Flawless Royal - useless

There is a very good reason why the only or Majority of people have a Emerald in their weapon. Simply because the other Gems are so UNDER POWERED it makes them useless… Here is the Short Version of how to improve them.

https://us.diablo3.com/en/artisan/jeweler/recipe/flawless-royal-amethyst
Weapon: +28,000 Life per Hit → +100,000 Life per hit
https://us.diablo3.com/en/artisan/jeweler/recipe/flawless-royal-ruby
Weapon: +270 Damage → +2000 Damage
https://us.diablo3.com/en/artisan/jeweler/recipe/flawless-royal-diamond
Weapon: Increases damage against elites by 20.0% → Weapon: Increases damage against elites by 50.0%
https://us.diablo3.com/en/artisan/jeweler/recipe/flawless-royal-topaz
Weapon: +38,000 Thorns Damage → Weapon: +100,000 Thorns Damage
These would be very good changes, imo.

Disclaimer: I know none of this is going to take place. just making a point that the gems outside of Critical hit damage is pale in comparison…

5 Likes

Maybe it could have regeneration per second too.

I don’t think it is a good idea. I feel that 2000 damage will be the new BiS. Probably increase the damage to 300~400 damage with some IAS boost, I guess?

Good idea. Maybe we can give some minor elite damage reduction as well.

Except for Thorn Build class, I don’t think other builds will benefit from this. Also, wasn’t that this current gem is already BiS for Thorn build?

nah the gems are fine

you use red gems to lvl
green gems for dps
purple gems for supp
and yellow (??) for thorns

the only 1 that isnt used is the white gem

Life per hit will always out weigh life per second unless it’s REALLY high.
28k per hit is useless when you have 1m health pools, and they go higher than that. It’d take 35.7 hits to re-heal yourself. that’s not even remotely good enough.
~also you could stack “attack speed” to make this awesome survival outside of getting one shot. lol.

It wouldn’t pass up Critical Hit damage if that’s what you’re asking. OR maybe rework it to “+damage reduction” for the zMonk type of builds where dps isn’t your goal to begin with (?)

Maybe change this to “100% attack damage to attacker”? “+Thorns damage” is sorta a rough one to have on there because like you said, there’s very few chances its useful. ~just needs changed because of that exact same reason.

So the max CHD you can reach without an Emerald in the weapon is 435%. Given that the gem grants 135% we can determine that the gem socket in a weapon is worth about 31% damage.

Thus if we take the highest elite damage we can achieve of 141% can estimate that a Diamond should add 44% Elite Damage to compete.

For a Ruby it’s a bit more complicated as some offhands do offer +damage, but so far we have ignored those, and given the usefulness of the stat itself, I’d leave it out save for the weapon. So the average weapon damage would be close to 1800 damage, and the gem would need around +555 damage to be competitive for that slot.

For Topaz and Amethysts there really isn’t any comparisons and the do fine what they should, it’s just that those stats are really useful at all, save for a few specific builds, so I see no reason to increase them that much.

This is an old discussion that has several times come to similar conclusions, but again it changes nothing about the gameplay, so it is in essence redundant

2 Likes

““DIAMOND”” is +elite damage. The reason no one gets it is because it’s so low. +20% isn’t going to help out that much. How i view that gem is if you go straight to “elite snipping” where all your dps is dumped on elites, this should be significant since the rest of your time is bad damage because they are not elites…
Think of the 'Impale Demon Hunter". they do bad against a huge mob but give them an elite to kill and it’s down pretty fast do to single target damage. That would make this BiS and not Emerald…

  • exactly this is the reason it needs changed…

an emerald is good for 90% or so builds in this game so if you’re going to have a niche gem, it needs to be powerful enough to even compete since you’re effectively losing out in other areas.

this could be said for the entirety of the forums since… we are not blizzard or devs/ any suggestion is just that~

you dont get my point, almost all the gems are used therefore no change is needed. The devs are a very small team that isnt only responsible for D3 but also other games. the changes you propose are not needed

this is less true than you think every meta group has 1 or 2 supp char and none of these use the green gem so for thse groups only 50% uses the dps gem

I mean we can make the gem that give 100k per hit and regeneration.

Yeah, I do agree that the gem needs to be changed if they want to diversify it. The current gem is useless that is not running Thorn Build.

To be honest, I also don’t know what should we do with Ruby gem too. Having it gives too much damage, it will be BiS. Make it lower, it will be like current Ruby, ignored by mass. Maybe it should give raw damage like current Ruby but it also gives Area Damage too?

and that is kinda the problem with this, it doesnt matter what you change very quickly after the change ppl will have figured out what gem is now bis and then everyone will use that gem

2 Likes

You do realize that if all gems increase dps (elite dmg, damage, CD), then there will always be one gem that is better than the rest and will be the most used, right?

3 Likes

That’s the thing, and then there’s this whole thing of which one is actually best and at which point. And since this is a grinding game, damage will always outweigh any other stat, especially due to paragon levels.

And since all of the gives damage, its not really a matter of which one you want, but rather which one adds the most. And right now that question is reduced to 1 gem, and that is just that, easier.

Isn’t the weapon gems balanced for non-expansion play?

Nope. New ranks of gems were introduced with ROS (and some were retired which is why there are some Feats of Strength achievements for having crafted them).

yes and no… If you get Ruby high enough and don’t stack Critical hit %'s then you can still keep up with a person that stacks up Critical Hit’s. Not all classes benefit from Critical hits… So - that’d be ‘DIFFERENT’ than what we currently have…

Same could be said for equipping a “Elite Damage” as well. Because if you amp that up fairly high you still have a reward and fail system because all the non-elite damage is going to be bad.

Right now people have RGK. So if you had 1 player doing INSANE dps to ‘elites only’ That would also IMPROVE THINGS.

I see the logic and the ideas are good. However, I think for them to take everything you have suggested onboard, you may need to suggest what to do with The Furnace and some existing gems they may feel would be compromised or rendered not of much use anymore (or a skill/benefit becomes overpowered) with the suggested socket insertion increases.
Also while on the socket topic - Off-hand weapons need a better incentive to use a socket vs CDR, CHC, resource regen, skills and AD. At the moment, a socket is only used in off-hand if there is no reason to get rid of it.

EDIT: They could get around the off-hand socket choice/option by allowing defensive gems to be inserted - Esoteric, MWG etc.

There are FAR to many “useless” legendary items in this game. That would be a topic all on it’s own TBH. There are even many “useless” legendary gems as well.
I’m just focusing on the “normal” gems.
The only patches we see as of late are of “set” items or the legendary items that go with it. all the rest are ignored completely.

Amethyst:

Well, if I had 100,000 life per hit I would be pretty much invulnerable, though 28,000 seems inadequate and hardly makes the gem worth equipping. I would opt for 60,000 life per hit.

Ruby:

The Ruby makes a big difference only two characters that have not developed a Critical Hit Chance of more than about 22%. Above that, the Emerald is the effective choice. But there are some builds that don’t like high Critical Hit Chance, and for those, the Ruby lacks punch. But I think +2000 damage is a bit overkill, while 1000 damage would be a great but not game breaking improvement.

Diamond:

Twenty percent is not a bad figure for bonus damage against elites, but in the absence of a dual socket weapons, equipping it takes so much of a toll on overall damage, it’s just never worth it. I would opt for a dual purpose on this particular gem in the weapon slot only of +110% Critical Hit Damage plus an additional 50% damage to elites.

Topaz:

To my mind, Thorns damage has always been weak since the beginning of the power creep push at the beginning of the life of RoS. With the exponential gains in monster health, Thorns only has an effect on new characters who are at about level 30. Certainly there are some “fun” Thorns builds for Crusader and Barbarian, but these are nonstarters at higher levels. I would opt for radical increases in Thorns for each echelon of this gem, culminating with 250,000 Thorns at the Flawless Royal level.

The one gem you didn’t mention was the Flawless Royal Emerald. While it is pretty much the de facto standard for weapon damage, I would like to see its value bumped up across all levels to a max of +150% Critical Hit Damage.

Yes I got that, I am suggesting that because your idea is good, get them to listen. The way it seems to work by the feedback on the Barb that FREE and other people put forward, was that they covered pretty much everything else that might be affected. Yes it’s a pain, but I like your idea and I’d dislike seeing it get relegated to the just another blog area.