Farming QoL mod for GoD4/6

This isn’t another request for the strafe primaries to generate momentum.

But, since the primaries don’t fire if there are no targets around while strafing, it would be nice if the momentum drain also stopped when the primaries aren’t shooting (while strafing).

So, momentum drains when not strafing or when strafe is shooting primaries at targets. But momentum stacks maintain while strafing and no targets. This would help greatly with covering more ground when farming without making the set more powerful in terms of GR clears.

Weaving primaries during combat makes the play style more engaging. This proposed mechanic wouldn’t affect that situation in any way.

Having to stop every 10 seconds or so to shoot 2-3 primaries into thin air while crossing a big empty space is just tedious.

Each primary firing during strafe would deduct its “tick rate” amount of time from the remaining stacks to put a number on it. If the primaries fire 2/second then a half second is drained on each primary fire.