There are a few of us that would like to see a return of attribute points. What we don’t want is it to feel like there is choice without there actually being any. For this idea we will have have a few things that are different. Attributes could roll 1-10 on each piece of gear and can be modified with modifies that roll on the piece of gear. For this example we will say max with perfect rolls are 25.
Equipment will need a new mechanic to give strength a use. So we will introduce a weight limit to the character. (Just on equipped gear. You won’t get overburdened if carrying to much in your inventory)
4 types of gear material cloth, leather, Chain mail and Plate. Each type of armor can offer different stats as a base. Cloth can offer Higher dodge chance Leather can offer more +health. Chain mail can offer + (place holder nothing comes to mind) Plate can offer + to defense.
Cloth gloves = 2
Cloth Boots = 3
Cloth Pants = 7
Cloth Helm = 3
Cloth Chest = 10
Plate helm = 10
Plate Chest = 40
Plate Pants = 25
Plate Gloves = 10
Plate Boots = 15
This example gives a full cloth set of weight of 25 and a full plate set of 100 Just for nice round numbers. Strength can change the weight limit of what a character can use. Lets give the Barbarian a weight limit of 150 and a Sorceress a limit of 50
So a Sorceress could use a full cloth set without issues but does not have the weight limit to wear a full plate set. To increase her ability to carry armor that offers more protection she will need gear that gives strength. With 5 pieces that offer max strength she will have a weight limit of 175, while if the barbarian had the same Strength modifiers on gear he would have a weight limit of 275.
Dexterity could add to your attack and cast speed by the same 12.5% at max dexterity.
Vitality could offer CC reduction .2% per point for a max of 25%
Energy would effect resource generation and resource cost reuction by .1 per point. With max energy being 25 per piece and 5 pieces for a max of 125 energy you would get +12.5 to resource generation and a reduction of resource cost 12.5
If rings and amulets also offered attribute points things could get pretty wild. Weapons could also have a weight to them so you just cant run around with super heavy weapons all the time.
Agility could offer block chance or dodge chance. Each point could do .1% per point with each piece of gear being rolled max +25 to Agility 12.5% with each piece.
TL:DR Bring attribute points back and give them a use for each character being able to use each attribute.