Gotten from Diablo Immortal Development update blog:
We learned a lot from this system and are making some improvements to make the system less harsh on those who reach the cap and are more generous to those trying to catch up. Firstly, we are introducing bonus XP gain for players who play less often.
So yes, do you think this will be a good system for the players who play less, especially for D3 and D4?
I mean something like this:
Rested EXP is obtained by resting or logging out in a sanctuary–the area around any Aetheryte to which you can attune yourself to return to later. Such sanctuaries include city-States, as well as any Aetheryte in the field that you can teleport to. Sanctuary status is indicated by a crescent moon symbol to the right of your experience bar.
Here’s what we know about Rested EXP:
It increases EXP gain by 50% for applicable activities.
This is from FF14
EDIT: Removed the “weekly cap” from the paragraph because that was not the concept that I want to talk about.
For Diablo 4, I would like it to apply. For Diablo 3, we already have shrines and reflection pools and implementing such system is neglecting a decade of player effort. If anything I’d take experience efficiency decay of sorts, to limit the experience gain daily in Diablo 3 after this point.
XP cap and rested bonus XP are horrible ideas. People need to be satisfied with playing at their own pace, and getting out of the game what they put in. Enough with welfare in gaming already.
That’s a bad idea because, whatever the cap is set to, it means any play time beyond that is pointless for people that reach it. It leads to stuff like “Well, I would have played this for another couple of hours to help you out, but I’m already at my weekly cap, so I’ll see you in three days.”
I was talking about the exp bonus for those who play less. I didn’t suggest that we need XP cap.
I mean something like this:
Rested EXP is obtained by resting or logging out in a sanctuary–the area around any Aetheryte to which you can attune yourself to return to later. Such sanctuaries include city-States, as well as any Aetheryte in the field that you can teleport to. Sanctuary status is indicated by a crescent moon symbol to the right of your experience bar.
Here’s what we know about Rested EXP:
It increases EXP gain by 50% for applicable activities.
As someone who plays FF14, I’d say leave that to MMOs. At least in my opinion, I don’t think it would be necessary in Diablo 4, because leveling in ARPGs is already a fairly quick endeavor (notable exception being D2 from 91 to 99, but that’s pretty much endgame).
I’m indifferent when it comes to the idea of bonus XP but I’m strongly opposed to having a weekly cap. In this regard, game developers should just stick to game development and let the individual(s) decide what is “unhealthy” for them.
I suppose it depends on what one considers “playing” and whether bots can use a clock to maximize their XP. I suppose it is a way to double up, or triple up, purchases of the game so one botter can have an account just to get XP and another to rake in gold/items. They then trade the items from Bot B to Bot A.
But that’s being negative.
Which means it is real.
In answer, no, it is a ridiculous concept. Not unlike the ergo break reminder apps that many corporations use to keep you from your daily job duties yet, miraculously, somehow don’t affect productivity… supposedly.
I think it’s very unlikely that a bot will be able to get more xp from exploiting well rested than to actually spending that “resting” time actually doing runs. At least, I’ve never seen it happen in games that actually have this mechanic.
If there is a maximum XP cap (which is what was expressed), it stops running when it hits, logs out, starts again when it resets. In fact, this works to the advantage of the botter, especially if its not an account-based max but a character-based one.
That way, it gets the maximum earn for running + that for resting, automatically.
But, I don’t really care. The idea itself is both silly and ludicrous.
Well, according to someone who played Diablo Immortal for 500 hours+, he was only able to get the paragon level to 160 and I think P500 is the cap.
So, I wouldn’t call the levelling in D3/DI and D4 will be quick either since the paragon system is pretty much going to be the endgame levelling for D4 and DI. And yes, unless the D4 developers changed their mind, they said there will be something similar as D3 paragon but better for D4 endgame progression in their past interviews.
Don’t fall for this BS. In no way does an XP bonus incentivize playing healthier hours even if its tied to being offline.
First, people who play an unhealthy amount do so out of a min/maxing behavior and the bonus is never going to compete with the XP of playing nor can it make up for the loss opportunity from items/wealth in-game.
Second, the real effect is the opposite. A min/maxing player will continue to play their unhealthy amount, but now they are incentivized to stack additional characters to stockpile XP bonus gains at the same time, which will have to be played eventually to cash in. This is right in line with systems aimed to get people to log in to feed Blizzard’s MAUs. Also, if the bonus is at the account level and not per character its a way to get players to purchase the game multiple times for multiple accounts so they can still take advantage, which again pads Blizzard’s pockets and inflates the MAUs.
Lastly, why? Why in god’s name would an ARPG need a rested XP system? The genre is suppose to be about the progression and respecting the character building the players go through. Not about short-cutting people to the end-game or preventing their ostracization because of absurd player/content scaling.
Ah. I forget Paragon exists since I don’t play D3 or DI and lowkey hope that’s not a thing in D4. But if that’s the case, it’s a different story. But again, I don’t mind it. It’s not gonna be an advantage to anyone if it works like in FF14 (multiple days to charge the bonus completely).
It takes 4 days for well rested XP to fully charge (in the previously mentioned ff14 example), why would the bot stay 96 hours outside of the game?
Getting rewarded for not doing something? Na, I’ll pass. Participation trophy culture is bad enough. Giving bonus’s for those who do not wish to participate is getting silly.