Open D2r.
Create a game.
Enter the game.
Just after a few seconds. Sometimes 5, sometimes 30, sometimes even 1 minute.
Error is similar to this: “There was an error communicating with the game servers. Make sure you have an active internet connection and try again.”
After this, throws me to the “Press any button to connect” and i can connect again without any problem. Does not matter EU, America or Asia. All servers are the same.
8/17 23:53:46.697 [line.m_sourceName.c_str()/3] [:0]: Failed to process websocket: 4
8/17 23:53:50.942 [aio/4] [<>:0]: Encountered an unexpected result. Error (23): Error de datos (comprobación de redundancia cÃclica)
8/17 23:53:54.978 [line.m_sourceName.c_str()/3] [:0]: Failed to process websocket: 1
8/17 23:53:58.960 [EntityContainer/4] [<>:0]: EntityContainer: Component type FootprintComponent invalid! Dropping component from entity entity_root in data/hd/character/player/barbarian.frontend
8/17 23:54:02.337 [line.m_sourceName.c_str()/3] [:0]: Failed to process websocket: 1
8/17 23:54:11.116 [Granny/4] [<>:0]: NewMeshBinding: Unable to find bone: ‘armor_small_shield’ in the ToSkeleton
8/17 23:54:11.215 [Granny/4] [<>:0]: NewMeshBinding: Unable to find bone: ‘weapon_smoked_sphere’ in the ToSkeleton
8/17 23:54:20.408 [D2BackendServices/4] [<>:0]: D2BackendServices: error: 666 Error Source: 0 Error Value: 666 String: Se ha producido un error al comunicarse con los servidores del juego. Asegúrate de tener una conexión activa a internet y vuelve a intentarlo.
8/17 23:54:26.470 [BGSEnvironmentMap/4] [<>:0]: Environment Status: PROD - eu.actual.battle. net - Release
8/17 23:54:26.756 [“NetworkStateObject”/4] [<>:0]: NULL State Artifact passed into Process
8/17 23:54:26.756 [“NetworkStateObject”/4] [<>:0]: NULL State Artifact passed into Process
8/17 23:54:26.852 [“NetworkStateObject”/4] [<>:0]: NULL State Artifact passed into Process
8/17 23:54:26.852 [“NetworkStateObject”/4] [<>:0]: NULL State Artifact passed into Process