Overview
This 3pc Set underwhelms in every circumstance. As a 6,500 paragon player this set only gave me +9% Damage. 53,595 (Guardian) - 49175 (Crimson). No good.
Is the purpose is to make Main Stat and Vitality rolls more appealing? Is the goal to give a boost to lower paragon players? Let’s do both:
Solution
Guardian’s Jeopardy
2pc: Your baseVitalityAttributes from equipped items are increased by 50%.
3pc: Increases damage by 0.4% of your base Strength, Dexterity, and Intelligence from equipped items. Increases damage reduction by 0.4% of your base Vitality from equipped items.
How it Works
Assume you are wearing 7,900 of main stat across 13 pieces of gear.
Max Main Stat: 1450 + 4000 + 5200 = 10,650 main stat
Typical Main Stat: 1000 + 3000 + 3900 = 7,900 main stat
The 2pc
We still get the 50% main stat from equipped items. The typical setup yields 3950 main stat and Vitality.
The 3pc
Grants an extra multiplier that has diminishing returns with paragon. Carrying 7,900 main stat from equipped items gives 31.6% damage.
Combine these two multipliers for a VERY balanced set bonus if compared to Captain Crimson/Aughild.
Here’s how they tally up, pay close attention to the last column, as that indicates the total damage increase across different paragons.
Paragon | Base Gear | Augments | Paragon MS | Main Stat | Main Stat w/ 2pc | Damage from 2pc | Damage from 3pc | Combined Damage |
---|---|---|---|---|---|---|---|---|
800 | 7900 | 6500 | 750 | 15150 | 19100 | 26.07% | 31.60% | 65.91% |
2000 | 7900 | 8125 | 6750 | 22775 | 26725 | 17.34% | 31.60% | 54.42% |
3000 | 7900 | 9750 | 11750 | 29400 | 33350 | 13.44% | 31.60% | 49.28% |
4000 | 7900 | 9750 | 16750 | 34400 | 38350 | 11.48% | 31.60% | 46.71% |
5000 | 7900 | 9750 | 21750 | 39400 | 43350 | 10.03% | 31.60% | 44.79% |
6000 | 7900 | 9750 | 26750 | 44400 | 48350 | 8.90% | 31.60% | 43.31% |
7000 | 7900 | 9750 | 31750 | 49400 | 53350 | 8.00% | 31.60% | 42.12% |
8000 | 7900 | 9750 | 36750 | 54400 | 58350 | 7.26% | 31.60% | 41.16% |
9000 | 7900 | 9750 | 41750 | 59400 | 63350 | 6.65% | 31.60% | 40.35% |
10000 | 7900 | 9750 | 46750 | 64400 | 68350 | 6.13% | 31.60% | 39.67% |
Assumes all primal items, 800 paragon players have 13 gear slots augmented with level 100 augments, 2000 paragon players have 125 augments on all gear.
COMPARISON TO CRIMSON & AUGHILD
Versus Trash | Versus Elites | |
---|---|---|
Crimson @ 28% CDR | 28% | 28% |
Crimson @ 40% CDR | 40% | 40% |
Crimson @ 50% CDR | 50% | 50% |
Crimson @ 60% CDR | 60% | 60% |
Crimson @ 70% CDR | 70% | 70% |
Aughild | 30% | 69% |
Guardian @ 2000p | 54.42% | 54.42% |
Guardian @ 5000p | 44.79% | 44.79% |
Guardian @ 10000p | 39.67% | 39.67% |
WHEN TO USE GUARDIAN
Low paragon players will likely start with Guardian, unless the CDR/RCR utility from Crimson is needed, or the build cannot accommodate Guardian Jeopardy’s item slots.
LET’S LOOK AT THE DEFENSE
Since the Damage Reduction value is comparable to the Damage from 3pc, expect 31.6% DR from this setup.