Something I don’t think has been discussed before and has been on my mind is, are potions still relevant.
Potions are usually part of aRPG games and actually many other games aswell.
But would it not be an option to cut out the whole potion, replacing it with regeneration systems based on things like Vitality/Skills/Items for Health and Intelligence/Skills/Items for Mana?
To me it seems that regeneration stats are always in the game, but almost always seen as near useless.
And I think thats a shame, because they can truly impact build diversity.
Wouldn’t it be an option to just remove the whole potion from the game, having build rely on their regeneration (maybe paired with life- and manaleech) and making it a stat that is actually impactful?
Potions should stay. But it should be something like D2 system instead. Just make them stackable and remove rejuvs. Nothing is stopping you from going into regen with potions existing.
My opinion is that they need to really cut regen effects, on D3 characters recover a lot of health “passively” and as such you are almost never lower than 90% life except when you get one-shotted.
Making recovery more of an active action and focusing it on potions/skills adds a bit of complexity to the gameplay. Something they could add is a “recovery mode” that while out of combat your character recovers faster, I think that would be interesting to create situations where you decide not to use a potion even at lower life since the fight is almost over, making health potions a bit more uncommon would also add to this and discourage potion chugging.
i think, the flask system would be good
just spam buying and using potions is stupid
or if they are potions that you use form your inventory, they should be like in D2 and not insta potions
being weak, should make you die
and being bad in resource managment, should make you run out of it
I’d rather potions stay in the game, but would rather see something more akin to PoE’s charge system for potions where you have to actually kill stuff to keep the potion topped off and can’t just buy a ton of them for a boss fight to have health for days.
You can also do more with potions than a simple restoring of health and secondary resource. You can include potions that have other effects as well like temporary element resistance, movement speed, etc.
I like the flasks but don’t really like the way they recharge, would rather they recovered charges over time (like 3 uses per flask recovers one use every 10 seconds). Edit: bad idea really, just make them refill in town.
The charges per kill kinda kills the danger from smaller enemies, since they kinda become potion-fuel.
I also agree that PoEs potion system is superior to the rest… the ressource management is pretty well thought…
Every boss fight spawns mobs so that you can refill your flasks.
There are also flasks that enhance for example, movement speed, resistances, armor, dodge chance etc.
Not only health and mana potions… but mana potions NEED to return instead of D3 ressource management system!
There are magical flasks that do that, or there are even instant-heal health flasks - but these arent like a rej potion.
You can instant heal but for this the flasks heals only 25% of the whole health regen flask instead.
I wrote it many times, an overhaul of the combat system should be done in my opinion.
Cooldowns should be removed or drastically reduced. The game should shift toward a real time decision making system, based on resistances of the monsters to provide a diversity of spells.
They need to introduce decision making again. And removing as many cooldowns as possible would give the feeling again to actually play a game, and not leveling up system to push further the wall of time, because d3 feels like having to catch the train at the right time.
Decision making lacks in diablo3. Cooldowns, No need to take pick up gold, no need to stock portals, ID toms, no need to read quests, no need to buy arrows, the list is long.
Besides, I think potions are iconic. The sound of it when it drops or when we drink it. And the various use of them: https://i.ibb.co/LC5nCZt/d2-d3-potions.jpg
The d2 potion system let you only decide when you want to open the taps more and when you want to close it. It gives more option and detph than d3 where the taps are always mildly open.
Lastly, potions could be stackable if you really hate inventory management.
But again D3 removes enough decision making, they also removed inventory management which in my opinion removes a layer of depth for competitive players.
potions with cooldowns are really the most stupid thing, ever invented
if you keep drinking, you will run out of it
thats just how it should be
D3 system is just stupid AF XD
As much as I don’t enjoy jumping on things like PoE bandwagon and such, I will admit that the “flask” type system fits pretty well. I don’t say exactly copy it per say but something similar to it. Could add itemization to belts that provide more “flask” slots in exchange for an affix.