[Guide] MOTE6 Earthquake

Left as is how close is it to WWRend now?

There’s just something SATISFYING about rocks falling from the sky, slamming the ground and QUAKING the earth. #noshame

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Idk, I mean what’s 200% dibs really gonna do anyways? Let’s test it after the patch goes live. No need to rush things. :grin:

Chris, what do you mean by “as-is”? With just the 800% multiplier or that plus the 200% dibs as well?

Anyway, just the 800% is 8-9 GRs, so with that, a skilled player with high paragon could probably do 142 or 143.

Adding the dibs bonus on top is another 5-6 GRs worth of damage.

The issue is not really that it’s an insane amount of damage- that would leave the build at 149, which is comparable to Rend, GoD, AoV, etc.

It’s that it would be better to get further buffs by just increasing MOTE6- that brings Slam and Leap both up to par.

Also, we know this is just an error… they talk about eliminating the additive bonus in the updated patch notes… it’s just that they didn’t do it properly.

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Step 1) find a skeleton
Step 2) record video of you attacking the skeleton
Step 3) analyze the video and post your findings on the forum helping everyone!
:crazy_face:

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So what’s the deal… will Leap Quake finally have its time to shine next season or was this just a cruel error?

Most likely: the dibs bonus will be universally removed, and the new multiplier universally applied. That gives the build +8-9 GRs, enough to make it -probably- our 2nd best build, by a small margin. Still probably 5-ish GRs short of Zodiac Rend, however.

That said, I’m sure Free and I (and hopefully the rest of you as well) will continue to beat the drum about getting some further buffs to bring Leap, Slam, Charge, and at least one version of HOTA, up to around where Rend is now.

All that really takes is buffs to a few sets- IK(6), MOTE(6), and H90(6), and a couple of legendary items- Remorseless and Standoff.

My read on this buff to Tribes is that it’s this year’s Mortick’s- i.e. even though most of our items are not on the upgrade list for this patch, we are not forgotten, and they will get to us- hopefully in the next patch.

Yes, you get it!

Step 1: :skull:
Step 2: :crossed_swords:
Step 3: :moneybag:

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Don’t encourage him . . . .

I sure will, and I couldn’t be in better company. I appreciate all of you–your hard work, your dedication, your passion, your stat crunching, all of it. Best dang community on the Blizz forums, period.

Looks like EQ will be close to H90 Frenzy for pushing, which is good news, but we’ll see.

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I’m really hoping so. It’s been my personal favorite build and playstyle since it became a 6 piece set. I’ve always hated to see it hit that plateau so early in contrast to others. I’d never ask for it to the be strongest, but mmm please let there be a nice buff we can keep.

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The hard work is not going insane running season bounties for the last two weeks. I need all the juicy gears. Even if I don’t use them right away I will have them ready for next balance cycle. I will be throwing a couple thousand rolls at my istvans blades for sure though. Coming to the forums and dealing with fun people that like charts and addicted to oculus rings are just a bonus. :slight_smile:

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Speaking of charts, he’s been AWOL while his alts are writing blathering nonsense posts in response to mine. Don’t know which is worse lol

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I honestly don’t mind the charts it is just his disregard to jump on every build and just nerf,nerf,nerf,balance,balance,balance. God go away we just want it to be fun and or challenging. WWRend has done a 148 after two entire eras. If anything it is under powered. DH has 59 150 clears. I don’t need charts to see DH is very fun right now.

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I hear that! I’m up to over 2k each bounty mat which is a lot for a casual like me, but I realize 400 reforges is nothin for some.

I think souls are going to be the limiting factor, 20k souls is a ton for me. Is constant speed GRs high enough to get max item drop the best way to gather up souls?

Get em while there hot dude. They may or may not ever be a thing again. I just decided that at my paragon it is probably beneficial to take a chance on bounties since power gain are very slow for me now. I also have so many souls on non season that I would never run out. So far I’m at 11.9k bounty mats and my soul total in non season is 294k. That’s something like 28k worth of bounty mats. I’m grinding these till they are over. I have many friends helping too so it is going great.

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I wish the lighting changes from the S21 weather effects didn’t give me raging headaches or I’d also have spent two months doing double-bounties. As it is, I abandoned S21 after I finished Guardian and went back to non-seasonal.

Yes I do…The entire argument was centered around two things. First being Mr. dark patatoes clearing a 140 with 10k paragons was just stupid. Come on a 10k guy with a ton of rank #1 clears fishing for a 140 is underwhelming. I can do that now as long as blizzard decides to fix this freezing. The second part is the argument that at 5k it is well above 130 potential. He might have had an argument there but then they decided to make AOV sader/mundunugu WD/GOD DH which are all well ahead of 130@5k. WD/AOV are now back to normal levels but still Meta viable. WD being #2 trash clearer and AOV being #1 RGK. Then DH is just rekking period. No need to explain there. My buddy DMKT told me GOD DH is 5 GRs ahead of wwrend at every level speed and push. Then you add the missile dampener fishing can add a ton of GRs on top of the 5. I still think they need to bring back full power vrys. I don’t play wizzard but they are just rekt. No more starpact and vrys. Now blizzard can’t even make them a build because twisters lag the game too much.

Free and Chris,

There is no need to re-litigate or digress from the topic of this thread. I predicted that ww/rend with lamentation @ 200% would clear GR 144-146 solo in non-season during the PTR for patch 2.6.7. In non-season on the live server, the ww/rend build with lamentation @ 150% has cleared GR 146 and GR 148 in era 12 and 13, respectively.

We need to keep this thread on topic.

Everyone: not here.

NOT.

HERE.

Make a new thread elsewhere, and argue there… not here!

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So PTR leaderboard top clears right now are with Istvan’s. I tried it myself, and it does seem more powerful somehow. It’s a lot smoother, if nothing else. You snap off your SS so fast that you barely notice before you’re back to leaping. I’m wondering if part of it is the extra AD rolls you can get as well.

There’s a chance that this is just bandwagonning and confirmation bias, too :stuck_out_tongue:

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Yeah, that doesn’t sound right, unless some change has been made that allows EQ to scale with AS. Otherwise, all you are getting is the increase from reduction of your SS time. Even if you could reduce the frames required to 0 (obviously not possible), that would only add a modest amount of damage.

There’s also the 24% extra AD and 130% extra CHD, but I still don’t think that makes up for so much lost weapon damage (and Furnace as well).

It especially doesn’t make sense if there are still Tribes around that have both 800% multiplier and 200% dibs- those should outperform using Istvans by an enormous margin- around 10 GRs.

How high are the clears we’re talking about?

If somebody wants to check the actual damage being done, I’d suggest comparing kill times on a boss with consistent health- Ghom or Rakanoth- using Istvan’s vs Tribes. You will need to nerf your damage a ton to avoid just killing them instantly, which means pulling all paragon out of STR and shedding one piece of the MOTE set, plus GoG.

Edit: so I looked back at some other numbers I’ve run, and it does seem more likely that IB would at least be competitive. Carrying a Tribes gives you 79% higher weapon damage, but IB gives you about 15% from added speed, 20% from added CHD, and 30% from the set bonus.

1.15 * 1.2 * 1.3 = 1.79, i.e. exactly the same you get from extra weapon damage with Tribes.

After that it’s just a question of weighing out a few other contributions on each side, like the extra AD with IB or the extra elite damage (from Furnace) with Tribes.

I guess it should be close. If IB is significantly outperforming Tribes, that may mean the code has been changed and that EQs are scaling with AS, but that seems kind of unlikely to me.

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