Diablo IV Quarterly Update - Q3 October 2021

true true, but i actually liked the post alot. the 1 hour videos was pretty cool to fast forward on aswell, seeing the critters and quilback, graphics and setting just look so amazing

Indeed ! That was quite disappointing to see, even D3’s was much more faithful to the original spell.

But Hydra is also an iconic spell whose mechanics are completly different. I’m not necessary against a series of snake-themed spells though but their name need to follow the Diablo legacy.
So let’s go with a new name for a new spell !

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I was excited for the next update. I must say, this one is a bit of a let down. I mean, i gave us cool insight into the world of sound making, but it felt very shallow. I expected less text for an update on audio, I must say!

A few comments about the let downs :

  • Well there was no music. So making an audio update without music… sounds like you’re missing the point, a very important point.
  • I noticed with the wood wraith that the deep creaking of the tree was in no way connected to the movements of the monster. That just sounded so random. Either make it fit with the rhythm and cadence of its movements, or don’t use the sound. Or use it differently. Modify it making it even deeper, maybe slower, and make it the wail or yell of the wraith.
  • The rain intensity in the sky is not properly reflected on the one on the ground. There seemed to be heavy rain falling from the sky, but so few rain drops actually hit the pools of water in the Scosglen rain video. Make it coherent. Will there be bigger pools of water when it rains more?
  • In the Scosglen coast video, I found you could hear the water crash far away, but no flocks right near you where the water keeps hitting the rocks jutting from the surface. There should definitely be that sound added. Also the water seemed to be going back and forth way too quickly to feel natural… because it didn’t look like agitated water. Closer to the coast, there’s either going to be a slow going in and going out of water OR there IS going to be agitated water but there’s going to be more random movements and the water is going to be whiter and foamier from being sloshed from all sides.
  • Lastly, the breakables were ok. I just really hope you guys think to integrate different sounds depending where the pieces are falling. The video keeps showing scraps of metal and wood falling in a map filled with water and there was absolutely no sound of splashing in the water. Are we only going to hear 1 same sound if we break a wooden structure in the snow, the water, grass, gravel, pavement?

Hopefully the next update comes soon because this one did not quenched my thirst for D4 updates at all.

On another subject, I thought the snake skill for the sorceress wasn’t really fire. It was way more snake. I think the skill should be redesigned to be more of an intermediate between pure fire and pure snake (verging more on fire and flames than snake and skin).

To end on a positive note, I thought the environments were pretty nice and I liked the sounds we heard. Just make them coherent and it’ll be very cool. Don’t forget music… and please don’t make an update just for music.

Thanks

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You mean like the Fire Spiral spell from Sacred 1, just that it appears at the area that is targeted by the mouse cursor instead of the casters location?

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it doesnt matter where its located
its just supposed to look like an inferno
i would still make it singular streamed but just not with a freaking snake body but just with snake movement

But what exactly does an Inferno look like (for you)?
I am asking because the only thing that would come up in my mind are being insade a burning house, or a city in flames.

well a bunch of flames basically
its not very strict
but its definitely not a red colored snake

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This is how it looks like (for D1) :

Not saying it cannot benefit from some enhancement, but it shouldn’t stray too far either imo.

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Yeah, if the serpent releases waves of fire like that (and scorching the ground), then that would definitely improve on the “inferno” aspect of the spell imo. Then again, I’m simply not bothered by the serpent (although I won’t have any complaints if it were made a bit more transparent).

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This is more what I would consider an Inferno skill to be. Fire, fire everywhere.

I can only agree that the fire snake looks silly, and out of place in the environment.
Heck, doesn’t really seems like a skill belonging to a sorceress either.

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I am kinda unimpressed by that to be honest.
Even with graphical enhancements this would not look like much.

Flamestrike from Median XL is something that I would actually consider interesting.

Or Flamefront, also form Median XL

Yeah, that looks more like an Inferno than a snake, however, I would say that the flames need to be more violent and maybe even chaotic.

If the snake would actually release flames that crawl over the ground as well, it would look a lot more intense.

Crawling fire waves similar to the ones that Pyroblacst from MXL releases on impact:
https://median-xl.fandom.com/wiki/Pyroblast?file=Pyroblast.gif

Me too tbh ^^ but that’s what an inferno spell looks like in Diablo.
Considering it’s an Ultimate skill in D4 with a 30s cooldown, it certainly needs some more punch. They should just keep the main idea of AoE flames erupting from the ground.

so tbh i really like the wood monster but every time those door sounds come in i’m like “where’s the door closing?” it seems a bit off and not like something that actually comes from that monster

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Wow…sound effects. Some update.

If u wanna tell him personally BTW the visual designer for the snake is talking about it on twitter

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One thing interesting with this example is colors can be used to identify players spells.

Player 1 : red spells
Player 2 : blue spells
…etc

Just like in RTS : Warcraft, Command & Conquer.

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I would rather make it so that spells from other players, the players in your group or that are at least not hostile to you, are being more transparent, maybe on an incremental slider in the option menu, or by default, in order to reduce the overall visual clutter.

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Can the Diablo IV update be posted on the D3 front page? All the other Updates were posted there.

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That would be a good way to improve readability for PvE, but on PvP you need to see what your allies do.
The Blizzcon PvP gameplay showed a different hue for hostile skills, an fierce red that’s immediately identifiable. No need for team colors, as different colors are used for damage types.

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“We hope you have enjoyed this brief look into the sound design of Diablo IV.”

Not really. I wanted to go to sleep by the time I got to Section 2.

Firebolt, Inferno…same ancient trash from D2. No innovation or originality. I’d rather have NO quarterly update than this.

:-1: :-1: :-1: