FR Crafting, Enchanting, etc... for Followers

Not the first time this has been requested…

Feature Request: Allow players to target crafting for a follower. Add a drop down to the blacksmith, jeweler and mystic that allows you to target gear for you or for your active follower. Nice to have would be to add this drop down at Kadala and the Cube.

It avoids having to create a temp “IntCrafter” (or StrCrafter or DexCrafter) character just for creating/rerolling gear for your favorite follower when you’re playing a class whose primary stat doesn’t match the follower’s.

11 Likes

It not only avoids players having to have extra heroes with the right main stat, it also removes the need for a player to leave game on their main, start a game on their alt, gamble at kadala or reforge / upgrade rares at the Cube, leave game on their alt, start a game on their main. Blizzard have said ending / starting game instances places load on the servers. This would remove a source of server load.

4 Likes

Excellent points!
QoL for Blizz
QoL for Players
Win-Win

In before the rage train of “I wasted all my mats crafting X for my hero and it had the wrong mainstat!”

1 Like

I don’t believe that QoL gonna happen. Not because it’s not a good improvement to have but if game instance resets were to be a real problem, they’d deal with bad randomization in Greater Rifts or give us a way to reset the Rift along all these years.
That’s just an excuse they pull, when it conveniently apply to the situation somewhat. At least I believe it that way. Ofcourse a Blizzard developer or Community Manager would know better than me, but it’s hard to believe it when you see what they have been doing.

This is easy to deal with, as a designer with foresight would always call for Blacksmith to reset back to main character stat with each interaction. If your character have been crafting non-main stat items each flip on and off, simply resets this drop down option to your main stat. This at least minimizes it.

I would bet anything that at least a few would still manage to fudge that up.

1 Like

Until you get into crazy high solo rifting the gear on your companion really doesn’t matter. Basically they offer you a source of effects (like DB drop rates or pylon times) and maybe a Unity buff. Now it’s true in some cases you want all of their effects (or the ones you want twice as often) so you slot a different favor token, buff their vitality thru the roof, and worry about them (and thus possibly you) dying. And if you’re to the point that running GR125 instead of GR123 requires a companion maxed out exactly the way you want then roll another toon, slap a Gem of Ease in a level 70 weapon and take a hour (or less) to level it to 70.

1 Like

I’m sure. If there’s one thing you can count on in life is at least a few customers will always be incredible stupid and more than eager to blame others for their own stupidity.

Doesn’t mean their stupidity should be designed around or that it should discourage others from trying.

It’ll just end up being added to the “Not a Bug” list and endlessly quoted by the helpful peeps on the Bug Report forum when it crops up. No Biggie.

A better suggestion, which is something I suggested a while ago, is whatever they wear gives their main stat regardless of what the main stat actually is. This would avoid possible exploits and it wouldn’t gimp people into using only a specific follower or having another character to just take advantage of what you want to use.

3 Likes

Wait… that’s a simple, practical solution to the problem.

So of course it’ll never be implemented.