Healing per hit and movement are keys. That build is entirely based on constant evasion and healing for survival purposes. Mr. Yan’s pants happen to support that, but the real choice for non-stop motion is defensive.
The aim is certainly to have 100% uptime on Reflect. If you notice, I am actually supplementing the Obsidian Ring with Akarat’s Awakening Shield. Besides the fact that I got stupidly lucky on the rolls, I think it is superior (from the 100% on Reflect perspective) over the flat 20% that the Lidless Wall would provide.
LoD beats LoN, hands down. While you drop Bane of the Trapped, you get SoJ and COE instead - a major power boost! Keep in mind, that you need the Obsidian Ring, so with LoN, you get only Zodiac. In S22, of course, you can get around that but, per your own math, LoD still tops LoN…and of course you can add a 4th Kanai item (such as the Furnace) to the LoD version, which would absolutely smack LoN on its knees.
Brute Force rune for the Hammer is a must here for two reasons:
- The 35% chance to explode (+Gabriel’s Vambraces, of course) means that most hammers refund your resource fully. Even just without Mr. Yan’s pants, resource problems become apparent. Any other rune on the hammer and the resource balance is gone. You could Swap the LoH for LoV/Unstoppable but now you lost the illusory effect, which means you have to put on Illussory boots…which leads to the potential Stone Gauntlets I-can’t-move trap. It can be done (I have successfully tried it) but the game-play, for my taste, becomes a bit too stressful. Keep in mind, that LoH gives you 60% movement speed increase, which is critical, imo.
- When Brute Force explosion happens, it stuns mobs. That, combined with the 20% Immobilize of Stone Gauntlets, gives you mob management capability. Without that (such as Fire Hammers), they would swarm you and make your survival even more of a challenge. Not impossible, but if you understand my entire movement pattern as a form of taunting/fleeing, then you will have a whole new appreciation for the term “near-death experience”
P.S. On a closing note, I re-watched my run a couple times to analyze what actually happened and there is definite improvement needed in being inside the Oculus circle during the Physical cycle of COE. I figure, a better player, with some fishing patience for the right map/mob/pylon combo, could definitely squeeze out additional GR levels out of this.