FFA loot creates friendships and social interaction

I agree :slight_smile: All my friends were made from public games mostly because someone else grabbed the item I needed. Got to know them, added them to my list, became friends. Play wtih those people for countless hours.

Private loot takes this experience away.

And that can happen just as well in PL games. With the only change that they won and grabbed the item you wanted, instead of grabbed it.

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No it doesn’t. The other guy just has to initiate it. Or when you get something good you don’t need, then you speak up and ask if anyone does.

Hes not entirely wrong about that.
With FFA Loot you immidiately figure out whos a awful person and whos sharing things.
This also can happen with Ploot but in D3 i barely communicated with anyone because i got Ploot. In D3 other players are Bots to me, no humans. Basicly the same with Retail WoW and PLoot, never had the same amount of new friendships again since it was implemented.

I like that Games force you to some degree to be reliant on other players, literally one of the reasons im playing WoW Classic, because in Retail i feel like other people are only there to be an annoyance, slackers and leechers, looking at Looking for Raid as a example, basicly theres just ~24 other Bots next to you that you dont care the slightest about and you only care if they suck and want to get rid of them.
Thats what these tiny changes actually do, they dont sound much in the first place but a year later you see a drastic change in player behaviour.
It has happend multiple Times under Blizzards Flag in their own franchises.

Im not entirely against Ploot but that beeing an lobby option upon game creation would be the only thing, while it should have reduced amount of items to match a singleplayer experience. Taken into consideration that Pickit wont be a thing this time around (i wish), the risk of playing FFA and not geting anything for beeing to bad is a great deal for geting more loot.

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Sorry but I’m not going to type “Hey just found this item anyone need” every time an item drops. And sadly if something drop for someone else that I need and I never see it i’m not going to know to ask for it.

This behavior would result in one thing that would annoy the crap out of me.

Player1: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player2: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player3: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player4: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player5: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player6: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player7: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!
Player8: HEY EVERYONE I NEED BLA BLA BLA BLA BLA IF ANYONE FINDS LET ME KNOW!

You wouldn’t need to type anything. Just like with FFA, the other person could simply see that you picked up the item. All items should be visible, like they are now in D2 imo.
The interaction would be the exact same.

Sounds like a complicated answer to a problem that does not even need to be solved.

Want your own loot? Start your own private game. Cant kill anything? No problem, have a friend come in and kill stuff for you under and that way you get to keep the loot if they let you :slight_smile: No friends? Well that’s not blizzards problem :smiley:

At the end of the day every person I know who plays or has played Diablo 2 in the past 20 years makes private games to do MF runs.

Don’t get me wrong, public games are fun and great when you get nice drops but I never expect to get anything in a public game.

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so true. the only people that will get loot is hammerdins who can stand in the middle of most mobs/bosses, tank it all, kill it all, and grab all the drops. mean while, a squishy sorc usually has to pelt from range won’t get much at all. i thought i would go sorc at start but leaning towards pali b/c of this fact alone lol.

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That almost never happens for items of value and it can happen with personal loot thanks to trades.

You’re making my point for me. The only reason you act in an FFA setting is due to self-interest. That means you aren’t really after being social or making friends.

Also, every item? Really? Exaggerate much?

That’s the basis of trade chat, anyway.

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Honestly not that complicated. It works nearly the same as FFA, with 1-2 steps replaced.

Agreed. This system could just be the thing that made som more people try out public games. Which I think would be to the benefit of, well, everyone who plays MP.

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From what I can tell most people want some QoL changes, with personal-loot probably being the most divisive change and one of the changes a majority are not even favor of, which is pretty much where I’m at. I hope Blizzard leaves this one out. I don’t know though… The people complaining will remain on here long after the rest of us leave or get tired of recycling the same arguments - I know I have. In my experience on the WoW forums persistent complainers usually get their way eventually, so I’m almost expecting it. Every other ARPG for the rest of time could have personal-loot (which might be mostly true) and that still wouldn’t be enough.

Can you show me a poll with more than 500 respondents that shows that adding optional personal loot in D2R is not more popular than keeping D2R FFA only.

There is a poll of ~9,000 respondents (98% identified as D2 players) where 50% want the addition of optional personal loot anf only 38% for FFA only.

I didn’t even realize that was on the poll because it’s not on the image. I just had to look. I saw you posting on there inquiring about personal-loot, can’t say I’m surprised. It stands to reason that if Blizzard/VV make any changes it would only be the most overwhelmingly popular ones. It’s not one of the “Most Wanted Changes”. That’s also a pretty big jump from 36%. I don’t know how much I trust those D3 subreddit polls, at this point… It’s easy enough to tell on these forums, at least, that people are very divided - people who we know are purchasing the game.

D3 has personal loot and we have social interaction while pugging. I get folks in seasons asking me to help keep a look out on items and I often dump unneeded gear on the ground for other folks to get.

FFA at the same time can create a lot of frustration and grief.

A conversation can easily go:

A: I need that for my build
B: Continues to ignore player A or even say… too bad bro, should’ve clicked faster.

Overtime of this sort of interaction leads Player A to just solo or quit the game. If player B was a half decent person but wanted to keep the gear, now they are in an awkward place of trying to find a polite way to say no.

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I think this does not happen at all naturally, and it would actually be anti-social behavior to say "hey bud, I see you picked up the shako there :slightly_smiling_face::pensive: .

There’s no need to argue in favour of FFA loot at all (it works).

They already have PLoot in Diablo. Create name, press tab. Create password. Easy loot.

Not sure that’s how PLoot works but nice try.

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That’s exactly how it works. You guys want the 8 man experience and loot but can’t handle the challenges of having to snag it before someone else. You want all the rewards just for showing up.

Nope. The way Ploot works is like in D3. You can play with friends or just random pugs and each player gets their own loot. No passwords needed.

Who said anything about getting the rewards for showing up? What about characters with slower internet that contributed to the kill or that range dps just further back? Hmmmmm Think before tossing random assumptions.

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