Goodbye Inna on the next season

Wrong again, as always. If that were true, all the past OP builds would have EVERYONE, including casuals, cruising at top, but that is really not the case. You ignored my point of the 30 mil sold copies (not including botters with multiple accounts), 50% of those actually play would be at the top.

Wrong again. With limited builds, limited reasons to play. You must be bad at math.

Wrong again. It creates multiple options to play. Right now, players are only playing powerful builds. You must be really bad at understanding video gamers’ psyche, just like the devs. BTW, how’s the leather tasting?

Looking at history, the devs are making builds OP for you to play, it’s not your choice, and they know it. Players will always play the powerful builds, coz it’s fun. Players who don’t, can’t really contribute to group play. This game is simple, yet I have to expound these simple things. SMFH.

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The damage of the Mystic Allies are nerfed from 3000% to 900% is way too much as in S26 I can
clear GR117 without sanctified sword power and now I cannot even clear GR108 with sanctified sword power.

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You suggested that because 1 build was so much more powerful than the other 41, everyone would have to play that 1 build. I suggest that if all 42 builds were similar in power, people could pick whichever one of the 42 builds they enjoy and, last time I checked, 42 > 1.

And yet, despite this claim, there’s still plenty of gamers who play builds they enjoy, regardless of whether they’re the flavour of the month or not.

As an example, I haven’t played Monk for over two years and, when I did, it was an Uliana / SSS / EP build. At the time it was nowhere near being competitive. Hell, it wasn’t even the best Monk build at the time. I played it because I enjoyed the playstyle.

You’re missing the fact that lots of players like me exist. We just have fun pushing with whichever build(s) we enjoy, rather than following what the META “demands” we have to. Guess what? I don’t want to, and I don’t have to, so I don’t.

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Exactly, bring the 42 up to that OP 1 ( for real, there’s more than on OP build so stop using 1 as an example).

You mean the <2k paragon players who barely knows how to maximize their gear/skills in a group play or use skills that will benefit the group or you meant solo players? Ignoring the majority of casuals who actually knows the game, who also have stopped playing because they spent time on a toon and then it became inefficient in clearing? You really think the OP classes are by accident? What do you think PTRs are for? They’re making those builds OP for a reason and taking it away later. What kind of philosophy is that? That’s not balancing. That’s play THEIR way. You don’t make a player spend time to make that build efficient and then taking it away. That is not fun. Gaming is supposed to be fun. A very simple concept yet it escapes most of you.

You played your monk because it’s fun, sure. And wouldn’t you have enjoyed it more if your monk was efficient on the same level as the OP ones? Don’t be a hypocrite by saying no because you wouldn’t turn down a goodie if it’s in front of you. But then again, if your paragon is 7-10k, that wouldn’t make a difference and you can play any builds as they’ll be efficient regardless (efficient is 115-120 IMO if basing on a casual player gear).

The correct philosophy should have been where they will leave the OP builds alone, slowly one at a time, bring up others (as they continue to do so), if they had started that half a decade ago, the game would still have it’s hardcore appeal from casuals that actually spent time on a build and not get disappointed because some nerd couldn’t be tough in real life so they put all their PTSD revenge on the players.

As for META, yes, you don’t have to, if you’re playing solo. But It’s teamwork if you play in a group and actually contribute to making the runs efficient instead of being a ball and chain. Unless you can carry the team. You just don’t Leroy Jenkins you’re way unless you’re a douche IRL.

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Once again, at the time I last played a Monk, I chose Uliana / SSS / EP and that wasn’t even the most powerful Monk build at the time, i.e. I actively and deliberately chose a build I knew to be weaker because I found the mechanics of it more fun.

That’s how I pick stuff. Fun. Not whether it’s the flavour of the month or not.

Couldn’t have said it better myself.

If I spend a ton of time and energy gearing up a toon because I enjoy the playstyle and it is fun to play, then getting the build gutted by overzealous nerfing is just not a good approach to keeping a game fun. This paradigm, if I speculate correctly, is also a major reason many people don’t play non-season.

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Yes, you are correct. After season starts, I never played non-season again. Don’t even bother to get the itens transfered after the season ends.

Yes - this was my first go-round trying Innas and I was looking forward to playing this set on NS before they announced the S27 PTR updates. As it is now, I will just have an used set taking up extra storage space. facepalm blizz why u do this?

I’m one of them. There have been several builds for classes that were “S tier” but I did not have any fun playing them, so I stuck to the ones I enjoyed even if they were nerfed.

Games are meant to have fun. People tend to forget that.

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Taking away a build isn’t fun.

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Not as much as keep playing the same build

You will just keep playing your speed Inna build anyway when have enough paragon unless LoD Wol is faster or another build. You only play 5% of the game. Skipping as fast as possible to speedrunning GR and then pushing some GR in a certain meta, even if do that very skilful and then act like that is all of the game. What would you know what she is talking about? :stuck_out_tongue:

Inna as a build to level up slowly and steadily level up with is incredibly nerfed, but rejoice the monk built with even slightly better potential if lesser played this season will be buffed and become more OP next season. Game has for sure improved, but become less diverse. :stuck_out_tongue: Well at least from one perspective, monk will likely beat Raekor again, so everyone can scream in meta next season LOD WoL needs a nerf and after no good monks are left. :yum: Now to also stop that Wiz LOD that for seasons has been best Wiz build maybe we need a blanket nerf on LOD of 2100 percentile points, so no LOD built will ever get close to GR 150 again. Problem solved whatever damage it does to rest of builds using LOD to level up :stuck_out_tongue:

Maybe it will be wiz, WD or even crus then in season after in the most clunky unfun play style imaginable that will be raised to be OP, with Raekor, that necro build and WOL all nerfed. So looking forward to that. :slight_smile:

You can tell the people that do understand gaming psychology and those that don’t. You do, happynikon does not. I don’t just agree with you on everything you have said, it’s 100% fact.

happynikon will just have to age a little bit and possibly get into some psych classes or just watch people at all to understand.

Hence buffing all builds.

LOL. You do understand most gamers’ psychology? Even if you do, it doesn’t matter. You play what they make you play. We understand they have that capability but it’s not in their plan hence most people here complain. I guess I can also say you don’t understand that most gamers want to have builds that is of the near same performance as most do realized that for this game, every time you play, there’s exp gained. Most are drawn in to that considering that gaining ex improves your class (paragon).

But since you and Meteorblade embrace the Devs’ philosophy of fun while most don’t as they can see the BS, I can say with confidence you also lick the boots and no, you don’t understand the psychology. Playing a game is about wining and gaining. It’s a simple concept. Losing is part of it and that’s accepted. Losing because the devs says so is not ok. Settling for something because they so isn’t ok unless you have Stockholm Syndrome.

Regardless, buffing and nerfing hasn’t been about balancing. Many of you believed that, which is laughable.

No, because as I’ve said before, I play what I enjoy. Inna Monk has been super powerful for around a year and the last time I even had a Monk was a few years ago. I’ve never had a GoD DH. I didn’t do the Akhan/Invoker/Bomb Crusader thing. I literally couldn’t care less what the flavour of the month is for the simple reason that I choose the flavours I like, not what’s currently everyone else’s favourite flavour.

We understand that just fine, thanks. The difference is that we think if 1/42 builds is overpowered, the power of that build should be lowered, not the other 41/42 increased to match it. Both these methods result in even levels of power for all 42 builds, but your way results in an ever-increasing ceiling of power which will, eventually, just result in all builds being capable of the hardest level of content and things become a speed race rather than a difficulty competition.

Having a competition where one type of competitor is given a huge advantage over the rest of the competitors isn’t a fair competition. Isn’t that also a simple concept? 41 competitors are running a race, the 42nd guy is given a motorbike. You want everyone to have a motorbike in a running race. We’re saying you should take the guy’s motorbike away.

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This is not what they have done though, they just nerfed a much played build that was not even the strongest monk build in potential adjusted for paragon this season or NS, because it was very good for speeds and still will be as long as you bypass 90% of game and build a lot of paragon on other builds first as quickly as possible. They solved none of the problems with Inna where it might have been too good (earth rocks damage burst symbiosis with CoE cycle), even if I disagree you should ever nerf for speed 30 levels under what a player can push anyway …

They nerfed a much played built, not the outlier (that is raekor actually last season) and created with WOL an even stronger outlier for next season … Nice solving of a problem, that should not be a problem in the first place, people liking to play a build and doing well on it that is not even the real outlier. (though it is top 5 with 5 and 6 close to it in potential, but that is for a big parts due to rocks or actually CoE and its amplification of burst damage. If you truly would like to balance games and classes a bit and make GR 150 harder to reach I would suggest having a good look at CoE and nerfing it to max 100% for starters and have a look at some other general damage modifiers items over all classes and some for specific classes, since this game is about stacking your damage as high on one skill as possible).

Now that some people are sick of seeing Inna everywhere for 3 seasons is another argument and fair enough in itself, but that is another argument. :slight_smile:

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@@ wow… how will they nerfed the Inna sets?
like how much % would they nerfed??

I wouldn’t go as far as saying they “took it away”. They just brought it down. While I had a lot of fun with it, the way Inna was, you could excel high even if you were a crappy player.

The flavour is inviting because it’s efficient, fun, and you gain exp at higher level. Devs knows that whatever they intentionally OP a build, people will play it, majority of them.

Hence buffing everything up.

No, you don’t. 42 builds gives you options without compromising power. Even if they nerfed innas, builds are still ignored and there are builds still OP. It’s funny you seriously believe the bringing 1 down to level the rest of the 42 when it isn’t the case.

I have a decent inna, I’m not excelling. I struggle at 127. My wiz is on the same level as my inna, but just did 128.

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I agree it was crazy strong and probably did need a reduction… but not as far as they did. And I’m a monk main

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