DH, you got me thinking about how it’ll now be possible to set up a build that basically deals ALL of its damage via Avalanche and isn’t awful. Since AV will now be getting 9x from Tribes, that helps a lot.
Build looks like this: https://www.d3planner.com/563517122
The cycle is just Leap - Avalanche - Stomp - Slam, with TS thrown in whenever it is off cooldown.
A few further notes:
You must take AV: Lahar to get this to function properly. Other runes won’t produce enough Fury-Dump-CDR to get AV off cooldown on every cycle, which messes up the whole process.
You must also take Stomp: Deafening Crash, otherwise the cooldown is too long to reset on each cycle.
You must take Templar, with Inspire ability, for the extra Fury generated.
You can swap a few CDR rolls around here and there (i.e. not on weapon, but on ring instead of AD, or on gloves instead of STR), but you must keep the cooldown of Leap and Stomp below 4.4 seconds, and the cooldown of Avalanche below 13.2 seconds.
If desired, you can also incorporate Seismic Slam as a real source of damage by swapping Parthans to Bracers of Destruction and carrying FotVP while sticking Tribes in the cube. (This is better than carrying Tribes because FotVP comes with a big extra LPFS roll, which will help you stay alive without the extra mitigation from Parthans.)
If desired, you can also carry Furnace, and put Tribes in the cube.
This setup will be no match for a proper Leapquake build, but enormously better than earlier Avalanche-centric setups. My guess is that it will be about 7 or 8 GRs weaker than Leapquake, or in other words, just a hair stronger than Leapquake is now, before the new patch hits. maybe 10-12 GRs weaker than Leapquake.