[Guide] Zodiac Rend (Season 20)

For an equipped Zodiac, what is less bad - attack speed or resource cost reduction?

For the basic Zodiac WW, since you wear Lamentation, if you choose to have Life per Fury Spent, it would have anti-synergy (just like it’s suggested to remove rcr from paragons), so you’d go with attack speed?

While the Crimson variant could actually use the rcr for less Fury issues?

But what about if you go with Life per Hit on a weapon or bracer? Is there a WW breakpoint where more attack speed is better?

This got complicated…

If you’re running Crimson, RCR on zodiac is better (dr % bonus) and your healing will be based on either LpH roll or StP rune (IB) or Blood Funnel (BK, neither of those depend on fury), although your mortick’s healing will suffer a bit.

Don’t forget that both BK and IB have global AS modifiers so you get quite nice healing through WW ticks.

@ Free:

For T16 I tried multiple variations including WW as you now suggest among other rend suggestions (skull grasp), it’s weak - really weak for T16 4p.

Do a test run with wastes 6, soj, avarice, goldwrap, ambo, lamentation, BK, zodiac, nemesis. Skills: marathon, ferocity, bravado, insanity, blood funnel. Invincible, great damage and avarice is a must for speedfarming, it really saves time instead of chasing globes.

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I’m adamant about trying to make 2H work. I’m going to have to switch out BotT or Taeguk for PE and see how that turns out. PE won’t help against RG, but we’ve been down that road before, so it won’t be out of the ordinary.

Attack speed is useless, so I’d rather go with Armor or Life %.

Don’t worry about breakpoints and attack speed. That’s all in the past. Two Life per Hit rolls should be sufficient if you use the IB set with Into the Fray.

Excellent point. Thank you for the reminder!

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Attack speed on the Zodiac ring*, since you have to have either attack speed or rcr on it.

I’ll probably take me a while to find a good Band of Might, so I’m probably equipping a Zodiac in the meantime. Just wondering which affix I should be rerolling when the season starts.

Ah, gotcha.

Perfect Zodiac rings will have CHC, CDR, and RCR. The attack speed there is useless. But in truth, that little bit of extra RCR won’t make or break the build, even with the Crimson’s set.

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So i know in the guide it states that rend calculation is done more frequently than damage is shown, does that mean that with ambos and lamentation if we spin on top of the boss it is still doing more damage than running to let the rend tick out and reapplying?

hmm I didn’t think about that attack speed roll on zodiac. Bummer I got a great primal already. Welp time to do what I do best. Perfect gear in all slots. Neverending story!!!

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Is this still accurate for the follower with respect to the AS and IAS??? Does the follower beneifit from this?? Also, is it possible to “reset” the follower so as not to choose the two options the guide says you shouldn’t??

I highly recommend giving your follower a Flavor of Time or other amulet with CDR and Attack Speed. As for rolls on follower gear, focus on CDR, IAS and AS, and Increased Elite Damage for your follower.

Thanks!

Not quite sure what you mean, but you’ll definitely want to stay on top of the RG in order to stack stricken as fast as possible.

The benefit of cooldown and attack speed for your follower is that they will be able to use their skills more frequently. But unfortunately, you cannot reset their skills if you have already picked them. You would have to level a new character, and not choose anything else for the follower. It’s a real pain in the butt and I hope the devs allow us to reset our followers in the near future.

What i mean is, if your aps is greater than 2 will rend still tick if you stay on top of them or are you refreshing them too quickly and should dance in/out on the rg?

Thanks for the info!!

First off I’d like to thank Free for this incredible guide. I found it really helpful.

I haven’t played on the PTR so please forgive me if I say this but this WW build feels way stronger than the WW build I used in season 18 even without the damage % to the lamentation belt.

I personally never really found any use for ancient spear but that is probably because I am doing GR levels 109 and lower. I would like to know at what GR level ancient spear becomes a must. For the time being instead of using ancient spear I’ve been using Threatening Shout Falter for the sake of doing as much damage as possible.

It’ll basically come down to personal feel on when you don’t kill trash and elites super fast so you will need to pull everything together to make density and/or then pull elites to a new pack of trash.

Appreciate you getting this updated bud. Will get the Dfans port and d3planner links updated this week.

Hi there,i had been referring this guide for my barb build. and i saved this guide in PDF format for my reference from time to time. Now i was unable to save it as PDF file as it wont allow me doing so. May i know how can i do that?
Appreciate your assist.

Rends are detonated by Ambo’s, so they no longer tick. Stay on top of the RG as much as possible.

When you start to fail GRs, it’s time to incorporate Rage Flip into the build. In other words, if you can successfully clear a GR over and over, you need to push higher until you start to fail.

Copy + pate into a Word/Google doc, then save as a PDF?

Can you (whether that’s the general “you” or Free) clarify the effect of Attack Speed on Ambo/Lamentation/Rend? The guide currently says that rend is not affected, and based on all the test results from the PTR thread, etc., that seems to be the case. Rend just does the same amount of damage no matter your attack speed.

However, as the recent question and discussion points out, many have thought that one needs to reach more than 2 APS in order to benefit from Lamentation, i.e. to stack 2 Rends before they detonate. It’s also been stated that with no AS rolls are needed for this if one uses IB or BK swords.

So, clearly the guide is correct that you don’t want to “stack” ias, but:

First - is there actually a required breakpoint? Has testing been done that shows attacking twice per second applies 2 stacks that detonate simultaneously? Or, would WW ticks per second actually be the right thing to look at (apologies as my mechanics knowledge breaks down here)?

Second - and this isn’t really a question, but if we do care about attack speed, then in any modified build (I have seen some using other weapons in a potential speed-farming variant, etc.), you would want to look closely at attack speed to make sure you’re still hitting the breakpoint, whatever that might be, without the BK/IB buff.

Today I managed a 112 in almost 11 minutes (1500 para) with the upcoming buff, full augmented gear (which I don’t have RN) and good farming I’m aiming at 120, tops. The things I’ve learned so far is:

1- Bloodbath is definitely better at clearing than Lacerate. You will only notice Lacerating being better against the RG.

2- When in density, try to keep many enemies bleeding as possible. 1 sec is a fast window and you want to stack 2 bleeds in everyone as fast as you can. That’s where the BK weapons will triumph over IB. You need that extra mov speed, man.

3- Hard casting looks more damaging. IDK for sure yet because I removed all AD from gear. There may be a case for a full AD Hardcasting Fire Rend rune (the AoE is better). Bloodbath will probably be better, but it may be an alternative.

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To my knowledge, no, though I have not personally tested. If you read through the FAQ in the OP, you’ll notice this:

Relevant points bolded. You can plug in a weapon combo to D3 Planner to see if it clicks with the above, but any of our set weapons are A-okay.

Correct, since Ambo’s applies a Rend on each tick:

Tick 1: Applies Rend
Tick 2: Applies Rend
Tick 3 or 1 second later: Detonates Rends

etc.

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