Grace of Inarius

I love the look of the Grace of Inarius set. I used it to get through Act 5 and did a level 1 and level 15 greater rift. My only comment is you might want to scale the damage back a little on the cyclone of bones. I was plowing through crowds, set at expert, like they weren’t there. Major bosses fell almost instantly if I stood beside them. I never needed to summon anything to help and rarely had time to set a blood curse. It was a heck of a lot of fun, but not very challenging.

Scale up the difficulty a bit then?

Like, master and lvl 15 greater rift is nothing against a greater rift 100+.

Once youre pass GR80, every 4,4 levels increase needs you to make double damage. Just scale up really.

3 Likes

I’ve been playing with this set, and the new Haunted Vision Ammy.

Bonestorm, Deathnova, Simulacrum (with the essence doubler) and the shadowhook.

Wisdom/ OrotZ/ Krispins with Trang, Aquila, haunted vision in cube.

Looking for ways to become tougher/ do more damage. Currently can get by on T16, but that’s about it. Not terribly fast either.

Leveling up gems to get more AS, but wondering if more AS with Life per hit would be a good path.

Since the nerf of Mirinae, 3 main setups are played with Inarius
A) Poison Scythe
B) Grim Scythe + Brittle Touch
C) Thorns (reflective damage linked to monster level, high GR)

I updated the Thorns build :

I’ve been playing around with this on PTR. Lacks power unless you are in density.

use D3 planner with this at the end. /426529426

I am sorry but your opinion does not matter for balance unless you at least cleared GR 75

Cleared 80 easily enough. but 80 is hardly high now.