I really loved the idea behind this set. Strafe is my favorite DH skill, and having a set built around it, finally, made me really excited for this season.
One of the biggest focuses of the game is your TTK. Killing faster means you progress and can work on getting better gear to push greater rifts, etc. However, with the way GotD works, killing faster makes it way harder to use the set. Fast kills = less stacks = no movement speed from Strafe. It also means you’re not firing your pumped up Primary attacks. As it is, the constant alternating between primary attack and strafe feels awful, too. It also makes the Mantle of Channeling - an item MADE for skills like Strafe - useless.
Strafe only firing your primary skill while you have momentum feels clunky. It should fire whatever your equipped Primary skill is, regardless. Ideally, these shots should also build Momentum, but if not, Momentum’s timer needs to be changed to 10 seconds. The ridiculous stop-and-go of the build, currently, slows it down and holds it back by a lot.
Another major issue is that the set wants you to use Strafe, while making it almost feel like a punishment for doing so. You don’t build stacks while Strafing, so you must constantly stop Strafing to build them. The set does not increase Strafe damage in any way, nor reduce its high cost. You only get the speed buff via stacks - which, again, you have to stop Strafing to get and the speed buff is dependent on the amount you have. This feels AWFUL
The 6 piece is terrible. 10000% to primary skills is very, very little. They are, by virtue, the weakest attacks in the game and generally only cover a tiny area. Every other class set in the game provides a larger buff to far stronger abilities. The fact that this set wants you to use Strafe so often while not giving it any form of damage buff is baffling.
My buffs to the set would be as follows:
2-piece: Your Primary Attacks generate a stack of momentum that increases the damage of Primary attacks by 100% for 10 seconds, up to a maximum of 10 stacks.
4-piece: While using Strafe you will fire off your equipped Primary Attack and move X% faster. Strafe also reduces your damage taken by 60% and for 5 seconds after ending Strafe. (I’d reccommend that these Primary attacks build Momentum.)
6-piece: All damage you deal is increased by 7500% and Strafe has its cost reduced by 5% per stack of Momentum.
All in all, I like the idea of this set and I really want to see it polished up so that it can really shine, and give me a reason to play one of my favorite classes. The use of Strafe should feel seamless and fun, not clunky and something to struggle with. The biggest draw to me, here, is that with the reliance on Primary skills, this opens the set up to a variety of builds, working with the various legendaries that coincide with each primary skill. But as it is currently implemented, the set falls flat and needs serious work.
Thank you for all that you do, and I look forward to seeing how things play out in the new season.