How I think D4 itemization could be great and what I would build upon/scrap/change from what I saw from Blizzcon.
Legendaries/Epics/Mythics
Legendaries:
- 100% tradable all the time
- Faily common drops, but rare enough to make them exciting to get.
- Cookie cutter builds and early/mid-game builds
- Some pieces should be awesome complementary pieces even in end-game content.
- Offers utility mods, but doesn’t modify skills from bad to godly. Useful items.
- Can be salvaged into materials to craft other legendaries
Epics (or whatever the name):
- 1-time trades to reduce 3rd party websites sales/inventory (cannot buy from players and resell to buyers)
- Drop rate is abysmal early game and becomes slighty more common with tougher content
- End-game builds, designed to be used in combination with legendaries to create a wide variety of powerful builds.
- Modifies the way skills work or amplifies them.
- Can be salvaged into material for crafting both legendaries and epics
Mythics:
- Untradable (too powerful to let people just buy them on D2JSP)
- Drop rate is abysmal even in tougher content
- Strictly end-game items (only one can be equipted)
- Greatly improve the power of your attacks
- Can be salvaged into crafting material to make mythic items only (to get rid of duplicates and offer a way to get another random mythic item)
Crafting:
Crafted items:
- Rare items can be salvaged for magical components used for crafting
- Crafted items can possibly be just as powerful as a Legendary
- Crafted items are meant to offer utility stats (Attack speed, crit%, reduced cooldown, etc…)
- Crafting sockets into Legendarie and Epics
Crafting socketables:
- Legendary crafting material + Rune = Increased stats (can be done only once)
- Epic crafting material + runes = Catalyst
Socketables:
Rune:
- Rune can be combined as shown in the demo to give utility stats (cause and effect)
- Catalyst + 2 runes = Random powerful skill mod + rune effets (Catalyst is destroyed when unsocketed)
Gems?:
- Simple stat boost for early game