I’m a Barb playing on master difficulty trying to get better loot, but I’ve kinda got to that point when I’m not getting nearly as many good loot, which of course is making progression that much more difficult. So it’s got me curious, other than maybe increasing your chances of getting better loot, is there really a difference between getting loot on normal difficulty and above, and if so how should I go about it? Thank you.
You want to farm on the highest difficulty you can speedily clear content.
Many items do not become available as drops until you are at least on Torment 1. But if you look at the menu when selecting torment/difficulty, you’ll see how much increased magic and gold find there is on each level. It’s significant.
On a nascent character, you want to try and get to at least Torment 7 to start getting a steady supply of legendaries. The sooner you can move up from there and get into T10 - T13 the better and faster your gear will come. Before long, T16 will seem trivial.
EDIT: You don’t necessarily get ‘better’ loot on harder difficulties, you simply get MORE loot. More loot = more opportunities for better loot. And as soon as you can clear a GR70 solo, primals will start dropping (from almost any source, on any difficulty).
yes harder difficulty give more chance for loot and more drops.
you’re playing season which is great, so on the character select screen you will see a seasonal journey button for the seasonal journey quests. There is a hotkey in game, i think it’s Shift+J, but i forget what it is since i just click the little green leaf on the top right to open it. It displays what things you must do to complete each chapter. Each chapter gives a reward. There are multiple chapters, and some of the rewards are “haedrig’s gift”. A little present you get in your mail that gives you two set pieces. You get haedrig’s gift on chapters 2,4,6 for the full 6 piece set. You can complete these solo or in a group if you’re having trouble with the harder challenges. Most player try and get this done right when they get to level 70.
More tips
Do the weekly challenge rift to get your free gift box in mail
this weeks guide
https://www.youtube.com/watch?v=WOMFP3Nscrc
Craft the Sages set at blacksmith and put it on your follower
this website is a library of D3 knowledge
https://maxroll.gg/
this guy does some good vids too
https://www.youtube.com/watch?v=1RRBmq-wkp4
Higher difficulty, above T1 does NOT give you better loot. It gives you more loot.
- Class sets and Ancients can start dropping after Torment 1
- Rifts of either type have double the Legendary drop rate chance as open world
- Higher difficulty games have higher Legendary drop rate chances
- Once you clear a Greater Rift 70 solo in time, it unlocks the chance to get Primals - which are perfect Ancients. You can still get perfect ancients without getting a Primal of course.
So you get more of the same loot at higher difficulty levels.
For most efficient farming, you want to run rifts in a Torment you can quickly clear.
As mentioned, not better, only more loot. From T1 up there’s no restrictions of what drops. However the difficulty does not have any effect on the quality of the loot, it all depends on RNG alone.
Get the best gear you can to finish Acts 1 - 4 as fast as you can. Once you get your free set the fun begins! Spin-To-Win!!!
yes…always
if you can one shot T16 then you can farm tons of lendary’s so many that most will be salvaged into forgotten souls…
If you want to farm blood shards you can do Greater Rifts…the highest you can do in under 5minutes is usually the most efficient.
This is a nice chart that shows you the differences based on difficulty.
it can be found following the link below
https://d3resource.com/difficulties/index.php?2
As you can see, as you progress through the levels, the number of drops increases for pretty much everything.
that is actually a really nice chart…I didn’t even know it existed. It seems especially beneficial for new players
yeah just means more loot in gr’s etc. or torments’ bump it for more loot hence more chance at better loot.
Just to clarify a few things, because it seems to me OP is talking about levels 1-69, while everyone is answering for level 70 :
- The real difference in loot starts at Torment 1. The only changes from normal to master are gold and XP, plus one extra gem type at the latest levels for Master.
- Increasing difficulty increases experience gained. Thus you’ll get less loot per level. This is why you feel you’re getting less good loot.
So other than increase in drop rate from normal to master, there really is no difference in quality of loot until I hit Torment 1, complete GR70 and fulfill seasonal requirements.
Sounds like I got alot of leveling up ahead of me.
You don’t really need outlier sources or fan sites when exact information you need is at the official game guide.
This is precisely my biggest issue with D3 today. You hit a cap at quantity of drops at around GR100, and the quality does not scale with difficulty. Therefore, like the other poster says, you are better of running for speed than for difficulty.
The game difficulty guide does not have the Legendary drop rate changes per level though. I was going to link it but after checking did not. It is not complete.
The third party site link is much better.
I like T16 NR’s about as much as any GR . I have found many useful items and many being good primals inT16 . If you want good ancients , set or others I recommend running T16’s and GR’s . Bounties aren’t near as good in my experiences .
Master is really low… Try get to lvl 70 first. This is your first priority. All your early items after you reach lvl70 are worthless with the exception of some legendaries you can trasnmute in the cube… If you 're already lvl 70, try crafting a couple of lvl 70 items to Haedrig and you can go past master. Torment 1 should be your base… You can also start manipulating the cube. The 3rd recipe takes 25 deaths breaths and upgrades a rare to legendary (or set). You need to try this a few times for 2 handed and 1 handed mighty weapons, mighty belts and bracers as barbs usually have these items with big damage multipliers for their skills. For example, gavel of judgment is a 2-handed mighty weapon that buffs your hammer of the ancients and it will give you almost 10 times more damage as well as some fury return. Just by a multiplier like that, you can increase the difficutly 3,4,5 times. To find that said item for example, it can either drop the old fashioned way, by killing an anemy, a boss, opening a chest, whatever… Or you can craft a lvl70 2 - handed mighty weapon and use this to upgrade it to a legendary. There are like 7-8 two - handed mighty weapons in the game so you have 1/8 chance approximately, but there are many other good results here, i just gave you an example…
If you play season, you have an easier time getting geared because there are some seasonal quests, that will reward you set items. Usually, a complete set in D3 + a good weapon with a multiplier that benefits the set is adequate enough to make you able to play at least torment 10 and above. If you 've found some pieces to something that resembles a complete build, then in the highest torment difficulties, legendary items start to fall from the sky, you 'll end up finding hundreds of them. Your main activities for loot and experiece should be nephelim rifts and greater rifts accessed in adventure mode.
I finally found out why those ‘gloves of worship’ never drop.
They can only be dropped from Horadric Caches.
you get more loot but d3 has a very shallow loot system so you are not looking for brand new iems, just replacement items with better rolls, its awful itemization.
Google is your friend.