I don’t mind switching paragons 800 first levels to change the game a bit. But getting rid of the endless paragon levels (at least on non-seasonal) is a mistake in my opinion.
One of the main things I like in D3 is that I can grind paragon and get a very high level paragon and then try less powerful builds and make them work at higher level GRs.
Now that’s completely gone and all the time I spent trying to gain higher level paragons this season and such has been for nothing.
It ruins it for some people and improves it for others. A bit of a trade-off there, but I feel bad for the people not into this idea. However, I think it will prove to be so popular that they will make it permanent.
There will be no paragon point cap in non-season. So you can still try less powerful builds with all of the paragon you’ve amassed over the years.
If you’re playing season 29, even though you’re limited to 800 points, you still earn paragon levels beyond 800, which will carry over like they do now to non-season.
As people have said, and rightly so, it’s easier to start off with a cap than to introduce a cap. Right now though, Diablo 4 doesn’t have the uncapped issue.
And it’s the same with SSF. I don’t see either of these becoming permanent in Diablo 3. Rather, to me I feel like these are test runs for Diablo 4, as there is quite a big SSF community, and they’re most likely trying to avoid the problem that’s plagued Diablo with allowing people with bots and unlimited time to take control of leaderboards.
Though, I do feel fissures will be a permanent addition to Diablo 3 at the end of the season.
It will have little to no effect on the majority of the player base as most people don’t even reach paragon 800. Of the people it actually affects I would say it’s a minority that thinks it’s a good idea with a cap at 800 if they want a cap at all.
The only people that can make that argument are the ones that care about the boards as that’s the only place paragon really matters, and they will still need to spend hundreds if not thousands of hours playing to be able to compete on the boards with a cap, so there’s not really anything that changes either way for those people.
A cap however actively removes the largest carrot in the game which has an actual effect.
I’m excited to see how many players SSF attracts. But don’t think it’d work with D4 having openworld and pvp zones. Though also a bit confusing why there are no lfg options either in D4.
Capping paragon points is only a problem in the players mind… “Unlimited” paragon points is just part of an overall larger problem the game has been going through for some time now…
Blizzard has been bleeding powercreep into the game since the time Loot 2.0/Reaper of Souls came along, which to many has become or has always been “the norm”.
Now that they are clamping down and reversing that flow of powercreep by a mere fraction of the amount that has been delivered to the game thus far as a whole, it’s got some people used to “the norm” feeling that there might soon be an actual perceived “end” to the game where they can go no further.
Plus you know, if the player thinks they can go no further, they might get bored with the game and stop playing… Save on server hosting resources and such. If you were “bleeding” money to host a game that brings in little to no revenue, you’d probably find a way to do the same thing.
D2 servers are still up and running after 23 years, with ladder resets. Conservatively I would say it’s been 15+ years since D2 sales had noticeable impact on the revenue.
The SSF I feel is less about the open world with stuff like world bosses. Rather, it would be more to prevent stuff like you have an army to clear all the dungeons up to the bosses, and then just pop in for a quick boss kill, tons of XP, jump into the next game, etc. The same thing happened with Diablo 2. The leaderboards are ruled by basically people who have an army behind them to prep everything. Not everyone is a streamer with 20+ friends who are going to donate their game to you coming in first.
And to an extent, the same thing happens with Diablo 3. Roughly around 3 hours into the season, no matter how good you are, you’re going to drop to players in groups. Because they get a group buff, can synergize, thus push higher, which then gets them more xp, more gear, higher level gems, etc. And it snowballs. The only way around this is to really play 5x as much as group players.
They’re not going to turn Diablo 4 into a single player experience. Rather, I’m envisioning SSF is just going to be removing glaring issues. It’s like the paragon cap. You’re never going to have According to Hoyle Fair. But you can have a significantly more fair experience.
Those are devoted diehard diablo players man. I’m talking about the average regular Joe Schmoes, the silent majority… They are going to be the bulk of the player base that gets bored and moves on.
When you have a money sniffer like Bobby Kotick has, absolutely. Electricity, manhours for server upkeep, game support, continued banwaves, handling appeals for potential false positives… I’m sure there’s more, but it all adds up.
That’s a big broad statement, I think the seasonal theme will be so popular they’ll make it permanent, especially since it actually makes the true SSF mode work (solo bounties don’t really work).
I think the new 200 cap will be popular because you get new stat values, but not the 800 total. Even if the forums are a smaller population of the playerbase they still represent an average percentage between the vast number of casuals, semi-casuals, regulars, hardcore grinders - a variance of players to go off from and it’s definitely not a majority that are in favor of the current cap so it’s safe to say the average player that doesn’t visit the forums also might not.
I know it’s hard to believe, but not every massive grinder who might enjoy paragon leveling even reads these forums, let alone posts.
They probably needed to highlight this better in the patch notes. Like the first line before going into details.
Yeah, the 800 cap won’t be something players want in NS… there would be a big uproar amongst anyone over 1000 paragon which is most of us on this forum.
Besides, they would need to re-evaluate the power of each build before making the Altar permanent and one season won’t be enough time to do that effectively.
It would have been great if they had conquests more friendly with solo play… sprinter is annoying to do solo, and there’s another two conquests that require at least two classes so people cannot get a powerlevel for the second class.
As leveling up with the Altar is something people won’t have access too.
What? This doesn’t make sense at all. YOU, Kargon, who claims that never cared for the leaderboards, had 28 SEASONS to play exactly how you wanted (farming paragons), regardless if other people didn’t like that grind or not, that’s a simple fact.
Now in this ONE SINGLE SEASON where the grind is not possible and some other players are looking forward to it, you (and other paragon farmers) just can’t suck it up like those other players had to for 28 seasons.