Hi all.
I wanted to raise idea that came to me regarding the “Hard to master” you always say it is important and I thought that maybe there can be option to master character or skill.
I like the idea that by spending on attribute, perks gets unlocked for skills, and I have idea on how to get more perks for skills with the “Hard to master” concept.
Example for sorcerer:
If you kill 2 or more opponents with one meteor skill, you get to be “Novice” rank in meteor. That can, for example, grant slightly increase of damage.
If you hit more than 10 opponents with one meteor skill, you get to be “Veteran” rank in meteor. That can, for example, grant slightly increase the area of effect of meteor.
If you hit consecutive 20 meteors without missing, you get to be “Master” rank in meteor. That can, for example, add perk of “every X seconds, meteor which cannot miss falls on your most injured/healthy opponent”.
If you clear whole dungeon only with meteor skill and you don’t miss, you get to be “Grand Master” rank in meteor. That can, for example, give all fire skills X% more damage.
If you get all sorcerer skills to “Novice” rank, you get to be “Novice sorcerer” which can, for example, add slightly to your mana regeneration.
Or if you avoid getting hit by melee/ranged/magic 10 consecutive times with teleport skill, you get some rank and perk of “When getting hit by melee/ranged/magic attach, you have X% to auto-cast teleport to safety”
Or for rogue, if you clear dungeon without getting hit, you get to be some rank of rogue and get X% dodge change.
This way, if you really master skill/character, you can get benefit and “Hard to master” changes to “Hard to master, but you get rewarded for mastering it”.
I would love to hear what you think about this idea.
Thanks all for reading if you got this far 