There are 2 solid “features” which can add a bit ( or a lot ) of Diversity in D3.
Make it so that we can store 5 Legendary Powers in Kanai’s Cube. No limitation on what type of Legendary Power we can store. No more 1 Weapon, 1 Armor, 1 Jewelry.
Keep current 3 Legendary Powers but remove the limitation ( 1 Weapon, 1 Armor , 1 Jewelry ). Make it so that we can store anything we want in every slot.
I wonder if Dev’s have played “in-house” with this kind of “features”. I strongly believe that 1st “feature” from my list will boost the diversity by a lot in D3. Even with the 2nd, we will see some awesome combo’s with builds, but … I would prefer the 1st one!
Why not a combination of both? Make it for 4 slots with the option of having any item types selectable. Would love to test this in PTR and figure out a balance with the community.
While some of that could be fun
it would not make any diversity .
if one set up or build is even 1 gr higher than other setups that is what people will play
You have to show things with Math. It may turn out that your suggestion serves for less build diversity than what is there atm.
I suggest you make a post based on Math, namely why X number of powers in cube are optimal for build diversity, and then you could receive more replies to the topic.
I’ve had this same thought. And it wouldn’t be completely unprecedented. The game already allows something kind of similar with Elective Mode, i.e. the ability to select 2+ skills from the same skill group (primary, secondary, defensive, etc.).
What about making each equipment slot having a socket to work with a legendary gem? I’ll be just over there sipping my wine as servers crash from mass calculations and fanbase start crying.
Sadly causing servers to crash or choke on a potential practice by massing calculations or asking more grind requiring power creep is not improving the game. It’s not improving anything as imagination is unaware of the practical measures.
Go with 20 cube slots if you wish, I doubt developers would oblige. I’d only be surprised if servers don’t crash and burn under such calculation strain from a potential fanbase of 60k active players.
Name doesn’t check out. When will you stop? When everyone can solo GR150 under a minute?
I’m not in favor of power creep, but I am in favor of build diversity. If the game stuck with just 3 cube slots but didn’t restrict them to one each of weapon, armor, jewelry, then that wouldn’t add any extra calculations but would add diversity.
But I also think the game needs a game-wide rebalance nerf, especially set bonuses.
That restriction is game’s balance so player can not abuse it to reach max potential damage for power creep by tossing 3 weapons into each slot. When you allow this, there will be only one combination used widely by EVERY class in the game and this will hurt diversity instead of improving it.
You’re imagining things. Everyone will cube Furnace and Executioner to solo GR140-150, yet you’ll call this “diversity”? Think again. Before you say “but what if they don’t abuse the system?”; no, players will always find a way to break the game.
Think about details before suggesting something. You can not balance such model as there should be many exceptions to be pulled just to balance a messed up system.
I doubt this gonna happen unless they plan an expansion which is unlikely when everyone been talking about Diablo 4. Oh but how I wish though…
Really? Is the current 3 Power Legendary brings any diversity or just power creep? If any change in play style which also boost damage = power creep , then …yeah is power creep. But i don’t see it that way.
For exemple, I love Tempest Rush builds, and for it to make it work to an acceptable degree, I need to have 2 weapon powers and 1 armor. That’s not power creep as I am not using the build to push, but to make a fun build, decent enough so I can at least do speedy T16.
And I can only imagine, how many build diversity will there be if we will have 5 Slots where we can add any Legendary Power we want regardless Weapon,Armor,Jewels.
As I said, I am not looking for pushing builds. Yes, the situation you described will exist, no matter the game. Every game out there has this exact same situation. But what I am talking about its the diversity in playing the game ( not pushing ).
The only thing that’s going to encourage diversity is changing the content itself.
You can’t have diversity when the main source of endgame is basically testing a build to its very limits(both personal and competitively) like how Grifts function. The devs can only do so much by balancing things on their part and/or adding more tools for the player to customize their character. The community is still going to prove that some combos are much better than others.
If you want more diversity in future content(whether it be D3 or D4). Grifts need to not be the sole source of rewarding content(in terms of XP, the type of loot you get, and the challenge itself). The other types of content need to “test” you to an extent, but as long as you get a certain level of gear/xp/practice, you should be able to beat them with a variety of different builds/playstyles.
I think the simple way to put is you need to to remove “efficiency” as a requirement to complete your goal(though being efficient should still make you perform better than most players obviously).
One way to create diversity would be to eliminate sets and create enough new legendries so that more skills could be utilized with L of D. Adding a wild card skill (fourth skill) to the cube that could be any cubed weapon, armor or jewel would create a wealth of possibilities. I’m still willing to bet someone would find a best combo and soon everyone would be playing that combo. It would probably eliminate a lot of the power creep though.