Ethereals After Season 24

Keeping a watered down version of the current Ethereals will make certain items confusing. For instance, what do you do with an Ethereal Windforce, which rolls similarly to a Yang’s Recurve? Or, what about Ethereal Buriza, when an unused 2-pierce Buriza already lives in game? That identity crisis should be avoided.

I’d prefer not to hunt for these same 3 Ethereal items again, let this iteration of Ethereals vanish. We’ll salvage and collect the materials at the end of season.

Maybe there is another creative, more balanced solution to Ethereals that will expand the loot hunt.

Primal = Always rolls max affixes within Ancient range.
Ethereal = Free passive, includes armor and jewelry. (yes - you can walk around with all of your class passives if you can find them)
Mythic = Max affix range exceeds Ancient range by up to 20%, excludes weapon damage. (ie. 5-8% AS, 6-12% CDR, 6-12% Damage)
Epic = Extra affix per item.

The goal is to make each item effectively 3-10% stronger than an ordinarily rolled ancient. Ethereal, Mythic and Epic drops should be 1 in 800, NOT from kadala or page 2 reroll – you have to find them.

I agree with Wudijo, extract the new affixes from the s24 ethereals and sprinkle them into unused items as legendary effects.

  • 7 Spirit on Hit (make this 2.5% Resource on Hit so every class can benefit, belt slot)
  • 10% damage per consecutive hit up to 100%. (4% damage per hit and 60% max, ring slot)
  • Consecutive hits to enemies increases by 3%, up to 30% for 3 seconds, (amulet slot)
  • Reduce the damage of enemies hit by 25% for 5 seconds (leg slot, for fragile LoD/LoN builds)
  • +1 to Maximum damage per Paragon Level up to 800 (belt or bracer slot)
  • Hits against Frozen enemies are always Critical Hits (replaces Broken Promises legendary affix)
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