It can be, but it should not be. Not for the release as its remaster. So QoL changes are fine, fixing bugs is fine. Anything else should be considered for future patches/DLC if it will be great success and chance to make some future profit.
Some have different opinion, for example supporters of Ploot here on forums, but just the fact that they already bought the game shows that they will play anyway even with FFA loot.
Yeah, but wouldnt you know it was a restoration of an old game? Would you expect it to have gameplay mechanics like brand new titles? I wouldnât - but hopefully the gameâs description would be clear about what players should expect.
Starcraft Remastered also had massive moaning and whining in the forums on release.
Starcraft Remastered is a Timeless Classic Game, which defined the genre, Remastered to look decent for the next decades. Thats the whole point of the Remaster.
D2 Resurrected, will be the same and thats how it must be. Itâs a Remaster, so old D2 veterans, as well as new players, can get new Smooth graphics and 16:9 Aspect Ratio etc. Itâs a Remaster so it can be enjoyed on Windows 10 and beyond for the next decades. That is it.
Diablo II Resurrected is not being Remastered to be turned into a Diablo 2.5.
Diablo 4 is the game for people that want a âModernâ âDiablo 4â.
People that want fundamental changes to D2R, will get MOD support.
I really donât think mods, are the catch all argument people seem to think it is, mods donât work online or probably wonât work with the changes they are making to the online code. Second mods could work to return it to any old patch and remove features added.
You serious there? Grow up, people can have different opinions then you and still be a fan of the game every bit as serious as you. I donât mind that some people want a game as close to the original as possible and I donât completely disagree either, but arrogance like this isnât going to help the game grow if anything it just generates a stagnant community unwilling to discuss things without excluding people with either insults or their own elitist attitudes.
Itâs delusional to think that only new players want changes to D2 or to the game to continue to be supported. I played D2 back when it was popular in 2000-2003 and Iâm one of the people who think some changes can be good.
How does it matter, imagine they will do remaster of fallout 2 in 10 years. It will be new game for many as they didnt play original one. It will still be one of the best games ever made but with nice graphic.
You dont need different game mechanics because these old mechanics made it so good compared to current games. Just few QoL changes is enough to even improve the old game.
Even if game has old mechanics, just the quality of game will make these old mechanics not important after a while you play.
Honestly big majority of player base is not playing old games just because of old ugly graphic. Not because of old game systems. And not just young player.
I have friend (43) who never played fallout 1 and 2 and he love new fallout games. And i cant just convince him to play F 1, 2. His only reason is graphic.
Many wont play old games just because of that and it doesnt matter how good old game is. Game could have old game systems, but its not reason to stop play it.
Oh yeah, I totally agree. I was only saying it seems silly for new players to have a fit over Diablo 2 mechanics if they pick up Diablo 2: Resurrected - because wouldnât they know theyâre picking up a remaster of an old game? I think weâre in full agreement.
See for further insights into Blizzardâs thinking according to a news report about their concerns that not making more changes will ruin the game for new players:
Opinions are one thing. Literally destroying the balance or core of a game that is supposed to be a remaster and advertised as such⌠thatâs something else. Now, if itâs your opinion that D2R should have personal loot and a charm inventory, then letâs just agree to disagree.
I am not opposed to changes, as long as theyâre not changing the thing that is âDiablo 2â, whatever that may be. It might be something different for you than it is for me.
If you felt insulted by my âidiotic featuresâ comment, then donât be⌠wasnât meant to be an insult.
Its month old topic. Nothing really new said there anyway. Also two alpha tests are mentioned because of single player and then Multiplayer. Rest is just speculation.
Your are being very hyperbolic, no one is asking to destroy the core balance of the game. In fact both of those changes you mentioned, unless implemented absolutely horridly they are not going to hurt the balance of the game. While I want a classic LOD mode for nostalgia sake, a optional 1.14+ realm/mode would bring in new players and old players who want more QOL features then what was announced. I donât even think they are outside the scope of remaster, as its not even making changes to combat or any other core features of the game.
I am not being hyperbolic. In fact, I have serious concerns about those two changes specifically (personal loot and charm inventory). But there have been other suggestions that are far more ridiculous and have garnered at least some positive feedback as well⌠Just look at some of the forum posts here, Iâm sure youâve seen those.
Let me be more specific so that you may understand my concerns⌠These may not be valid points, totally accurate or even complete. Iâm just puking things forth as they come into my headâŚ
Personalized loot in any of its forms (i.e. âdestroying the core of the game / one of the core pillars of the gameâ):
Drop rates are the same; loot gets distributed evenly among kill participants: Why would I ever want to play with other people if this was a thing? I would just farm everything solo and laugh at everyone who is still in norm-gear by level 70+ because they play with other people. Also, getting no loot is not fun.
Drop rates are increased, but loot is still distributed evenly among participants: Same as above. Letâs say baal drops 3 items for everyone. Why would I want to play this?
Drop rates are unchanged and everyone gets his personal, instanced loot as if they were in Single Player: I have serious concerns about the trading economy and possible exploits here.
Drop rates are unchanged. Once you pick up something âof valueâ, you get a cooldown before you can pick up anything else âof valueâ: First, who decides what is of value and not? Second, every time I pick up something mid-tier, I made a mistake, because if during my cooldown something else I need / want drops, I canât. Even if I would have easily been able to. This is extremely demoralizing and would - again - lead me to not play with other people. Also, this post explains very well, why this does not work: To people saying ploot is a no because 0 loot in boss fights for some - #6 by Bloodshot-1194
Charms inventory (i.e. âdestroying the balance of the gameâ):
Normal inventory is divided into a small (letâs say 4x4) section in where charms work. In the other they donât: This would seriously hurt PvP. Letâs say I play a cold sorc. A cold sorc can easily reach 215% pierce from cold mastery alone (CM level 40, without any charms). Including facets, I could reach ~250% cold pierce. Letâs say you play ⌠whatever, doesnât really matter⌠You can stack your resists to possibly 200, if you wanted to (again, no charms). But at that point youâre already gimping yourself and have no real damage left. If you then stack 16x 20/11s in your charm inventory, you reach a staggering 376 cold res. Now, subtract 250 from that and youâre at 126 - more than enough, right? Not if PvP happens in Hell difficulty. I could even put in 4 skillers to get another +20% pierce. And since you do no damage, I can forgo BO and put on a lower res wand⌠But I donât even have to in order to melt (or freeze, in this case) your face.
A second inventory the same size as your normal inventory is added where you can only put in charms - and they only work there: Why would anyone not want to fully utilize this space? Wasnât the point of this stupid charm inventory idea to limit power of certain builds? This would only add to the power of everyone since I no longer have to worry about inventory space to be able to pick up items.
solo has always been better for getting loot, even in FFA . Unless you have reaction speed of gods and telekinesis.
Never have argued for this poor implementation.
If all the players played solo games any impact would be the same. I donât see the economy issue there tbh.
this is a dumb idea, and would be horrid implementation.
Charm inventory
bad implementation, this would confuse new and some returning people.
this would add no power that people couldnât gain already, except maybe while loot grinding which you are usually already doing fairly easy content for your build anyways.
you forget another Implementation a separate space that is slightly smaller.
Mods are not a valid argument you wonât be able to play them online except maybe virtual LAN, and that wouldnât have a public games, whats the point of personal loot if your only playing with friends. Second we could say the same thing in reverse want perfect 1:1 diablo LOD 1.14 download a mod, but I donât want to make you play offline only. Also mods often change more then I am wanting so.
they will think the game is too slow for them, too grindy. They will not like the idea of leveling up for strong spells or finding/trading for better gear to make it past quest x, only to repeat the cycle multiple times. Most of them will not know how make the most of what the game offers and it will indeed have an impact on their thoughts of the game.
Todays gaming world is way different than 20 years ago, younger players want faster progression, easier methods, and much less grind because lets face it, most of them have ADHD!
I agree with you. And this is how it should be. But just maybe the new players will enjoy D2R because it is unchanged and is therefore not following todayâs rpg standards.
So, it would be quite risky to change the game at release significantly and risking to upset everyone. But as you said: Let them play, review and then decide on changes.
I am not so sure old D2 lovers are opposed to future changes anyway, but I feel there is a desire to get the first release as close as possible as it was 20 or 15 years ago, in order to catch up from there first. What will happen after is pretty unknown. By then the community will be made of a new mix of old/new, HC/casual, etc. A new fan base. And thatâs good, that means a new life for D2.