Hey Blizzard,
Since D3 endgame is all about grinding paragons, would it be possible to get exp/h counter somewhere in the tooltip?
Does it really matter?
I mean, you look at your clock and your current paragon level. You play one hour. Compare start level with end level.
It (the difference) will decrease over time.
or u look at the tooltip and see it right there, don’t need to tab out of the game and calculate yourself. Quality of life improvement.
The only thing I can see it being worth having for is to calculate/estimate how long to obtain a certain paragon level. Like, say, you’re at 800 and want to know how much longer to get to 1200.
That might have limited use.
Not really sure its a QoL improvement though since it pretty much removes life.
Well they did state it was for endgame. And the reason you do exp/he calculations is to make sure your farming efficient. Yes you could go to maxxroll and guestimate your exp. But an calculator in game would be able to accurately identify your time in town ect.
dude, those tool already exist i.e. maxroll.gg paragon calculator.
if u don’t grind paragons it might not matter to you. imo it would be very useful to those who do grind and try to optimize their runs.
I think this is more than obvious. One should know if they are efficient, whatever that is supposed to mean.
It seems more to compare against others.
But, a little counter somewhere is not so bad. Better if it can be disabled so as to not occupy potentially useful real estate.
If u trying tweaking your build it would be nice to see your exp/h compare to another build.
Also nice to see your exp/h when u trying different group setups or if u should lower the gr or higher it when speed farming.
Obv u can calculate it yourself but its a nice tool to have and i dont see how it would harm.
The variety of rifts greatly influence your time. Some are more dense than others, pylon placements etc. In the end, do you really want to become a machine so you can shave a few minutes each hour played? Sounds more like a chore to me than a game. Just my opinion.
Having the information so u can adapt to play with max efficiency. If the system provide u with the information of your avrg exp/h thats would be seen as valuable. Obv u could run 10 runs and then check the avrg and compare. Ppl does this alrdy as diablo is a game of seconds, just that they use maxroll, manual counting or gps.
Maybe u dont want to improve but there are plenty of higher end players who care about those things.
U dont need to be a or become a machine to improve your efficiency.
No, this is also pretty much obvious in speed. If you can complete a GR 120 in 4 minutes with build A and it takes most of that to kill the Guardian, and then you switch to build B and it takes you 13 minutes… then its pretty certain B is less efficient.
Other variables notwithstanding.
But, as stated before, if it can be disabled then sure, add it. It doesn’t matter if it doesn’t have to be used.
I get why you want it, but maxroll already tells how much experience you’ll get running GR 125 (as an example) in 5 minutes and estimated town time. How many hours it takes to reach a target paragon, how many hours that breaks down into and what not.
Point is, time in GR’s varies too much for a calculator to allow you to make an accurate judgement of your efficiency. But as long as you keep it under that 5 minute mark (again example) and it’s closer to 4 most runs, then you know you’re being pretty efficient.
Anyway, I rough estimate is just as good as “Well I got this much experience this hour, but only this much this other hour, and more in this hour.”
It just varies too much for an calculation and you’re just setting yourself up for disappointment when you get three rifts of Barracks, Corvus, Barracks, Fallen, Boggins, Burning Mages and it ruins your expectations.
Obv yes but when 1 build does gr100 in 2-3 min and another build does 110 in 3-4 min. It might not be as obv.
Or when u speed in group 123 in 1.30 - 2.00 min and 124 at 1.50 - 2.10 it might not be as clear.
U can check it in maxroll and ppl with gps alrdy have it but as OP said its a life improvement. The numbers doesnt need to flash on the screen i think they could just hide it in the inventory window or so. I dont see the harm rly.
Thats why u compare the avrg. If u run 120 for several runs and u are around 1.30 u can easily compare it to your avrg at 122.
Also OP is asking for exp/h not exp/rift.
Exp per rift makes up the xp per hour.
And my post still stands. It varies to much per rift which several go into every hour for the calculator to be any damn good outside of a general idea of your efficiency, which maxroll already gives you.
Could they put it in the game? Absolutely. Does it make sense for them to? Absolutely not!
The range in exp due to variety of rifts is much smaller than the range in different builds.
On average there would still be a difference and to some it is worth being able to calculate.
If u run 1h with 1 build and do 1h with another build u will get data which tells u which build is more efficient. Comparing the avrg on 2 builds tells u which is more efficient. Obv u can optimise the tool to show u the avrg of the last 10 runs or whatever
And ppl use maxroll to compare so obv ppl care about the stats and find it helpful. Which alrdy stated its a life improvement and u can get the information from counting yourself and using maxroll or GPS.
Why doesnt it make sense? Its useful and shouldnt be much work at all as such tools alrdy exist. They just need to implent it in the d3 interface.
I think they can implement alot of qol into the basic hud, and it would be cool if u could select what u want on/off on screen.
If u do 2 grifts, then yes rifts and pylons make the avg time. If u gonna blast grifts for 4h with 30gr/h, then an avg says alot. In maxroll you can make an calculation, but its a guestimate, if u run 30gr/h with times varying between 1.15-1.45, its hard to make an absolute avg out of that on maxroll. Unless you note every grift, every town time including urshi, every bio break. For u that might sound ridiculous and totally unnecessary, for some people it serves a purpose. So like i said would be cool if there come improvements with on/off toggle so everyone is happy, can also understand some people dont want a clutter on their hud that they have no need of.
Hmmmph! If it’s character and gameplay stats you want, you should use TurboHUD. There’s been a change of developers, so there is the Free version, which is not customizable but will overload you with more stats than you can throw a calculator at. Then there are some other versions that you pay money for, which you can customize to your hearts desire, but it’s expensive, about $10 a month and more. You’re also paying that to the guys who develop ROSBot, so most will probably have a moral objection to that.
But it’s unlikely Blizzard will ever incorporate any of the hugely useful features of TurboHUD into the UI of Diablo III, so the TurboHUD Free version is useful to track every aspect of your character’s performance. And when you’re not doing that, you can completely disable the interface while it’s running, so you don’t have to worry about participating in the “cheat” factor if you don’t want to.
Alot of the people use thud for the qol features, and alot wouldnt use it if that qol (minus the map reveal) would be implemented in standard hud. But its still a 3d party tool, i wouldnt propagate it here though in such detail.
I know I post a lot, but I don’t think anyone wants an “Experience per hour Meteor”
On a more serious note, in the way, way back of the long-ago times of vanilla, I remember discussions on the old forums about something called Loot Alert. Back in those days, when a legendary dropped, you didn’t know until you picked it up. No beams, no sounds, no mini-map icons. If you were running a speed-build this meant you could easily miss legendaries as they’d drop so far behind you that you wouldn’t even see them drop. So, Loot Alert played a noise when a legendary dropped. Blizzard obviously thought it was a good idea, as they made legendaries have beams, drop noise and a mini-map icon.
If the feature is good, implement it into the official client. The more features they do this for, the less defence people using the naughty add-ins have.