Diablo IV Quarterly Update - Q2 June 2020

I hope Diablo 4 does not follow Borderlands 3 approach of itemisation, new expansion raise lvl cap by 3 you have to refarm all your items, that is just frustrating.

Strong items should remain strong even after 5 expansions, maybe add an option to make a Legendary item Supreme by crafting with very rare and expensive materials.

And numbers should be reasonable to understand, 10000% more damage and trilions of damage numbers is not what i want to see again in Diablo 4.

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D4 devs said they intend to bring as little as possible power creep with new patches, which is of course the right decision.

OK, I put off looking at the D4 updates until now. In my naivete I thought the devs were already going in a good direction and I wanted to be surprised. I recently stumbled upon something though that made me rethink my approach, and lo.

I have a lot of issues with the current iteration, but I’m just going to bring up two points. #1: The narrative is hard to read. #2: The items look like someone brought a Portal deck to a M:TG tournament.

D2 player here. All I’m saying is, if D2:R doesn’t live up to the hype (of which there is none because nobody I know besides me actually thinks it’s going to happen) then I might check out D4. All I’m asking is to not be disappointed.

Doubtful for D2 Remaster.

It’s not confirmed but, honestly the biggest turn off so far is the “all skills can be maxed and swap-able” situation. (max level with all possible tomes)

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If you 1, want to do so, and 2 if you choose to do so. You can just as easily stick to your guns and stick with what you spent on skills along the way to level cap.

No one is forced to find skill tomes, and even if you come across some, no one is forcing you to use them. Much like undesired features or systems in previous games that I have been told to just ignore, this can be just ignored.

Don’t really think it was in the books outside of player fantasy and unconfirmed rumors.

When is the next quarterly update going to be released?

Nobody is going to refuse a power-up, just-because.

The biggest problem with such a system is that it lies to the player.
You make skill choices during leveling, but then through NATURAL progression, all these choices are erased.

You gather all the power-ups and slowly but surely, your character becomes the same as every other (of the same class), skill wise.

Here’s something I wrote. To whoever reads this, consider it feedback.

The role of skills and talents.
https://drive.google.com/file/d/1WQw3tegeb-BPIIoW2plUT0s75tciYJjn/view?usp=sharing

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I’ve done it in plenty of games that have skill caps. Most recent one would have been the Star Wars Jedi Fallen Order game. Built the character with the skills I liked and had quite a few points left over when I finished. There were plenty of skills I would never use so I didn’t bother.

Likewise with D4. Just going off the skills that are available I can see not bothering with a few on the Druid and Sorc just because they fit with How I like to play. D3 was different since they gave us all of them through leveling. In D4 you have to search for them. So, while I have no issues with the system I doubt I would seek them all out for every class I play. Even currently in D3 on my two most player classes Crusader and Barb I only use maybe 50% of their total abilities since I just don’t care for many of them.

It still means you can get all skills you want to get. Which shouldn’t be possible either.

We shouldn’t be able to get 50% of all skills maxed. Or even 25% of all skills.

If we can ‘equip’ 6 skills, and lets say they each have a max of 15 points => 90 points to max them.
Then maybe the game should give us max 70-75 points.
Could be 40 from lvls and 30-35 from tomes.

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Whatever the game allows should be possible. This is the direction they are going like it or not. It is something more than likely not to change. So one can continue to complain about something while utilizing it, or they can can show a little restraint and not use them. Just because some of you do not see the latter as an option, does not mean it is not. Especially since many here have no desire to interact with others nor compete on leaderboards. Having 6 or 26 skills maxed out shouldn’t matter.

It matters regardless of how much you interact with other players.
It matters for you. For the character you are making.

A 15/15/15/10/10/5 (skill points) character is different from a 15/15/15/15/9/1 character with the exact same skills etc.

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okay, so the booksystem is not everyones thing, i can accept that.
you point out a thing i never realized: it was the hunting that gave the excitement, not knowing if you would lose all your equipment… and, lets be honest, if you were no fingeracrobat, doors were often your only chance to avoid that, which is what made the last 4 floors so hard.

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if you are able to reset skillpoints, then it is acceptable to not max out everything. imo the d3 system is pretty good in that regard.

there is no “maxing” or “not maxing” in D3 because you cant spec into anything
you just select a few things and go
it has nothing to do with a character building RPG

If you can max every skill then there is no choice, you are just like everybody else at your level, there is no personality in your caracter.

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Can’t reset them though and I agree. If I had to choose between having the option to max them all out or have a set number of points to spend that I can respec and reallocate I’d choose the later.

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Yes, that should be the goal.
A limited number of skill points, where you cant max your 6 equipped skills at the same time. But then you can respec, at some cost/cooldown.

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No, that should not be the goal.

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