I wanted to share my experience with Blizzard and let them know how much I am enjoying this seasonal theme. The Light Calling seasonal theme has significantly enhanced my gameplay in two specific ways:
The sanctification mechanic adds meaningful depth to item customization and build diversity, creating an engaging progression system that encourages continued play.
For solo self-found players, the ability to sanctify puzzle rings provides a balanced method for obtaining essential crafting materials and gems, filling a previous gap in resource acquisition.
I have another simple to implement suggestion for future seasons: Consider implementing a tertiary power system for legendary gems at level 30, offering quality-of-life improvements such as additional movement speed options. This would add another layer of customization while maintaining game balance.
Would anyone else who has extensively tested these mechanics care to share their experience with specific examples?
Sorry I hate to break it to you. But they really not going fix anything in this game. After the real seasons ended they are not doing anything any more. The game is retired and in maintenance mode. Yes it is nice that you have wishful thinking, but we have to live with what we have Sorry!!!
No need to be apologetic about it, Blizzard’s recent 2GB patch demonstrates that they are still supporting D3. We are not talking about a small patch, or tweaking some small numbers her and there, it was a 2 GB patch! Furthermore, Blizzard got a lot of negative community response to this season’s delayed start and therefore need to maintain better communication and support for such a significant franchise in their portfolio.
Well, the Visions (not sure about the trad) brought that, no real need for the crucibles.
Except this season, I was in SFF mode, and no problem with gems or mats
That was more of a server update then game fixer. There was really no patch notes.
Like that is really going to change anything about this game. The game is coming up to 13yrs old this March. Yeah they really care about the game. If they did we won’t being do repeat seasons.
There’s been support the whole time since it was retired. The game service has been up and maintained, the seasons are still starting and stopping, the major bugs have been addressed, other patches have been applied here and there, etc.
The size of a patch doesn’t have any bearing on whether or not the game is supported. As I’ve heard it, this last patch was primarily changes to the back end, plus all the changes needed to make the front side client compatible (hence no notes). That could involve a couple Bytes or several GBs depending on what/how much was changed on the back end, so the size of a patch isn’t really an indication of anything.
It hasn’t been support that ended, it’s new in-game content. This patch, which had nothing new on the front end for the players, aligns with that.
Davey, after reading tour post you come across as someone who loves d3 as much as I do.
I am aware of previous Blizzard posts with regards to the status of d3, but do they usually keep their promisses?
I encourage you and others to speak your mind, you are after all the customer and if you dont say anything, how will they know? They are not mind readers or forum readers JK.
Companies are always changing and evolving and looking for new opportunities. I dont like to stand in the doom and gloom pattern of thinking and like to keep an optimistic outlook on this franchise, that is why we are fans of the Diablo universe. I love reading these forums. I know that makes me sound like a 40 year old, but I really do appreciate reading some of the interesting ideas people post here. And you dont have to be a big named streamer to be appriciated here.
Based on Blizzards business past practices, in my opinion D3 is due for a remaster. If so how cool would that be?
What would you like for them to rework? Me? I would like them to rebalance the numbers and support some of the newer RTX technologies. What do you the fans want?
My top request is for them to give this the D2:R treatment and add offline + mod support. Then I can play the perfect version of D3 (for me) without having to worry about blips and surprise patches and other unsavory things.
Good idea! I don’t see why they could not offer this. The always-online requirement in D3 has been a point of contention since its launch and does limit player freedom in some cases. No connection issues, play the version you enjoy and avoid unwanted changes giving you complete control over your gaming experience!
What specific kinds of mods would you be most interested in seeing if D3 got this treatment?
Top one I’d like is to pick and choose, “check box” style even, the seasonal theme(s) I have active. Failing that, I’d like to mod in the QoL nodes from Altar because I don’t always relish starting over each season, but I really don’t find the base game fun anymore without things like auto-pet-salvage or free illusory boots.
I think it’d also be interesting to be able to create custom items / skills / classes / etc., or at least tweak existing ones. Though, unlike in D2:R where I’ve catastrophically increased the drop rates and MF rates for my own offline play, I’m actually quite fine with D3’s itemization speed. It doesn’t bother me that Primals are so rare, necessarily.
But, being able to get a full-perfect build doesn’t really work for me in seasonal because I just don’t devote enough time to it per season. If it were offline with mods, I could do that at my own pace.
I feel Blizzard (Microsoft) should use D3s still considerably big player base to their advantage. Ending content for a game which draws millions of players during popular season is dumb. D4 and D3 seasons, if timed properly can hit the rivals hard.
Even now content for D3 can easily sell enough to make profit. Many games with considerably less playerbase compared to D3 gets a ton of content.
Yeah, it’s almost comically painful isn’t it? Like watching that one friend who never texts back somehow maintaining five active group chats with complete strangers. Meanwhile D3, the gaming equivalent of a celebrity, is sitting there like “Best I can do is Season 29: Now with 2% more green numbers!”
It’s one of those ironies that makes you laugh and cry at the same time. Tiny indie games out there getting weekly updates, new storylines, and complete overhauls, while D3 players are excitedly discussing whether the next patch might finally fix that one tooltip that’s been wrong since 2014. They have lost the thrust and drive they used to have before they got bought out.
(edit spelling)
But unfortunately money ultimately rules the day, specifically, the returns on what is invested. At some point a cost-benefit analysis must have said that it wasn’t worth it for D3. Plus having D4 as a successor didn’t help.
Ultimately Diablo 3 was made to be a live service game from the ground up. D3’s live service architecture means maintaining it should be relatively straightforward - the infrastructure is already there, unlike older games that would need significant reworking
unlike D2 LOD, the assets and systems are all still intact and functional, with no reported technical barriers preventing continued development.
There’s a crucial distinction between truly legacy games (D1, SC1) and more modern titles that were designed for ongoing support. I think D3 falls in this category due to its online only mode.
I think Blizzard should protect its IP value. In today’s gaming landscape, abandoned or minimally supported games can actively harm a franchise’s reputation. Diablo 3 exists in an awkward middle ground - not old enough to be considered vintage/classic, but not receiving the level of support modern players expect from a live service game.
You’re spot on about the market competition. When games like Path of Exile, Last Epoch, and others in the ARPG space are delivering regular content updates and meaningful changes, D3’s minimal support model becomes increasingly difficult to justify from a player retention standpoint, regardless of the internal cost-benefit calculations.