Wow didn’t know that. Blizzard definitely needs to fix this bug.
Nasty bug, feels like god-mode. @Nev please forward this thread to the developers.
You already can’t change paragons in a gr
This has been around for almost 3 seasons or more it just wasnt revealed to the general playerbase. And if you think that one is bad wait for the the new season buff to go live. Welcome to the broken game of D3.
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Mlok:
You can do that. But snaphoted is only first shield. Each renovation of shield will be according actual gear and paragon points. Snapshoted shield helps only on the begin of GR.
I tried it in real GR (played real whole GR). From 8,5 min GR (tried GR123 on live server) it helps approximately first 40s.
Then your doing it wrong because it lasts the the entire GR and sometimes more.
Did you even watch the video? This sanpshots prior to even opening the GR where you can change paragon points however you like.
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I’m a subscriber to rob’s channel, and changing paragons out of GR’s is the point of the system. The correct fix has already been stated and that is just patching the bug out.
I have same results with testing like cratic here
This passive works calculating shield based on snap shot current gear/paragon vitality. Meaning it can be exploited by gearing / allocating paragon points to full vitality, snap shot HP amount to generate shield and the amount remains unchanged through out GR. Changing floors does not change snap shot points. Current known snap shot point of change is remake the game. Its 100% certain this is a bug and not as intended. This passive should change to dynamic or snap shot point per GR / Rift spawn/…
Confirmed as a bug:
https://youtu.be/3YVZMSE3IwU
However, the snapshot does not persist after getting hit within a GR and after 5s refresh from GW. The shielding value will revert to the appropriate level for the current gear worn in the GR after this type of refresh.
Therefore, the bug can only be abused in it’s current form at the beginning of a rift. After getting hit, the player would have to continue taking damage to maintain the higher snapshot shielding value.
Defensively, entering a high level GR on a push is one of the hardest times for a Wizard to survive.
While this could help a Vyr archon wizard start a GR much more smoothly, this does not help the wizard player long term in that same rift, as they would be taking considerably more damage, and it would eat through the shield stack, or reset, eventually.
Solo push is the mode of play most affected by this bug, due to partly affecting leaderboard rankings.
Group push could take advantage, however, it would be bothersome to reset every rift attempt while fishing (making your entire group wait).
Speeds, Nephalem rifting this wouldn’t be worth performing nor impact much.
So, while yes, it could affect LB rankings by some minor amount, it’s not critical. Perhaps medium to high priority fix.
As far as a fix is concerned: I would like to still have my Galvanizing ward shield stack ACTIVE at the beginning of a rift after a fix is in place. Entering a GR can be pretty dangerous on a lot of wizard builds.
If you know some way to not refresh shield to appropriate level, than prove it in video.
Keeping the shield throughout the GR would depend on mob types and elite affixes, given the current bugs on certain affixes/mob death poison effects. But if RNG is good on the mob types, I don’t see why it’s hard to keep the shield throughout the rift. The video only demo’ed a wiz without any buff on GR100. But in reality, a vyr-chant wizard would stay in Archon mode most of the time, with over a hundred Archon stacks, which increases ehp and thus the strength of the shield.