3 but d4, as I remember it anyway, occurs much longer after… like 40 years.
But, little time syncs apart, just replace paladin (which isn’t in the game?) and wizard/sorcer(ess) and get double bang for fewer bucks.
If D4 takes place well after the events of D3, there are no Horadrim.¨
But that is the the thing with storytelling, maybe one or two survived you know like in the end of some action movie when you think they are dead and then someone has survived, or just like how Diablo always seem to return with some other bosses aswell. Some more cowardly Horadrim maybe hid in a cave somewhere and return to make up for their mistakes?
Zzzz.
Huh?
Yeah, that thing the “writers” have repeatedly proven they cannot do.
The old man at the grave in the opening cinematic is a Horadrim. He might even be Lorath Narh.
Or a time travel bubble like in the movie Terminator but the Terminator is now instead the Horadrim that planned for the extinction of their kind so they sent some of the Horadrim into the future to future proof their own existance with powerful magic that needed a special gathering of wise Horadrim to cast this time travel spell. Because they knew Diablo was an evil that could not be permanently defeated only cast away and banished until his Return
Indeed. While the horadrim have fallen into a second decline, they are still around although for the most part, they have been reduced to as Blizzard stated:
“Even the Horadrim are but mad old men, talking to themselves, talking to graves, clutching their bottles as hard as they once clutched their swords.”
As for them being a playable class, hmm not too sure about that. The Horadrim, especially when Tyrael refounded them after the events of D3 act 4, are a group whose members greatly varied in their abilities and craft. For example, the new Horadrim had a wizard, barbarian, monk, and necromancer among their ranks. And even if you look towards to the original Horadrim group, they were made up (but not entirely) of powerful sorcerors, mages, and wizards. So if they ever did make a horadrim class, I think it’d be similar to the Horadrim warriors we saw in D3 RoS (like Lorath) using a spear.
If anything, I’d imagine our character in Diablo 4 might actually end up joining the Horadrim rather than simply being an ally to them.
Or maybe as a sort of hybrid class with an assortment of holy, melee, rising undead skills that interacts with the class per say, so one can create their own kind of Horadrim build, still just a bit different than the other classes but with skills that interact well in between. Because mage class can memorize almost any assortment of skill or spell unlike other type of classes even undead magic. So therefore it makes sense making a Horadrim as hybrid melee spell cast character with sorcerors, mages, and wizards skill sets that interact well with each other. The skills can be like a mix of character so to speak for the Horadrim class that can be built with a skill tree along with special class function like the Book of the Dead but refined towards the Horadrim class so it has different functions like horadrims cube that changes how skills interact around and overall.
Also about the the story, yeah I mean in story telling sometimes the storytelling of the history is wrong because later on omehow someone survived to tell another story. Just like history in real life. It is not a hard thing to do, it doesn’t down tone the seriousness or anything of a story doing that sort of stuff either. It is just how events can play out and sometimes not have played out as thought they had been by the storyteller.
I don’t think you understood me regarding the story. I’m saying that there are actually Horadrim survivors, this is confirmed already. However they simply don’t have the number or influence that they did before. Hence most of the remaining members are considered mad old men who speak nonsense.
Regarding the class idea, maybe that’d be something interesting imo if Diablo 4 had no classes, and the player character was a new member of the horadrim and could instead learn a wide variety of abilities, but that’s not the case.
I understood I was just typing out of context of why they in terms of storytelling just can wipe anything out of the picture really, especially when there is magic or time travelling around, or side stories for that matter.
I mean it would be a fun character playing a mad murmuring Horadrim because that makes a good character but also in terms of what plausible build system a Horadrim character can imply, because it can have some limitations it can be expanded upon with patches just as any other character could, expansions might be more for the expansion of the world and story rather than adding more playable classes rather than introducing expanded skill trees or added skills for current classes, as which that I think the live service patches can and will stand for in terms of game updates.
A Horadrim can be a character that gives the feeling of a free form slate character within it’s own special form of foundation just as any other character. Still it is not my wish that D4 has no classes as it is a total loss of character for the game to do so IMHO. Still a Horadrim can be like sort of a mix between all the characters with variation as a benefit to existing skills not as a copy pasta assortment of skills to freely form a build from.
So the Horadrim might have summoning capabilities but not in the same way or same sorts as the necromancer has, if the Horadrim summons something from a dead body it might be ball of life essence energy or a willowisp that rotates around the character or can be manipulated with skill tree or the horadric cube for how skills interact etc.
This is If talking about a summoner Horadrim, necromancer though mage etc as the skill tree can enable that. Also those summoned life essence willowisps could also be given auras depending on skill choices like how a paladin can give allies auras aswell etc or make them be able to shoot projectiles or spells of different types and even change formation depending how you set up the Horadric Cube choices for the skills.
The cube can also can change the element of skills. Whilst the skill tree might affect passives or how the different element of skills work like amount of projectiles or how many willowisps is summoned per corpse or if a willowisps summon creates a corpse explosion, or if a fireball is thrown as a small bouncing burning boulder from a summoned willowisp or not etc and how strong different element bonuses are or how large the aoe radius or explosions is etc, mana costs for different elements, so this combined with the Horadrim also being able to use powerful subtle melee abilites and skills along with some ranged spells and enchantment spells for bows and crossbows etc would be very fun.
So the skill management becomes heavily affected by the input of horadric cube how the skills function if the willowisps shoot fireballs or magic missiles or piercing rays or poison blobs or even shoot away the willowisps themselves so they explode for extra dmg where the dmg type is depending on the choice of willowisp to summon from corpses for an example etc or what not if they are bound encircling around the character or free like skeletons would walk around a necromancer and the skill tree adds modifiers to those settings in the horadric cube and some things in the skill tree maybe open up more things you can do with the horadric cube to influence certain abilities.
If you add walk speed for summoned minions in skill tree if you have put the willowisps to encircle you in the Horadric Cube they just spin faster around the character which might be a good thing if you have an active fire aura that affects them. Maybe there is also a skill tree branch that makes summoned units benefit from your own run speed modifier aswell.
So the Horadric Cube becomes alot for the class defining what build you make in a subtle but also powerful and visible way. Though the skill tree will remain as an important modifer to how the spells interact with the game world and how summon, projectiles or melee skills transform.
So to speak the Horadrim class is a class that gives vibes from alot of different classes but stand out on it’s own as the Gandalf in likelyhood of all the classes though somewhat equal in terms of defence and dps depending on what type of build and gear ofcourse. Just some ideas how skills could interact for the class.
Also on top of this the Horadrim could also have melee abilities like a monk with powerful punches or kicks and stuff but nothing too fancy think of it less then a shaolin monk and more like a brawling Horadrim monk with brown robes. Boy this took awhile to write but sure was fun!
Just like the McDonald’s BicMac that can survive 30 years behind someone’s fridge and not show any signs of deterioration, the Horadric Hamburger would and should still be around many years into the future after D3.
Who knows? Maybe taking a bite from it could resurrect the Horadric order. The ‘soul’ purpose would be to finally find the cheese so it can be upgraded in status to the Horadric Cheeseburger.
NOW ‘that’ would make a perfect legendary item in D4.
When I look at the Zakarum guys from D2 Act 3, they are also running around as mages (Frost/Lightning) and spearmen.
Could also be somehow reintegrated into the whole class thing… Not everything has to be playable by the player.
Maybe as a mercenary, or someone you save/awaken, or enslave as undead… and who then joins you.
But this should work a bit more profound than before. Not only in the skill area and equip… but also story-heavy and with a past that can catch up with you when you travel the world.
So just a mercenary who runs at the end like a robot next to you… I think we are no longer so behind… There should be something behind it.
I also have nothing against a Horadrim. But Tyrael has turned this into a mage order. Whether they were then really melee fighters? Which mystic magic did they do? Elemental magic probably not. Evil magic also not. Pure angel magic apparently also not. Rather positive rites and occult magic. After all, they got the soul stones to imprison the 3 evils. This all sounds exciting, but should not work like a 0815 magician then. They work more like scroll sages. Rather mystic magic I would say. So a kind of revealing arcane magic type that can also be used to perform positive rituals to bind evil.
So pure divine magic is out of place for me. Or did Deckard Cain look like a divine mage? Tal Rasha also seemed to be more of a sage until he offered his body as a tomb…
One could certainly create an exciting class out of it… But with which attack magic do you want to provide that?
Well as you say, they sure can get very inventive what they can make out of it if they would make a class something fresh and somewhat unseen in a ARPG as of yet, I mean the horadric cube can be a class function for it. Maybe mercenaries can have deeper class functions in D4, I don’t know really if D4 will have mercenaries though, I might have seen it might have slipped my mind, but I wouldn’t mind a mercenary ofcourse. The cube is a bit of a occult thing that maybe can fill up with resource as well as being something you can open to fiddle around with skills, maybe combine skills even or decombine, so you can craft skill cores that you can store and swap out by exchanging some resource filled up within the cube. More skill combinations unlock as you level up so you transmute the skills into different skills of liking or keep them as they are depending on the build.
Skatsimic magic could be nice to see too, as the Horadrims (pre-D3) and the followers of Zakarum fell into corruption, that leaves Skatsim an interesting option for ‘‘Holy’’ magic.
Hopefully more regarding folks who practice Skatsim and it’s arts (be it a playable class or npcs) would be expanded upon in Diablo 4.