So ENTANGLING SHOT is a skill that is rarely ever used and for a long time, never been a viable option.
I have a suggestion to Spruce things up and really make Entangling Shot super interesting and could shake up the meta and even complement the upcoming Season 27 “Power” theme.
Currently it only has the effect of -entangled enemies take 150% damage from all sources-
Reason why no one uses this: effect only lasts 2 seconds, up to 4 enemies can only be debuffed, and lastly it only damages the first enemy hit and not the entangled enemies.
UPGRADE:
Enemies snared by your entangling shot also receives damage from primary target and all snared enemies take 150% increased damage from all sources.
Gets the Chain Gang, Heavy Burden, Bounty Hunter rune, and doubles the passive’s effectiveness except for bounty hunter.
So now we have:
8 enemies snared and damaged
lasts 8 seconds
80% slow
Notes: This new effect for Entangling shot would go so well with the new sanctified power for strafe. It will greatly complement the spender’s damage through its utility.
Gears of Dreadlands will have another option to use for its primary.
Even Marauder’s set can make use of this instead of yang’s recurve.
PS: Quality of life suggestion. Vengeance’s Personal Mortar rune. Make the grenades bounce with hellcats just like the Strafe’s demolition rune.
Grenade (Primary) faces the same issues as Entangling shot. An interesting upgrade to make this viable is to add “150/175/200%” damage multiplier to hellcat for all sources of grenades.
This will definitely open up new builds for Demon Hunters!