From a Veteran Diablo 2 player, played 16 years

So is that yes or a no?

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May I suggest that you give the type of charm inventory that you would like to see implemented that meets your criteria.

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its both. because i dont know how it would look like,

But you do think it’s possible, which is all that we are saying and looking at how well Vicarious visions took care of the game so far, I don’t think they will rush into anything without a proper research and testing

i have no ide how it would look.

can you tell me this agian?

I am interested in how you would implement a charm inventory that meets your criteria. Pretend to be Blizzard/VV and a developer.

It is my interpretattion derived from multiple posts earlier this thread. One example is shown in the post below.

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ther is northing. so you conclusion is not right

I hope that this clarifies.

Your quoted post seems to question that Blizzard considered a charm inventory in D2R a quality of life feature and/or insinuated that Blizzard was not referring to D2R at all but some other game.

you take it out of context just like 99% of what you post.

no place doo i denie that blizzard take on charm inventory is a QoL.

ps . show me blizzards take on charm inventory.

Micro, it is true that all classes would be able to use a charm inventory and prebuff.

It is not true that each character benefits the same amount from prebuffing.

Your premise is flawed, it would change the current balance of pvp.

You are incorrect to state that because each character could use the charm inventory/prebuff space, they would benefit equally.

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Wait, are you saying that because diablo class base is not equal we need to rebalance then?

I don’t think this is what you’re saying, but you just basically said that

The discussion being made was that a dedicated charm inventory would make PvP easier. My claim was not that PvP would be easier or harder but maybe diffferent. See my post:

Certainly, it will have some implications for balance but as we know PvP is not equally balanced for all classes/logical builds. With D2R supporting non-4:3 screen dimensions, the pre-existing PvP “balance” is already affected.

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Not at all. These are your words, not mine.

So it’s ok for you to add charm inventory for that reason, the same way you don’t need every class to be balanced as well.

so wher do i post charm inventory in not in the sruvey for d2r? we all know charm inventory is for dr2. what els. heartstone?
stop making things up all the time

He just want you to give your input as to what might satisfy you, if you were to implement charm inventory yourself, so in case we come to a good conclusion, your ideas would also be taken into account

just speculate as how you would like to have a charm inventory implemented in an elegant way

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Public pvp will be completely broken. There was always a trade off, where people could use cheesy gear, or get their full boost in charms.

If they implement charm inventory, pub pvp will be full of people switching absorb gear while still stacking 451s, 32020s, or +skills/res.

Little fact- a char can have 225 resist just from charms, the way absorb is calculated, if you’re also able to prebuff, then switch to absorb gear, all while stacking res from charms, certain chars will have a much easier time being invincible to multiple chars.

Usually FFA pub pvp can be a fun Rock Paper Scissors. Charm inventory makes certain chars able to be far more powerful, especially vs elemental.

This is your opinion. I disagree.

People are already doing that, stop dictating people how to play, this is just a few inventory spaces, you like making a chicken out of a feather

No, no one is currently doing that, because right now the trade off is prebuffing out of the cube or inventory, so they cannot stack 225 from charms.