Diablo IV A look at attributes

There are a few of us that would like to see a return of attribute points. What we don’t want is it to feel like there is choice without there actually being any. For this idea we will have have a few things that are different. Attributes could roll 1-10 on each piece of gear and can be modified with modifies that roll on the piece of gear. For this example we will say max with perfect rolls are 25.

Equipment will need a new mechanic to give strength a use. So we will introduce a weight limit to the character. (Just on equipped gear. You won’t get overburdened if carrying to much in your inventory)
4 types of gear material cloth, leather, Chain mail and Plate. Each type of armor can offer different stats as a base. Cloth can offer Higher dodge chance Leather can offer more +health. Chain mail can offer + (place holder nothing comes to mind) Plate can offer + to defense.

Cloth gloves = 2
Cloth Boots = 3
Cloth Pants = 7
Cloth Helm = 3
Cloth Chest = 10

Plate helm = 10
Plate Chest = 40
Plate Pants = 25
Plate Gloves = 10
Plate Boots = 15

This example gives a full cloth set of weight of 25 and a full plate set of 100 Just for nice round numbers. Strength can change the weight limit of what a character can use. Lets give the Barbarian a weight limit of 150 and a Sorceress a limit of 50

So a Sorceress could use a full cloth set without issues but does not have the weight limit to wear a full plate set. To increase her ability to carry armor that offers more protection she will need gear that gives strength. With 5 pieces that offer max strength she will have a weight limit of 175, while if the barbarian had the same Strength modifiers on gear he would have a weight limit of 275.

Dexterity could add to your attack and cast speed by the same 12.5% at max dexterity.

Vitality could offer CC reduction .2% per point for a max of 25%

Energy would effect resource generation and resource cost reuction by .1 per point. With max energy being 25 per piece and 5 pieces for a max of 125 energy you would get +12.5 to resource generation and a reduction of resource cost 12.5

If rings and amulets also offered attribute points things could get pretty wild. Weapons could also have a weight to them so you just cant run around with super heavy weapons all the time.

Agility could offer block chance or dodge chance. Each point could do .1% per point with each piece of gear being rolled max +25 to Agility 12.5% with each piece.

TL:DR Bring attribute points back and give them a use for each character being able to use each attribute.

2 Likes

YES but NOT be gear related though

Primary stats (Str/Int/Dex) should instead just empower skills in their own way

Say a Meteor on lvl2 does 700 damage, but a 500 INT sorc should do 800 (ofc. I assume 500 int as a relatively late game), or a lvl2 magic missile does 35, but a 500 Int sorc should do 60 mbe…

You get the idea… Int/Str/Dex should EMPOWER abilities, there’s no point in having gear-lock, I honestly didn’t like it

1 Like

I think limiting equipment usage to something is a very good thing.

This gives the character more identity, inserts RPG elements into the game, is a good thing and players get used to it.

I see Diablo 3 players complaining about very well used elements in other games, and even in previous Diablo games, that’s a mistake, as these elements enrich the game and people get used to them, it’s not as difficult as it sounds. .

3 Likes

I like your idea here Nerfed, and its alot like the encumberance system in echoes of aetheria. That being said, I would also like for each “type” of gear to offer slightly different Defensive stats that synergize with certain types of characters, ala POE: Armor for the heavy pieces that reduce damage, and Dodge or evasion chance for light armor for the Rogueish type characters.

I kind of think a 4th stat would be nice, in addition to the normal Triumverate.
Strength that increases the amount of weight for armor/weapons you can wield and offers a slight Bonus to Physical damage (heavier focus on the defensive gain than offensive gain of this stat)
Agility offers an increase in Evasion/Dodge and movement & attack/cast speed (with a scaling reduction, so that you get diminishing returns), with a heavier focus on the defensive nature of the stat. (heavier focus on the defensive than offensive nature of the stat, to be a correllary to Strength)
Perception or dexterity that increases your chance to hit and critical strike damage (with crit chance being based more on the weapons or skills you’re using), so its full focus is on Damage
Int that increases your Elemental damage (Slightly) and reduces your resource cost, with the possibility of energy shield type Armor for casters ala POE, with it being a stat focused more on damage, ala Dex/Perception above

I’ll be honest guys, I don’t like the “Dodge %”, “stun %” , “slow %” types of affixes. That’s why I’m not in favor of gear locking

RNG should not define what your character does (RNG procs ruin quality of PvP)

Dex should MAYBE work with attack speed but would prefer keep those things skill-related (like have 7ss do X for skill level + X per skill level from Dex kind of thing)

Again PNG props for Crushing blows, Dodges, Freezes (or whtever you may have had added as an extra for Int, for Ex that was Magic resistances which dumbed down the game FURHTER completely) just ruin PvP… Have posted about this in another thread (Stagger Bar) mechanic if might wanna give a peek

1 Like

Updated main post with a few of the ideas

I wish D4 has some sort of energy shield for sorc. Something similar to PoE’s. Gives some extra options and improves character identity.

Shameless self bump.