Summary:
Players cannot selectively pick up Bloodshards when inventory is near the maximum cap, resulting in lost efficiency and a tedious process of manually managing inventory.
Steps to Reproduce:
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Have a maximum Bloodshard cap (e.g., 1600).
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Carry a partial amount below the cap (e.g., 1300).
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Drop Bloodshards exceeding your remaining capacity (e.g., 400 Bloodshards drop).
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Attempt to pick them up.
Observed Behavior:
The game does not allow partial collection of Bloodshards. Instead, it blocks the entire stack if it exceeds the remaining capacity (e.g., unable to pick up 300 shards and leave 100 behind).
The exact amount of Bloodshards on the ground is not displayed, adding further guesswork.
Expected Behavior:
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Players should be able to pick up only the amount that fits their remaining capacity, leaving the rest on the ground.
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The Bloodshard stack on the ground should display its exact amount when hovered over.
Impact:
Players must frequently teleport back to town to spend Bloodshards before picking up drops, disrupting gameplay flow.
This process becomes tedious and time-consuming, especially during fast-paced farming.
Proposed Fix:
Implement a mechanic allowing players to collect only the amount of Bloodshards needed to reach their cap, leaving the rest on the ground.
Display the exact amount of Bloodshards on the ground to assist in managing inventory.
Additional Notes:
This issue greatly affects gameplay fluidity during farming or rift runs and leads to unnecessary downtime. A solution would enhance the quality of life for players.