get rid of that, let me read and decide for myself which stuff i want to keep or
toss. it really makes the player feel like an idiot, also maybe have affixes that are unique to each zone, simple example would be, in that ice map you have an item that makes you immune to cold dmg, in the desert map an item will have all your spells have a fire DoT or something, things like that then wont make a zone irrelevant. i say this because it looks like with this new seemless openworld zones, people will just head to the highest level zone to farm items, making the other “starter” zone
empty.
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I am sure glad that Blizzard won’t listen to you!
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That’s the way it was. The game developer decided it would be better to just show The Players a red or a green arrow instead of having them think about anything
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Grunts and scratches butt
GREEN GOOOOD! RED BAAAAAAAAD! NUMBERS BIG! THOUGHTS SMALL!
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Is the green for up and red for down arrow-system representative of the intelligence and intellect of the developers in charge of itemization design?
If yes, then that’s very terrifying.
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you know what would be fun?
giving the items with higher damage, a red down arrow and the fewer damage, a green up arrow to confuse the <80 IQ audience :v
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