I didn’t say it did. I said Hades does not have enough depth in it to be a good A-RPG, even if it had tried to be one.
You are the one claiming Hades had a high skill cap in its itemization. Which does not exactly seem to be the case.
In which ways does Hades do this, that its predecessors have not? Rogue Legacy, Binding of Isaac, Slay the Spice, Spelunky, Dead Cells (and literally a few thousand others).
Online guides is very much a thing for Hades.
Since Hades is a fairly simple game, the guides are also fairly simple, but you dont solve depth by making it shallow. You just removed it instead.