Wrong again, as always. If that were true, all the past OP builds would have EVERYONE, including casuals, cruising at top, but that is really not the case. You ignored my point of the 30 mil sold copies (not including botters with multiple accounts), 50% of those actually play would be at the top.
Wrong again. With limited builds, limited reasons to play. You must be bad at math.
Wrong again. It creates multiple options to play. Right now, players are only playing powerful builds. You must be really bad at understanding video gamersâ psyche, just like the devs. BTW, howâs the leather tasting?
Looking at history, the devs are making builds OP for you to play, itâs not your choice, and they know it. Players will always play the powerful builds, coz itâs fun. Players who donât, canât really contribute to group play. This game is simple, yet I have to expound these simple things. SMFH.
The damage of the Mystic Allies are nerfed from 3000% to 900% is way too much as in S26 I can
clear GR117 without sanctified sword power and now I cannot even clear GR108 with sanctified sword power.
You suggested that because 1 build was so much more powerful than the other 41, everyone would have to play that 1 build. I suggest that if all 42 builds were similar in power, people could pick whichever one of the 42 builds they enjoy and, last time I checked, 42 > 1.
And yet, despite this claim, thereâs still plenty of gamers who play builds they enjoy, regardless of whether theyâre the flavour of the month or not.
As an example, I havenât played Monk for over two years and, when I did, it was an Uliana / SSS / EP build. At the time it was nowhere near being competitive. Hell, it wasnât even the best Monk build at the time. I played it because I enjoyed the playstyle.
Youâre missing the fact that lots of players like me exist. We just have fun pushing with whichever build(s) we enjoy, rather than following what the META âdemandsâ we have to. Guess what? I donât want to, and I donât have to, so I donât.
Exactly, bring the 42 up to that OP 1 ( for real, thereâs more than on OP build so stop using 1 as an example).
You mean the <2k paragon players who barely knows how to maximize their gear/skills in a group play or use skills that will benefit the group or you meant solo players? Ignoring the majority of casuals who actually knows the game, who also have stopped playing because they spent time on a toon and then it became inefficient in clearing? You really think the OP classes are by accident? What do you think PTRs are for? Theyâre making those builds OP for a reason and taking it away later. What kind of philosophy is that? Thatâs not balancing. Thatâs play THEIR way. You donât make a player spend time to make that build efficient and then taking it away. That is not fun. Gaming is supposed to be fun. A very simple concept yet it escapes most of you.
You played your monk because itâs fun, sure. And wouldnât you have enjoyed it more if your monk was efficient on the same level as the OP ones? Donât be a hypocrite by saying no because you wouldnât turn down a goodie if itâs in front of you. But then again, if your paragon is 7-10k, that wouldnât make a difference and you can play any builds as theyâll be efficient regardless (efficient is 115-120 IMO if basing on a casual player gear).
The correct philosophy should have been where they will leave the OP builds alone, slowly one at a time, bring up others (as they continue to do so), if they had started that half a decade ago, the game would still have itâs hardcore appeal from casuals that actually spent time on a build and not get disappointed because some nerd couldnât be tough in real life so they put all their PTSD revenge on the players.
As for META, yes, you donât have to, if youâre playing solo. But Itâs teamwork if you play in a group and actually contribute to making the runs efficient instead of being a ball and chain. Unless you can carry the team. You just donât Leroy Jenkins youâre way unless youâre a douche IRL.
Once again, at the time I last played a Monk, I chose Uliana / SSS / EP and that wasnât even the most powerful Monk build at the time, i.e. I actively and deliberately chose a build I knew to be weaker because I found the mechanics of it more fun.
Thatâs how I pick stuff. Fun. Not whether itâs the flavour of the month or not.
If I spend a ton of time and energy gearing up a toon because I enjoy the playstyle and it is fun to play, then getting the build gutted by overzealous nerfing is just not a good approach to keeping a game fun. This paradigm, if I speculate correctly, is also a major reason many people donât play non-season.
Yes - this was my first go-round trying Innas and I was looking forward to playing this set on NS before they announced the S27 PTR updates. As it is now, I will just have an used set taking up extra storage space. facepalm blizz why u do this?
Iâm one of them. There have been several builds for classes that were âS tierâ but I did not have any fun playing them, so I stuck to the ones I enjoyed even if they were nerfed.
Games are meant to have fun. People tend to forget that.
You will just keep playing your speed Inna build anyway when have enough paragon unless LoD Wol is faster or another build. You only play 5% of the game. Skipping as fast as possible to speedrunning GR and then pushing some GR in a certain meta, even if do that very skilful and then act like that is all of the game. What would you know what she is talking about?
Inna as a build to level up slowly and steadily level up with is incredibly nerfed, but rejoice the monk built with even slightly better potential if lesser played this season will be buffed and become more OP next season. Game has for sure improved, but become less diverse. Well at least from one perspective, monk will likely beat Raekor again, so everyone can scream in meta next season LOD WoL needs a nerf and after no good monks are left. Now to also stop that Wiz LOD that for seasons has been best Wiz build maybe we need a blanket nerf on LOD of 2100 percentile points, so no LOD built will ever get close to GR 150 again. Problem solved whatever damage it does to rest of builds using LOD to level up
Maybe it will be wiz, WD or even crus then in season after in the most clunky unfun play style imaginable that will be raised to be OP, with Raekor, that necro build and WOL all nerfed. So looking forward to that.
You can tell the people that do understand gaming psychology and those that donât. You do, happynikon does not. I donât just agree with you on everything you have said, itâs 100% fact.
happynikon will just have to age a little bit and possibly get into some psych classes or just watch people at all to understand.
LOL. You do understand most gamersâ psychology? Even if you do, it doesnât matter. You play what they make you play. We understand they have that capability but itâs not in their plan hence most people here complain. I guess I can also say you donât understand that most gamers want to have builds that is of the near same performance as most do realized that for this game, every time you play, thereâs exp gained. Most are drawn in to that considering that gaining ex improves your class (paragon).
But since you and Meteorblade embrace the Devsâ philosophy of fun while most donât as they can see the BS, I can say with confidence you also lick the boots and no, you donât understand the psychology. Playing a game is about wining and gaining. Itâs a simple concept. Losing is part of it and thatâs accepted. Losing because the devs says so is not ok. Settling for something because they so isnât ok unless you have Stockholm Syndrome.
Regardless, buffing and nerfing hasnât been about balancing. Many of you believed that, which is laughable.
No, because as Iâve said before, I play what I enjoy. Inna Monk has been super powerful for around a year and the last time I even had a Monk was a few years ago. Iâve never had a GoD DH. I didnât do the Akhan/Invoker/Bomb Crusader thing. I literally couldnât care less what the flavour of the month is for the simple reason that I choose the flavours I like, not whatâs currently everyone elseâs favourite flavour.
We understand that just fine, thanks. The difference is that we think if 1/42 builds is overpowered, the power of that build should be lowered, not the other 41/42 increased to match it. Both these methods result in even levels of power for all 42 builds, but your way results in an ever-increasing ceiling of power which will, eventually, just result in all builds being capable of the hardest level of content and things become a speed race rather than a difficulty competition.
Having a competition where one type of competitor is given a huge advantage over the rest of the competitors isnât a fair competition. Isnât that also a simple concept? 41 competitors are running a race, the 42nd guy is given a motorbike. You want everyone to have a motorbike in a running race. Weâre saying you should take the guyâs motorbike away.
This is not what they have done though, they just nerfed a much played build that was not even the strongest monk build in potential adjusted for paragon this season or NS, because it was very good for speeds and still will be as long as you bypass 90% of game and build a lot of paragon on other builds first as quickly as possible. They solved none of the problems with Inna where it might have been too good (earth rocks damage burst symbiosis with CoE cycle), even if I disagree you should ever nerf for speed 30 levels under what a player can push anyway âŚ
They nerfed a much played built, not the outlier (that is raekor actually last season) and created with WOL an even stronger outlier for next season ⌠Nice solving of a problem, that should not be a problem in the first place, people liking to play a build and doing well on it that is not even the real outlier. (though it is top 5 with 5 and 6 close to it in potential, but that is for a big parts due to rocks or actually CoE and its amplification of burst damage. If you truly would like to balance games and classes a bit and make GR 150 harder to reach I would suggest having a good look at CoE and nerfing it to max 100% for starters and have a look at some other general damage modifiers items over all classes and some for specific classes, since this game is about stacking your damage as high on one skill as possible).
Now that some people are sick of seeing Inna everywhere for 3 seasons is another argument and fair enough in itself, but that is another argument.
I wouldnât go as far as saying they âtook it awayâ. They just brought it down. While I had a lot of fun with it, the way Inna was, you could excel high even if you were a crappy player.
The flavour is inviting because itâs efficient, fun, and you gain exp at higher level. Devs knows that whatever they intentionally OP a build, people will play it, majority of them.
Hence buffing everything up.
No, you donât. 42 builds gives you options without compromising power. Even if they nerfed innas, builds are still ignored and there are builds still OP. Itâs funny you seriously believe the bringing 1 down to level the rest of the 42 when it isnât the case.
I have a decent inna, Iâm not excelling. I struggle at 127. My wiz is on the same level as my inna, but just did 128.