I’ve been playing more this season than any other season. I noticed that getting groups at GR100+ is extremely hard and I believe that it is because leveling gems from 1 to 100+ is a huge pain especially in Hardcore. I’ve also witnessed lots of players quitting hardcore, quitting the game or going softcore after they die because the building back a high level character is extremely time consuming.
My suggestion is divided as follow:
Problem: I have 15 gems lvl 120. 12 of them are used to augment gear, 3 of them are for equipped necklace and rings. To get 15 gems to lvl 120, I need to do a minimum of 15 x 120 / 5 = 360 Greater Rifts. Again that is a minimum because getting gems 120 does not mean I can solo or do GR130. If I die, I lose 360 Gr rift of gameplay instantly in regards to gems.
Solution:
Once you level up a gem the minimum level for that gem for the reminder of the season could be half. So if you level gem of ease to level 30 and you die, you start with a lvl 15 gem of ease instead of 1. If you die with a Bane of the Trapped at 120, then you start with a Bane of the Trapped at level 60.
Great, the only 2 people participating are one who has not played hardcore since 2015 and another one who is not even lvl 500 paragon so both of you clearly do not know what you are talking about.
Wow your really complaing about grinding levels on legendary gems in a mindless and repetitive grinding game? That’s like hating the color blue for being blue… Maybe your just starting to not like this type of genre game.
And like others has mentioned, characters dying is part of playing in HC, if you dont like seeing your friends or other players around you dying having to start over then try playing SC.
Clearly you do not know what you are talking about. I play HC every single season. Don’t believe? Check the HC Conquest boards. I usually make between 1 and 5 of the boards each season.
If you are wondering why I have low paragon this season, it is because of all the audio and visual vomit from the Seasonal Theme. I play a mix of HC and SC. I generally play more SC than HC because I have more friends on SC and HC becomes a graveyard very quickly in the season.
I disagree with your OP because all it does is diminish the point of playing HC. The point of HC is when you die, you lose your character and everything your character is wearing. This is the thrill of playing HC. When you push your character to the limits, you get the adrenaline rush from a close call or two.
If you don’t want to lose too much progress on your gems, have back-ups ready, the same way you should be doing with your gear. HC is about making decisions. Do I push the limit or not push the limit. It is all about risk/reward. Again, if you want to remove or severely nerf the risk, might as well play SC.
Well… to be fair I never went very high in GR… my highest HC might be around 95… I think (3 season ago? not doing HC now)
But, while this definitely makes it harder to gem up in HC… and I found it quite frustrating too… I did like how it makes it easier to be on the leaderboard!
Losing your main gems while painful is not a big drama, it is losing the augments on your gear that will take the real grind.
My suggestion is to get into a clan that normally has a dozen or so HC members all the time, and/or make some friends with people who play a lot of D3.
I think when you die you die in HC. If I lost only half my gems I would play far aggressively as the risk is significantly lower.
Yeah it sucks when you loose an HC character…even worse is losing your replacement char while still <70 with your big GOE…Happened today…Lost 3 monks…The first I suppose hurt the most best gear, luckily no augments but mostly ancient items with great stats. I was trying to clear GR70 for the first time in HC…really wanted that primal
Monk2 took the high leveled GOE
Monk3 took all the backup gear acquired by Monk 1 about 40 min after reaching level 70…stupid poison clouds…
The ‘Ancestor’s Grace’ had potential but nobody uses it. This is not because what it does is useless or that it gets destroyed when you die though that’s not so great…welll maybe that too.
Mainly because if it came with great default stats and a socket with 5 primary properties it would be useful - e.g. Element /CHC/CHD /AD /CDR /AS only.
Not going to happen. There are many amulets of greater advantage.
Gem of Ease you make when you are alive to at least 30. Six rifts, no big deal. I cannot see when they clearly say dead is dead and no reason will be taken to rebirth a character, that they will change HC just because a person has to do it from scratch. I think that is the entire idea they envisaged. That is, when you die you start over.
I have lots of dead characters in all three regions. None active except a Necro in Asia. Lots of dead Barbs in americas and lots of dead Monks and DH in Europe.
I played some HC this season so I could do the Conquests, and even got on the LB, and without dying, for once, which is a rarity!
In fact you don’t even have to start from scratch again, you keep your stash and the levelled artisans, and you can get a power level if you want, so It’s not bad at all. They could make you start from zero…