The title is lighthearted but, this post is about one of the key story issues i remember being promised by the development team of Diablo 3 that was hardly kept, and the places they tried, fell woefully short. Story Spoilers for Diablo’s I-III
What I’m referencing is a trend that started in Diablo II and in all honesty would have been amazing to continue in 3 and was a serious missed opportunity, story wise, and larger world building as well, namely; What happened to the Diablo 2 heroes after Baal’s defeat?
For those who started in Diablo I or have even played it recently, you’ll remember there were three heroes: The Warrior, which we find out later was the first-born prince of Khanduras and son to King Leoric, Aiden. The second was the Rogue, a member of the secretive female society of archers called the Sisterhood of the Sightless Eye. The third and last hero was the Sorcerer, a magic-weilding member of one of the Vizjerei Mage Clans from the far East.
The unique thing about Diablo, as an RPG at the time that honestly not a lot of games were doing, was that when making the sequel, they didn’t give you 3 choices of who the hero would be in the first installment, then either ignore your choice and just pick one that was the “right” one, nor did they just make the first hero irrelevant and continue on as if they did nothing. They chose to write all three into the sequel as if they took on Diablo as a team and went their separate ways after defeating him.
The encounter utterly devastated all three of them, leaving them either insane or possessed. We all know that The Warrior, Aiden, became The Dark Wanderer, possessed by Diablo. The Rogue went back out west to her order, but left emotionally, magically and psychologically tainted and scarred, became Blood Raven, disfigured and able to raise the dead in order to make an army of evil minions. The Sorcerer, after finding an ancient tome of forbidden knowledge in the levels beneath the cathedral in Tristram, became obsessed with what he found within it, to the point of insanity and sought out the Arcane Sanctuary, truly believing he was Horazon himself( The Summoner). We, as the heroes in Diablo II, no matter which of the ultimately 7 classes we chose, encountered these poor former champions and put them to rest in our quest to succeed where they failed. This was such an amazing story element, and a cool way to sort of get closure on what these heroes went through and ultimately the price they paid for taking on the Lord of Terror.
With Diablo III announced at the time, and soon to come out, i remember back in 2010-2011 reading a post on the forums that had to do with this very story topic. The question was asked if we were going to get the opportunity to find out what happened to the heroes from Diablo II in the game, and we were told by the staff, in an uncharacteristically forthright answer from them that yes, we would in fact get to experience what had become of them. (I apologize that i cant link a source to this, but it was now 10 years ago and it was impossible to track down. )
Fast Forward to Diablo III release and…nothing. We have a short story that references a Sorceress that claims to be the very one from D2 that knows and mentors the Female Wizard character in D3, and a random Necro NPC that references his “master” who he claims took on Diablo himself. With few exceptions that was it. Nothing about any of the others. Their fight isn’t referenced by anyone of consequence. Ever. Its as if Diablo II had no heroes in it and what they did just made the world of Diablo III what it was and, who cares? That was a HUUUUGE let down, and a broken link in what could have been a truly great, franchise identifying trend in Diablo games. Just another item to add to the, at this point, long, long laundry list of things that, in the long memory of gamers, will have made Diablo III a failure in more ways than it was a success, in the eyes of many and this is from someone who put hours upon hours into D3.
However, all is not lost. With Diablo IV, and a promise from its development team that a return to the look, feel, and spirit of the first 2 games is what they strive for, we have hope. Diablo III had 7 unique class heroes, that were in fact more powerful than the Diablo II heroes ever were. The Nephalem. Imagine these past heroes, either as paragons to seek out for help in our new adventure, or as twisted demi-god villains, corrupted by their god-like powers that we have to try to take down with our allies. Hell, they could be part of the main story, or as large sidequest/side-dungeon bosses that we find and get unique items from. Better yet, imagine an entire expansion later on in Diablo IV’s development cycle, Fall of the Nephalem, where they truly are huge boss encounters and we have to track them down across the open world. Maybe even one didnt become corrupted but instead went into hiding, fearing the power they wielded and not wanting to be corrupted like their cohorts. Maybe it was the Barbarian, old, white hair, but still strong, unsullied due to his devotion to the land, to Arreat, living as a hermit, wishing to be forgotten. You might have to fight the Crusader, full of twisted zeal, unable to see how dangerous they have become, believing themselves to be righteous, when they are possibly committing heinous acts? The sky is the limit. Anyway, just wanted to put this out there. I truly hope this trend from D2 is brought back.