I’m not a proponent of personal loot because I worry how it will affect drop rates, but I did want to respond to this particular point:
When viewed with a long term lens, personal loot is far more equitable than FFA because even with RNG, you will eventually get the great item amongst the drops (this assumes personal loot is based on the same amount of loot that drops now, and then randomly distributed)
With FFA, the existent factors of personal interaction (not even bringing hacks into the equation) remove the random chance inherent in an automated distribution and will generally favor the players nearest the kill, and specifically the quick of hand.
Now I know that plenty of folks here will say they’ve never had a problem with FFA and it’s worked fine, and I’m not taking on that argument; their experiences are theirs. But the fact remains: personal loot as described above is more equitable in the long run because it removes the human element. It may be that many people who are pro FFA also happen to be really good at grabbing loot quickly, and thus have a vested interest in keeping the status quo.
Many if the variant reasons I’ve seen for wanting FFA fall under similar arguments; I do all the work, everyone else is a leeching , etc. that’s a fair point, especially if you’re in a random and you quickly realize you’re carrying most of the weight. I think that is a good argument against, aside from my systemic concerns on drop rates.
Lastly, the one thing I think personal loot would prevent (if this is a big issue, I have no idea) is people turning their focus from killing the mobs to searching for loot, making the encounters harder than they need to be. I kind of see a scenario where a monster gets to 5% HP and all of a sudden everyone stops casting and stands on the boss waiting to snatch loot as he dies. With Ploot, it is much more efficient to kill faster since the worry about diving for the loot is removed.
And yet, all that wall of text said, I say, leave it alone. Because with personal loot, eventually people will be discouraged by the no drops and start complaining and before you know it, drop rates are increased and the loot hunt is trivialized. And that would kill the game for me.