Diablo IV Quarterly Update - Q4 December 2020

That would still be % based though? You would be able to keep paying forever after, unless going above 100% gold cost prevents you from respeccing at all of course. At least make it 1000 gold + X% of all gold to prevent having an essentially zero cost at low amounts of gold :slight_smile:

But yeah, a token cost seems much easier to balance. Nothing important in the game should really be based on gold tbh. Make gold only be used for the smaller stuff (could be buying normal things from vendors, crafting, ressing mercenaries, buying stash space and such)

Definitely yes. If you havent respecced for a good while, you should immediately be able to pay the respec cost (no matter if it is a token, cooldown or whatever). But then after respeccing, you need to regain the resource needed for another respec.

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Pretty much this. If the amount of gold you need to pay exceeds the amount that youā€™re holding, then you wouldnā€™t be able to respec. That said:

I would definitely prefer a token system over gold cost for a respec system.

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Looks really good so far :smiley: but whereā€™s the Constitution stat?

I agree i think it should be more like magic 20% rare 10% and legendary 5% or something. At least the gapā€™s between quality should be bigger to make its worth using them over other quality items

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Bye! Respeccing is for plebs.

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Not necessarily. The ā€˜respecā€™ action would still need to be taken to save multiple setups with a different distribution of stat points. And, in my opinion, if you could ā€˜respecā€™ indefinitely you may as well take out the stat points all together and just go skill tree (which I am in no way saying should happen).

I do like the wardrobe system in D3, but Iā€™d prefer it to be just for different hot keyed skills and itemization setups. This way you could easily switch back and forth between different ā€œstylesā€ of gameplay for a char (i.e. your sorc that can go ranged spell casting vs. melee sorc with different hot keys and set of wearable items).

BLIZZARD HEAR ME OUT. I love the direction this is going so much more than diablo 3, but for the skill respeccing I strongly believe you guys should consider the system you had in diablo 2, first one is free via beginning quest, that you can choose to use or save. And after that an extremely RARE ITEM that drops at random that will respec your skill points, that can hold a high value as it did back in the day, it can either be used to respec your points, or trade to another player for an item you need. Thank you and I hope you consider this system as it was perfect! Im sure many others will agree

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This is one of the best update to Diablo 4, the core elements that make Diablo are there.

Magic items - chance of high roll on afixes

Rare items - more afixes per item (cannot high roll)

Legendary items - just like Rare but with one special affix

Magic and Rare items can out value Legendary items on some builds but eventually get replaced, this is the right balance, you guys nailed it.

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good update, thanks for the info

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One option for the price for respec would be having to sacrifice some really high level magical items to gain respec points. Would that be too punishing?

I donā€™t like dodge chance as defensive stat because it is coin flip.

It never worked well in Diablo 3.

From Diablo 3 2.1.0 patch notes:

Demon Hunter

  • Dexterity no longer grants Dodge chance
  • Dexterity now grants 1 Armor per point

I donā€™t care how much dodge chance I have if I am going to be one shot eventually. If one shot is possibility than life regen, life steal and life on hit are irrelevant stats. If I have to build up damage reduction and dodge at a same time it will hurt my damage output.

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Glad to see a lot of things in this update. Not so happy about a few outstanding things.

Iā€™m not a fan of Attack & Defense, I think theyā€™re confusing. Maybe this could be turned into an item level and we could expand to see damage range. Iā€™m not sure, but Attack is a poor metric. It should also be taken off Jewelry, which I thought happened in a previous update but there are screenshots of it on jewelry in this update. Theyā€™re also really big numbers and I think they should be lower.

I also think that the affixes on the magic and rare items are too specific and pretty uninteresting. I think they should be more generic. Uniques could have really specific affixes though, that would be cool.

Iā€™m glad to see the differentiation between weapons. Iā€™m glad to see uniques come back. Iā€™m glad to see the item art is updated. Iā€™m also really glad to see the classic stats: INT, STR, DEX and WIL

I think those are cool!

Iā€™m glad to see the skill tie-in with the stats now. I think thatā€™s great! I think the challenge will be there needs to be a lot of different viable builds and sub builds and sub sub builds. A lot of variety needs to be viable and I understand thatā€™s really hard to do, so I appreciate all of the hard work thatā€™s going into this game.

I think Iā€™m mostly not sold on the skills. I think the tree was small in the last update, it was just ā€œbigā€ because everything was put on there, but in reality there were only a handful of builds on that tree from what I could see.

The items are heading in the right direction, aside from the overly specific affixes, Iā€™m really glad to see the hard work go into this game. Thanks

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After reading many of the conflicting views on how things should be done, itā€™s a miracle that D4 can even be produced. Thanksā€™ for keeping us in the loop, things are starting to come together. :clap:t2: :clap:t2: :clap:t2:

  • Please do not let some of the know-it-allā€™s get to you.
  • If you want to revel the other two classes at Blizzconline, that would be okay.
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That is why I proposed different game modes. Normal mode with respec and hardcore mode without respec. Everybody would be at least relatively happy.

Thereā€™s no denying that Diablo 4 isnā€™t in an enviable position. The expectations of the players that the game has to try and meet is immense and admittedly conflicting. As such I do not envy the Diablo 4 developers, but I certainly wish them the best of luck. As I already said, this update actually has me excited for BlizzConline.

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As do I, because we all know that no matter what the finished game looks like some are going to complain about it. I wish the CMs and Devā€™s all the best. I think they have done a very good job with these blogs. I might not agree with everything but I am no longer 12 years old so I can adjust.

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This would be a much more fair way if doing it IMO.

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When i look at the examples of the legendary items vs rare etc its just incremental bonuses to a stat. Which is fine, but i want more focus on unique melee moves or spell types visually aswell following legendary items.

So you would as a sorceress have this pool of the regular spells you can cast, but theres items that gives you totally new different and exciting spells you cant learn otherwise.

For me that feels even more rewarding than just incremental stat increases. I want to discover totally new spells noone else have which makes me look cool. Or for melee, new swordmoves, new techniques. Etc.

If this makes any sense lol.

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I definitely donā€™t want to be locked into my build and have to roll a new character to try a new spec, but on the other hand the D3 system made my character bland. I felt like I was playing ā€œThe Monk,ā€ not a character with a name and an identity. I really like the idea that early in the game you can mess around with different specs easily, but then commit more firmly as you go along.

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Hells yes scrolls are back! It makes perfect sense. I couldnā€™t stand the fact that everyone could all of a sudden innately teleport to town like a wizard or mage at no cost. A scroll is a classic piece in arpg history and it serves to connect the action of teleporting to the world eg: barbs can read a magic scroll but canā€™t teleport without it because theyā€™re not versed in the arts of magic. Itā€™s just like the warrior being able to repair his gear in D1 while the other classes couldnā€™t. These distinctions and differences create a world thatā€™s not so flat.

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