Don't Ruin Runewords!

Please bring back runewords proper. This current iteration, while interesting, is not what runewords should be. Use jewels for this system instead!

49 Likes

Amen. The second sentence is just cause I need 20 characters to reply.

12 Likes

I agree. I feel every previous runeword from D2 should be brought back into D4. If you need to rebalance said runeword to better fit the game mechanics then so be it. But the current iteration of runewords I do not particularly care for.

14 Likes

OP is right.

Runes without Runewords is lame.

15 Likes

Im not that familiar with the D4 runeword system, but as I understood it - the runewords will not be complex (combination of 2 runes only - but a real runeword nonetheless) and they will not be overpowered.

Setting aside the complexity and the number of runes that will make a single runeword - I would like to avoid some OP, mandatory, ultra endgame runewords from D2 (like enigma, DB). Very high runes were an insane pain to get, but the real problem was the absurd benefits you got from these runewords in comparison to “casual” unique items.

1 Like

The problem with the argument against runewords, is that no runeword in D2 was required to do endgame content. If you played legitimate singleplayer with Pluggy(a way to get runewords in singleplayer) the length of time it took you to obtain the runes required for a runeword directly correlated with the runewords strength. The issue with Enigma was botting flooded the market with runes/runewords. Not that it was powerful for its +1 Teleport affix. If botters had not run rampant on D2 for years, the average player would likely not have enigma. And that is one of the cheaper endgame runewords when compared to runewords like Breath of the Dying, or Last Wish.

5 Likes

Please Blizzard, take the opportunity to expand on runes instead of reworking them.

5 Likes

I am fine with Runewords as they showcased them because we’ll get to make up our own words using combinations of effects and triggers.

But I do hope that there will be TONS of both effects and triggers and that multiple triggers and effects can be combined in multiple ways in many sockets as well.

Using a trigger rune to throw out 5 effect runes, or to have 5 different trigger runes for one effect rune could really be a boon to customization.

11 Likes

I think the problem though as shown in MrLlamaSC’s stream was that the current UI only has space for 2 runes. Maybe this changes but it seems like runes are going to be somewhat gimmicky in design.

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My favorite thing about the old rune/runeword system was how it was such a long term project. The high runes with their super low drop rates and the proportionate payoff of the powerful items they created was great for the item hunt. From level one you start your rune collection and it never really ends as there’s always some higher rune you can turn you lower ones into. Runewords also gave purpose to low level white drops which just added more depth to looting. What I mean by depth is that most white, blue, yellow is just vendor trash or salvage in D3, but runewords make the lowest items the potential foundation of the best items in game.

The other aspect I really liked was how rare the drops were. As many hours as I put into D2 I never saw a Zod or Ber or other drops, but knowing they were out there added something to mf runs. I have nothing against the idea of the new trigger/effect system but I wish that they had brought back runes in their previous form and called the new system something else.

11 Likes

This is essentially my only real concern with Runewords at the moment.

The system can be good if not gimmicky with only 2 sockets for pairs of Trigger + Effect.

But the system can be GREAT with multiple Triggers, Effects, and Sockets.

I really hope the devs can see that. We really just need more information at this point.

3 Likes

Hmmm those D2 runewords look very very interesting. I hope they get as good in D4…

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I remember getting my first Ohm drop about 3 months ago on D2. Even though I have been playing D2 since it came out I was freaking out, losing my mind. No game has ever given me such a rush when one of those Runes drop.

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They keep trying to “innovate” for the sake of innovation. They seriously don’t understand that diablo 2 essentially invented the wheel, and they keep trying to reinvent it. Diablo 3 was a triangle wheel and now they are trying to mesh d2/d3 systems together and it will end up a square wheel. Smooth out the edges, accept the fact that you are standing on the shoulders of giants who created systems that are far superior to anything you are able to innovate. Reuse the diablo 2 gearing including the runewords, it will become a proper wheel.

11 Likes

Hell yes! Exactly what I’ve been trying to say!

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This is why they should bring back every runeword back. If they want to innovate, then they should create new runewords with the spirit and feel of the ones from D2 and have them alongside the D2 original runewords.

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Diablo 2’s itemization is far from being this spectacular thing you guys claim it to be. The developers don’t need to copy everything about it.

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You are objectively wrong

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Oh really? Why?

I keep seeing people claiming that D2’s itemization is great, so I went back to D2 (hadn’t played in years) to see what “great itemization” is.

And what I got was just a bunch of boring stats, like the ones we already have in D3.

1 Like

All I need to do is pick one random unique from D2 and compare it to any D3/D4 Item and I gaurentee people will think the D2 item is significantly more interesting. You say itemization is not spectacular, but you don’t back up your opinion with why?

1 Like