I think the biggest weakness of D3 and the main reason the game is dead is because of powercreep. If you played when RoS was released, you enjoyed the game at it’s peak. At this point we had a fresh start with the newly redesigned game. Tons of viable builds, tons of useful legendaries, and you could even make builds based around individual legendary item effects. Using Stalgard’s Decimator as a Frenzy Barbarian was a literal build. Your damage was mainly coming from the weapon proc. I spent hundreds of hours theorycrafting builds in town back in the day. I loved it.
Fast forward to powercreep hell where we are. There are a handful of cookie-cutter developer-designed builds for each class that are carefully balanced around having one specific item in each gearslot for the build. Zero player choice, at this point we aren’t even the ones playing the game, the devs are playing it for us. There is a vast pool of legendaries, but only like 10% of them are actually used because of powercreep leaving 90% of them behind. They have even left entire builds in the past because they just didn’t feel like including them in the powercreep. The game feels so shallow now.
For Diablo IV, they need to generally maintain the power balance they launch with. As in 2 years later shouldn’t mean we are doing 2000% more damage. When new items are added they should be balanced alongside the already existing items. When new bosses/dungeons or difficulties settings and stuff are added, there should be zero player powercreep.
What is the point of adding harder difficulties if the players get stronger as well? Like oh yeah we are adding hardmode to the game where all monsters have 50% more health, but to compensate, we are buffing all player damage by 50%. Lol what. Diablo 3 has like 99 difficulty settings because they kept adding more difficulties and powercreeping players over and over. I can’t imagine being the guy in the office proposing that. One of the initial designs for rifts was that eventually players would hit a ceiling. Then they kept buffing players to raise that ceiling. What do people clear now, GR 200? Why?
When a new expansion launches, it should not even increase the level cap. With a new expansion, our perfectly rolled amazing GG legendaries/uniques/rares shouldn’t just become vendor trash. It was fine for D3 since as I mentioned, they revamped the entire game. Trashing our old gear was fine because RoS was a fresh game slate. It was like Diablo 3.5.
This game will be competing directly against PoE 2. That is already going to be extremely challenging for Blizzard since PoE 2 has the potential to be the best ARPG of all time. The Blizzard devs need to just wrap their heads around WHY people expect PoE2 to be the best, but people are being cautious and pessimistic about D4.
If D4 can have zero numerical powercreep, or at least extremely limited powercreep, it will be a respectable game. Nobody wants to see another D3 disaster where poorly thought out design just buries an otherwise fun game.
The powercreep they did for D3 was also just creating a lot of busy work for the devs. Rather than having to numerically rebalance the entire game every 3 months, the devs should just be nurturing the game as it is. Maintain the garden of items and builds for the players to enjoy. The only changes should be buffing weak stuff, and nerfing strong stuff.