What paragon level do people think a GR150 solo would be viable at, given next seasons theme?
Weāre going to have to wait to see what changes are in the final patch notes. The PTR made it possible to solo 150ās without any weapons or even skills on potions alone. So until we know what itās been changed to weāll have no clue.
Even removing the pylon node entirely, it should still be soloable at like 1500 paragon. Probably even lower to be honest.
Thereās a some non-season solo 150s with Talās starting around 4k paragon. And a couple even under 4k. The lowest non-season solo 150 with Talās was around 3200 paragon (shoutout JavBoc).
I did 150 solo in non-season at 4k paragon after about 50 keys, Iām not a god tier player and it wasnāt even that crazy of a rift.
Just looking at the damage nodes from the altar, those are worth +2.5 tiers vs. trash, +4.5 tiers vs. elites, and +6 tiers vs. RG.
If itās doable at 3-4k in non-season so letās say 25-30k mainstat, it should be doable at like 15k mainstat once you factor in the damage nodes. To say nothing of the APoC node. And the toughness nodes. And the shrine/pylon node.
I honestly donāt think itās gonna take much to do 150 on Talās in S28.
EDIT: All the sub-5k paragon solo 150 Talās clears in non-season globally (thereās 786 total Talās 150 clears right now, but the other 771 are >5k).
Player | Time | Paragon |
---|---|---|
JavBoc | 13:09:700 | 3188 |
xxKisses | 14:25:399 | 3459 |
Devastator | 14:32:983 | 3818 |
TinneOnnMuin | 13:39:466 | 4094 |
ArmaDrake | 12:21:400 | 4336 |
ę éååø | 13:20:683 | 4370 |
ę č”ä¹é£ | 14:51:966 | 4480 |
ė¤ģ“ģ ģ | 14:13:49 | 4484 |
éå¢ | 14:17:750 | 4547 |
ģ°ģ„¬ź°ė¬¼ė±ģ§ | 14:49:100 | 4706 |
mizOoO | 13:12:616 | 4783 |
JboostAkai | 11:48:350 | 4934 |
ockhamdesign | 13:33:500 | 4943 |
Reidark | 14:59:666 | 4950 |
ęøåø | 13:18:466 | 4969 |
It should not be possible. Maybe at extreme paragon, like 15000, for a solo run. Group play is naturally different and should require each to have around half that.
I would love this to be the case! Iāve never done a 150 and would like to say a final āhoorahā to D3 with a 150 season. It seems reasonable to assume that the devs are wanting to go with an OP season before D4 comes out as they know D3ās future will never be as high as it has been in the past.
Hereās hoping anywayā¦
Based on top streamers opinion, Tal Rasha wizard is the best solo GR build in the game, or near the top with other builds like LOD WOL monk. It is one of the few top builds that can equally dominate both trash and elites and rift guardians without gimmicks or massive CDR.
There is an important ovelooked S28 altar power that grans resources on crit. Tal Rasha star pact wizard variant does max damage with a full arcane power globe. With this S28 resource power, you can star pact meteor a trash pack and immediately generate a full or near full AP globe from critting that pack. This fast AP generation is a huge buff for star pact meteor wizard.
The comet variant of Tal Rasha meteor isnāt as dependent on AP, but this S28 power will pretty much let you spam meteor non-stop assuming you have a decent crit rating.
Itās really surprising that Tal Rasha meteor didnāt receive the nerf bat in S28, unless the incoming patch notes have some late changes. It is a pretty noob friendly build once you get your 4 tal rasha elemental stacks (4p and 6p bonus) going, at which point you refresh all 4 stacks by pressing meteor at least once every 8 seconds.
The build has no dependence on CDR, is pretty mobile, and is OK for farming and speed runs with some gear/skill changes. Playing it for a few months I would say itās only nuisance is the lack of a shield indicator for your galvanizing ward + deflection shields, but this is a common problem for most wizard builds. Tal Rasha is not necessarily a squishy build unless you play very aggressively and donāt pay attention to enemy projectiles and AOE.
Thankfully there are multiple S28 altar powers that provide big toughness buffs, which help less durable builds like Tal Rasha.
Tal Rasha is pretty much the polar opposite of LOD WOL monk, which is very gear dependent, very CDR dependent, can die instantly at just the wrong time, and requires more careful positioning.
Iām going with Tal Rasha meteor build myself for S28 as a solo GR pusher, unless it receives some last minute nerfs.
Damage isnt a problem at 1500 paragons & good gear. Its the staying alive thing.
Thatās just not accurate at all. There were hundreds of GR150 solos in S27 and S28 is at least 5 tiers higher as far as power goes. The ENTIRETY of the leaderboard will be 150 clears in S28 for wizard, monk, maybe necro, maybe dh as well. Speaking for wizard specifically. Arcane Meteor will STOMP GR 150 around 2k-2.5k paragon. Reverse-Archon Meteor wizard may be able to do it with shrines even lower than that, like 1500 or even 1k paragon(squishy tho). In general, Paragon is only necessary to get to the point where you can survive the 150. You shouldnāt lack for damage.
1300 paragon max in S28 with TaL will clear GR150, trust me with the Altar theme
The toughness nodes in S28 are actually worth a lot of toughness. Assuming good gear, you should have close to the same toughness at 1500 paragon in S28 as a 4k paragon in non-season. And I didnāt have that much trouble staying alive in 150 at 4k in non-season.
Consider the damage/toughness values in this planner: 1500 vs 4000 paragon Tal Rasha Then weāll factor in the S28 altar bonuses.
1500 paragon: ~205T average meteor damage vs. trash, ~266T vs. elites, and ~333T vs bosses. With ~548M toughness.
4000 paragon: ~344T average meteor damage vs. trash, ~448T vs. elites, and ~560T vs. bosses. With ~811M toughness
In S28, just looking at the straight damage/toughness nodes, you gain:
+200 flat damage (worth about 5% dps with staff)
+10% elemental damage (worth about 6.7% dps with 40% from bracers/amulet and 10% from Enchantress)
+25% damage
+35% elite damage (additive with 30% from Aughildās I believe)
+25% damage to bosses (not sure if this is additive or multiplicative with Stricken level 25 effect)
25% melee reduction
25% ranged reduction
25% elite reduction
15% dodge
In S28, this would boost the planner damage at 1500 paragon to ~287T vs. trash, ~473T vs. elites, and ~739T vs. bosses. And bump the toughness at 1500 paragon to ~877M.
So in S28, just looking at the damage and toughness nodes, youāll already have about the same or more damage (a little less vs. trash, about the same vs. elites, and quite a bit more vs bosses) at 1500 paragon in S28 vs. 4k paragon in non-season. Youāll also have about the same toughness in S28 at 1500 paragon vs. 4k paragon in non-season.
And thatās ignoring the value of the APoC node (i.e. Star Pact). Not to mention the shrine/pylon node.
Talās will do solo 150 under 1500 paragon in S28. LoD Meteor will come in a little after that, maybe 2.5-3k? Typhonās will probably do solo 150 at like 3-4k as well. DMO orb should do 150 maybe around 5-6k? Probably lower if Ronin is playing S28 and feels like trying to push it at lower paragon. Mere mortals like us will need more paragon to get orbs over the hump.
Iāll probably farm to 3k paragon next season. Iāll do solo 150 with Talās and LoD meteor for sure, Iām also going to try for Typhonās. Although I may tap out at like 148 or something with Typhonās, weāll have to see what changes with the updated patch notes. Iām going to try DMO orb as well, although I have a suspicion Iāll tap out in the mid to high 140s there. Itāll really depend what they do with the shrine/pylon node.
I donāt care what it will do. I care only about what it should be capable of doing.
No solo build for any class should be able to go GR150 under 10k paragon.
So only capable by botters, great design.
Agreed. I just re-estimated the value of the combined buffs and came up with a range of 15-20 tiersā¦ itās probably doable for Tal Wizard at 0 paragon.
0 - 3200 paragon is about a 6 tier increase (assuming you have augs). And the altar buffs are giving 2-3 times that amount. Thatās enough that you could also drop offensive gear/rolls for defense and still kill everything, no sweat. Even no augs + 0 paragon ā good augs and 3200 paragon is still only 8-9 tiers. So it could probably be done at 0 paragon and no augs, either.
The only limiting factor on how low a paragon 150 weāll see is how little XP a player can actually get while playing, and clearing, their way up to 150.
The biggest annoyances are taken away. Crowd control immunity isnāt an issue in S28. Thatās my biggest pet peeve at least.
And yeah, 1500 paragons in s27 is totally doable. Just not casually, lol.
Thanks for the mention, and it is true I believe that with the great power creep of the altar of rites, definitely in season 28 we are going to see Tal Rasha in 150 Gr with 1500 paragon or close to that, I have no doubts that those numbers will be achieved
So what do we all think about solo 150 paragon given the effective removal of pylon nodes. Down to 16 seconds may as well have just removed them.
A solo player would have to work their way up 3 tiers at a time from 78. Letās assume they do the 3 tier jump all the way to 140, 2 tier jumps to 145, and 1 tier jumps to 150, never failing a rift. Letās also assume they unlock the pool node and grabbed a pool before starting. And that they donāt even bother levelling their gems beyond the levels they put on clearing those GRs.
Theyād earn a little over 12T XP clearing those GRs, which would put them a bit over 1000 paragon.
They could so some shenanigans like avoid the pool node or have a group open the 150 for them so they can jump all the other tiers. But for an solo grinder that isnāt actively trying to inhibit their paragon, I think 1k is probably the lowest youād be, just from the XP youād earn climbing up to 150. Probably more like 1300 if you grind your gems up to 140+ before trying.
Sounds like a fair and reasonable assessment to me.
Unless of courseā¦
Did I hear it right that pools last for the whole season? Ie not even wearing out but stay permanently with you?