As far as we know, current Max Level is 40, but they are still on the works and don’t have that set-in stone (they didn’t even sound too confident about it). That being said:
- I want to make an argument about what Max Level should mean and not how high it should be.
Back in D2, reaching max lvl was a real test of endurance, patience, repetition and willingness. During my years of D2 I only reached lvl 99 a few times, because that gap between 98 and 99 was brutal, so I used to get bored and more interested in trying out a different build/class instead of keep pursuing it. But a lot of players made lvl 99 a base for their most primal motivation in D2, which is awesome.
D3 had a lvl cap of 60 and then 70, and both were pretty easy to reach if you compare to D2. So, immediately, leveling was not a part of End Game anymore. This proved to be a poor design choice. Proved, yes, because they came up with Paragon Levels to make up for it. Paragon level have problems of its own, which I’ll not debate here, but I’ll mention an important one: It’s never ending high.
Max lvl in D3, was left out of end game to become only the start line of it. Everything before max lvl is can be considered meaningless progression-wise. Itemization is also to blame. But not my focus here.
Presenting my argument:
For the sake of definition, I will consider the End Game to start after the end of the whole story line on the hardest difficulty. In D2, Hell. In D3, let’s assume Torment 1 (on a fresh new account, paragon 0 and stuff)
Leveling in Diablo IV should be one of the many top end game goal.
It doesn’t matter if it’s 15, 40, 60, 70, 99 or 2000.
The number, by itself, doesn’t mean that much (and of course 15 is an extreme unrealistic example).
Reaching the Max lvl should be a journey you can choose to achieve and, if so, it will require dedication, like farming gear or any other goal.
Let’s say, using place-holder numbers, you reach End Game with 60% of the level range. The next 20% will be reached by most players who explore all aspects of the end game. Another 15% will be reached by the more dedicated player. But the last 5% would be the real grind fest. The same way farming the perfect gear will consume you. Grinding to Max Lvl will too.
You can go back and forth with your goals, sometimes playing for the biggest XP, sometimes for the best loot, sometimes hunting Key Stones, or whatever. But if your goal if Max lvl, you’ll have to focus on it. Even seasons can benefit from it.
Imagine that on the life-spam of a season players must choose where to spend time, because there is not enough to do everything. There will be players Reaching for the Max Lvl, Players Searching the Highest Key Stones, Players Speed Running, Players Beating the Most Quantity of World Bosses. But there are just so many you can accomplish in a single season. Then, another organic challenge, will be accomplishing different goals at a single season.
Seasons could also vary on life-spam, difficulty, monster population… well, that’s not the point, the point is:
If max lvl is part of the end game, and not just a starting point of it, it can increase players choice and goals. How to play the game? What for?
And it’s not the number 40 or 99 or 70. But the function behind it. And I hope they consider it.
Also, any kind of leveling has to have a limit, different from what we see on Paragon. Otherwise, it weakens the system as a top goal, since there’s no top.
Well, that’s about it.

??? more and more this game is a reskin of diablo 3 and are a total joke dI for cell phone and d4 for console all from d3 reskin