Greater Rift creature spawn

There must have been a greater rift update in the last year that increases creature spawn chances for certain builds. My wizard grifts have become a constant showing of lacuni stalkers and winged assassins. Randomness is lost and it has become annoying to constantly see the same creatures. Please undo this change and make it random for creature spawn chances again. The way it is now is like a broken record. If this was done as a challenge to players, it has turned into a repetitive aggravation.

Yes it was in the last seson.

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I Havnt seen a update that makes any gr spawn based on any character.
Plugged 10,000 keys and still get very random mobs on different maps.
I only aim for festering and fields and I get all the different mobs besides the ones I want hahah. Rng baby

what was last season? They Havnt made any mobs specific to characters you play at all wtf. Show me where they said that

Read S26 patch notes.

post removed by author

Yes the probability of some monsters were changed and different odd of maps, but it’s not specific to a character.
Lucuni-phase beast is one of the best mob types and it’s what you want for most pushing, but playing a wizard doesn’t mean you’re going to get more chances of it over a barbarian.
They changed map spawn rate, mob spawns(less blazing sh1tians) and other things like removes sewers thank God.
But you’re not gonna get winged assassin’s more on a wiz and dh than other classes lol

Quote:

Greater Rift Updates

We wanted to improve the Greater Rift experience through quality of life updates, balance changes and addressing community feedback. We reviewed all of the maps and monsters that appear in Greater Rifts and reworked the probabilities overall to make sure players spend more time with the content they enjoy. Less spaghetti and more chickens!

Orek’s Dream: Greater Rifts have a small chance to roll as Orek’s Dream. These dreamlike rifts have a curated list of maps and monster compositions.

  • 3 maps have been added and 2 maps have been removed from the Greater Rift pool.
    • Added: Fields of Misery, Desolate Sands and Briarthorn Cemetery
    • Removed: Sewers of Caldeum, and Hidden Aqueducts
  • The probability of Greater Rift maps has been adjusted.
  • The probability of monster groups has been adjusted.
  • The following monsters have been adjusted to grant more progression and EXP within Greater Rifts.
    • Blazing Guardians
    • Smoldering Guardians
    • Frost Guardian
    • Noxious Guardian
    • Shock Guardian
    • Blood Clan Spearman
    • Dark Moon Clan Impaler
    • Moon Clan Impaler
    • Blood Clan Impaler
    • Ice Clan Impaler
    • Hell Witch
    • Vile Temptress
  • Players can speak to Orek to close an active Greater Rift. This option is only available when in a single player game.
  • Further increased the progression granted by some monsters in Greater Rifts.
  • Additionally, increased the progression granted by Fallen Shaman, Fallen Conjurer, Fallen Prophet and Fallen Firemage.
  • Updated visual effects upon entering an Orek's Dream.
  • Updated the Orek's Dream vignette to be more pronounced.
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