[Guide] H90 Frenzy: A simple guide

I think you’re generally not going to contribute too much (except your doubled shouts) until you get to the RG. Compared to Bazooka WD, your damage in density is super low. But: you could take Flavor and hope for a power pylon at the boss. As for WW: generally, just on the boss.

With either of these setups, you really need supports to help keep you alive. So if your WD blows up all the trash and some blues and only one yellow elite is left standing, it’ll probably be best to just move on, rather than the whole group waiting there protecting you while you finish off that elite (unless, of course, he’s inches from death).

Since, with this setup, we’re mainly concerned with single target, the Smite rune on Frenzy takes care of that for you.

Offensively, this will be roughly equivalent to Aughild, since both give you two separate 1.3x multipliers, with a little extra value on higher attack speed- due to Stricken stacking- making up for the lost 20% elemental on Doombringer.

Defensively, 30% armor will give you between 16 - 18% mitigation. Aughild’s actually only gives you 40.5% mitigation vs elites (100 * .85 = 85 , 85 * .7 = 59.5 , 100 - 59.5 = 40.5). So 30% armor plus Mortick’s is considerably better than what you get from Aughild, but of course only when WOTB is active, otherwise it’s considerably worse.

Nope, doesn’t matter.

Anyway, this setup will probably be about equal to using Aughild. Give it a try and see how it goes!

Oh, you definitely don’t! You can definitely get the job done at GRs in the 130’s just with the basic setup. The variants I offered are for min-maxing.

I meant “force stand still”. I actually do think of it as “force attack”, though, since that’s more accurate as to what it does. For instance, I use it a lot with WW. In this case, holding this key down while also pressing WW definitely makes you attack using WW, even with no enemies around, but you certainly don’t stand still (i.e. you don’t just spin in place).

So yeah: with this build, I hold down both “force stand still” and Frenzy much of the time that I’m in density. This prevents those situations where my Barb might be stuck and unable to reach his intended target, which if you’re only holding Frenzy, will result in him just standing there, doing nothing.

You can try out running the “high-AD setup” I discuss in the OP, which has 138% AD, but I can tell you now it won’t significantly increase your speed at clearing density (about 4.5% faster at most, with weaker single-target due to slower Stricken stacking). I broke down the numbers on that here:

The issue is that your base damage gets chopped up into smaller and smaller pieces, the more density you’re facing. So adding more AD doesn’t significantly improve your clearing speed. It’s good up to 94%, because it doesn’t conflict with other damage rolls, but beyond that, you have to start sacrificing AS, CHC, CDR, or Elemental%, all of which are a bad trade.

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