Greater rifts and Mythic dungeons never worked only for the top 1% of hardcore players will play

PoE players like their Maps too, which is kinda like GR and Mythic dungeon.

So this “GR and Mythic” thread have became another “I hate D3” thread. Typical.

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You mean mythic plus. I think the op was taking about Mythic raiding. At least that what I got from it.

Yeah there’s just not anything else to do.

Lower drop rates would be better so long as the drop rates are still satisfying and itemisation is good. Right now we get a ton of loot, but 99.9% of it is useless. If they go the opposite that will be just as unsatisfying.

Stop acting like you speak for anyone other than yourself. I enjoyed D2 and prefer D3. I play PoE and do not feel like Blizzard failed me with D3/4. If you actually read these forums, you know there are plenty who share my sentiment. There are players who want a D2 carbon copy, those that want a continuation of D3, and some that want the best of all the games. The players are not a monolith, and your examples of GRs and mythic+ dungeons killing Diablo and WoW are just flat out wrong.

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:clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap:

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“mythic dungeons only the hard core players do” stupidest thing ive read all year.

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Considering he called it “mythic dungeons” instead of “mythic raiding” in the title, I will assume it is the 5-player variant - and calling it mythic plus as a correction is semantics, you knew what I was talking about. Although with this poster it’s very hard to interpret what he is saying…

Most loot is typically going to be useless, Diablo 3 is disturbingly so though. They buffed the drop rate because of the terrible RNG (also how powerful crit / crit damage / elemental damage are) and the distribution of item affixes. The blizzard solution though instead of bringing stuff down to the level or figuring out why other stats are less attractive at the core development level is just to throw buffs or 1000%+ modifiers at things.

Also, each class typically rolling or wanting the same affixes across the same item slots is just boring. For example, a typical bracers slot will always want elemental damage / main stat / vitality / crit chance.

They should of had jewellery, armor, and weapons typically roll different affixes and kept rare items how they were in vanilla.

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I mean yeah, that’s what I was getting at. I want trying to correct your usage of Mythic dungeon or mythic plus. I took from the context of his post that he was talking about Mythic raiding. Tons of people do Mythic plus dungeons, but a very very small percentage of people do Mythic raiding.

Your tunnel vision and bias concerning what “the player base” wants is stunningly inaccurate. You’re so wrapped up in what you want you’re confusing it for what everyone wants. I can tell you with certainty that the things you described are not things I want. Based on the comments in this thread, others agree that your assessment is incorrect. That should automatically give you pause that your view is not the inescapable view of all.

Your personal feelings and anecdotes are not facts.

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Hell no to anything Diablo 2, Diablo 4 should be a brand new experience based on all the modern ARPGs out there. D2 is an out of date antiquated system that needs to stay in the past, where you have zero challenges since you just reload your saved game.

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the days of blizzard is comeing closer n closer to an end,
because slandering white knights who are subjugators by bashing people with spelling this is why blizzard will never be the same.
the only players left now on blizzard are the players who like the current standard . and this is not acceptable from the blizzard games i
onced loved they listen to feedback . the only players left to give feedback are the people killing there game off these people are the only
people who will only play your games . and give back bad feedback in terms how it suits there playstyles. and there enjoyment . what
about everyone esles enjoyment that agrees with me. this is why world of warcraft failed afther CATA . and this is why diablo or any other
blizzard game will succeed because of this fact. in order to succeed , grow away from the current subjugators and open it to everyone .
in recent years. people have become one or the other sided. why cant we be like it was before. in the middle. this will be my last post
and i have gave up on blizzard. and mostlikey the subjugators will come in white knighting everything but farewell blizzard its a rough ride
for 15 years. at least u gave us something back to remember you by allowing us to experience vanilla wow once again. just wish blizzard was how it use to be.
what blizzard use to be blizzard use to say " give players something to inspire to . or some type of satisfaction . and aspire . keeping important things like pacing and accomplishment . I can tell you . I will never and many other people that feel the same way as I do cant feel this way in the current state

I dont recall blizzard making a bad game, played all warcraft From orcs an humane. To sc sc 2. D1 d2 D3. Name me one other creator who had So many good games. Stop wining im sure you all Gonna play d4 And love iT. Till you get bored And start critcise. Diablo 3is 8.5 years old And im still playing it And love it. And if you dont move on play Civ 6 or anno 1800

You reason like a drunk evangelical.

Actually Greater rifts, or as was proposed for many years, endless dungeon levels, would have made Diablo 2 even more fantastic and really pushed the challenge of the game. It wasn’t to hard even in later years to run out of stuff you couldn’t mow over, and this would have been a real test of how far you could extend that power.

They did eventually add a bunch of end game content to Diablo 2 which many people who simply did Baal runs all day apparently didn’t even realize or stick around long enough to know about.

Diablo 2 was 2 different games and most people only know the first one. A fairly easy hack and slash boss/loot farming game, but also a very in depth hardcore character builder that you could really push the boundaries of creativity on. Part of the problem with most D2 vs D3 discussion is that most people never “really” played D2 to its extent. Many just rushed to Baal and tagged along with bots and farmed bosses, and think thats the game.

Diablo 3 has also come a long way and as a Die hard Diablo 1 and 2 fan I’ve come to appreciate a lot of what Diablo 3 NOW has to offer.

It’s OK to like them all for different reasons.

Did you forget to take your medicine today?

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No thanks.

There is nothing wrong with Greater Rifts as a concept.
What was wrong in D3 was that it was the ONLY end-game, pigeonholing all builds into that narrow activity.
D4 needs varied end-game, but it is fine if something like GRifts/Key dungeons is part of it. Boss killing should also be part of it.
Also, endless scaling is a problem - but you can have something like GRifts, without the endless scaling.

While I personally can’t be bothered with Mythic Dungeons in WoW (I find them insanely boring to farm), they added another end-game activity, besides raiding, which was GOOD.

Boss farm end-game in D2 was horrible.

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Good thing is there is no endless scaling in D3 as GR capped at GR150 and many people has conquered it whether it is at non-season and season (with lower paragon too).

Fair enough. It has been essentially endless scaling up until recently. And just watch as Blizzard adds 50 lvls more in an upcoming patch.

GR150 had been reached long long long ago before S19 and Blizzard did nothing about it. Some people even asked Blizzard to increase the GR150 in the past, and nothing happened. So most likely that Blizzard is not going to do anything about it, especially the D3 life cycle is pretty much going to end soon due to D4.