Yes, I read it carefully
There isn’t the most important point
MAIN VALUE IS: Since last patch (2.6.5) we can GET GoJ / FotVP / BotT @ lvl-1 (due to 35*DBs addition to Challenge Rift Cache) → so immediately (if lucky, 50% chance) goto T2+ → level-up 1-70 in 1-1.5 hrs
(Like I did in S17)
Feel Free to add this [the only but significant] point to yr GUIDE if needed
Upd: One more point:
PF pants are 1st choice as a huge help to get a massacre bonus - just run into mobs (3+) crowd with any 2H-Weapon to melt them
Pox Faulds + Lut Socks [+Weapon Throw] = permanent massacre bonus (@ A1 HoA3 / FoM)
So actually U don’t need much most of skills - just Run’N’Throw (better Jump’N’Throw) thru the crowd
Yes, exactly. Some seasons the weapon just would not roll the RLR, but if it does, lvling is WAY faster for sure. It is still luck anyway you look at it…
EXACTLY NO
Persuader
Crafted 70 lvl Rare Two-Handed Mace
Possible secondary affixes are:
Chance to blind
Chance to chill
Chance to fear
Chance to freeze
Chance to immobilize
Chance to knock back
Chance to slow
Chance to stun
Ignore Durability Loss
Life after kill
XP after kill
Reduced level requirement
If U craft 2H-Mace already with crowd control secondary affix (as i noted), that’s most likely (8/12 = 67% chance) - U could reroll other secondary affix to RLR pretty easy (1/4 = 25% chance) in a couple of tries - not a problem at all!
Btw if not - 1/12 (just 8% with low priority affix weight) - I agree, tough as hell!
This would be true if all affixes had equal chances to roll. But “Ignore Durability Loss” and “Reduced level requirement” have much less chance to roll. So with “banned” crowd control you usually get “Life after kill” and “XP after kill” 5-10 times in a row. Fortunately you can remove one of them if you craft a weapon with “Life per hit” primary affix.
IMHO chance to get GoJ+BotFM or FotVP+BoD is too low. So there are two different strategies:
Gamble pants. Gamble bracers. If you got bracers just put them in the cube and save your regs (with some luck you’ll add a weapon/jewel to the cube later). If you didn’t then craft a weapon.
Gamble pants. Craft a weapon. If you got a good weapon then gamble a helm/boots/belt. If you got a bad weapon then gamble bracers.
Updated the 1-70 guide a bit to include getting the Cube earlier and trying to roll a 2H Mighty Weapon off the bat to throw in the cube for a massive multiplier.
Looking at Kadala https://www.d3planner.com/game/63573/kadala for the newest patch, i don’t see 2-handed mighty weapon as an option for lvl 1 Barbs. And it looks like other classes lost some lvl1 options as well (DH doesn’t have daggers listed anymore).
Looks like the exactly those items that were used for gaining an early advantage were removed.
Does anyone know if it’s something wrong with the D3Planner, or Blizzard really did remove the possibility to get those legendaries at lvl1?
You craft a lvl 70 Yellow 2-Handed Mighty Weapon. You then upgrade that in the cube to a Legendary. You have 7 different options to get. Best case scenario is getting Gavel of Judgement or Fury of the Vanished Peak as a massive multiplier you can stick in the cube for leveling.
At level 1 you still want to roll bracers that would synergize with 1 of these two weapons. And if you get the bracers early then try to roll for band of Might.
At level 1 you can craft level 70 rare items.
At level 1 you can use the Cube to upgrade level 70 rare items to level 70 legendary/set items.
At level 1 you can use the Cube to extract legendary power from any level legendary item.