They really quadrupled the whole warband thing.
update is
, nothing but:
- one more lame dungeon that will make everyone wanna ragequit because of
drops & drop rate
- one more
set
- a “new” gem that they merely re-enabled from the beta
- a new Helliquary boss that only whales & spooners can access
- and they quadrupled a
feature no one likes or wants
And itemization is still the s.
They clearly haven’t learned from 10 years of D3 mistakes. DI will die a very premature end, long before D4 comes out.
When I played, I could never get a warband to work. If someone joined, they did nothing except leech. Oh, what great fun random is… and I am not going to force a garbage experience onto actual friends.
I’ve been in several warbands, there are never more than 7 players online at the same time so I haven’t been able to buy the legendary crest for weeks. It’s lame.
You are doing it wrong then. I managed to buy legendary crest every week by form/join a new warband, and then disband warband immediately and rinse and repeat for every week for the legendary crests.
Apparently in the upcoming update, you don’t need 7 warband players to run a raid. You only need to find 3 warband members and you can get the weekly rewards.
Okay I will try that. But that is good news.
Oof. For the first time just now, I perused the DI reddit. Warbands are… despised. And Bliz is running hard with it.
They do feel unnecessary. Can’t 8 person activities just be clan self-organized or pugged, without this intermediary feature?
The D:I subreddit is where we are supposed to post discussions about D:I according to Blizzard. As you noted, warbands are hated overwhelmingly there.
Wyatt Cheng said this at DI reddit:
Hi Negative, this is a fair question.
One of the gameplay features we can explore with an 8-player Warband that we can’t do with a clan is a progression system that requires co-operation. A clan is very large and an individual’s contribution to the progression isn’t there. A party is too transient - you get in and get out and you don’t see those players again.
The current live environment doesn’t reflect what is possible at all - instead it’s as transient as a raid and has no more permanence than a party. This is why it seems like simply replacing it with “8 members of your clan” seems completely equivalent. The next content patch will include deeper progression systems, customization options, and gameplay activities. Stuff that simply wouldn’t make sense if it was “any 8 members of your clan”.
He is aware of what people thought of Warband but still decided to push the Warband feature further because he really really wants to make the Warband feature works.
Considering that Warband in the next patch offered a clear advantage over non-Warband contents, I think many people will try to get used to Warband feature whether they like it or not.
It’s like climbing bottom end first up a tree. Sure, you’ll eventually get up there but it’s still a moronic thing to do.
Stupid and unnecessary feature is still stupid and unnecessary, no matter how much that is incentivised more. I don’t believe a single excuse of him claiming some things aren’t possible to do within a clan and instead requires this extra layer pointlessness called “warband”.
Whatever, none of this matters to me anymore. Haven’t played D:I in weeks and don’t see any real incentive to return.
Warbands serve a single purpose. Creating dependency on each other in a small group.
Which encourages people to play more even when they didnt want to, because “the others are depending on me for the raid”. And for more people to jump into P2W, for the same reason “I am not doing my part in the raid if I dont have X power”.
Clans aren’t as effective here, since the individual member matters less, easing the pressure on the individual for playing more and paying more.
Parties dont work at all for this, since the lack of permanency means the social bonds needed for the dependency, wont be formed.
As with everything else in D:I it is predatory game design.
…
They added D4 runewords to D:I, while seemingly cutting them from D4?
For example, your Ancestral Weapon might provide the property:
Deal Lightning damage to surrounding enemies.
When combined with an Invocation such as:
Chance to trigger your Ancestral Property when you deal damage.
It results in the combined ability:
Chance to deal lightning damage to surrounding enemies when you deal damage.
DI is boring and feels like a complete waste of time to play. I tried it pretty hardcore for 2+ months and realized how much better d3 is than DI, and went back to d3.
Initially, many were saying that the core gameplay of D:I was good but the monetization bad. One of the early reviews stated that the core of the game was its predatory monetization. That really seems quite perceptive and true in my opinion.
I swear to god they’re doubling down on warbands because the only reason they exist is as a way to force you to group with people. Chances are you’ll group with whales, whales will/may only want to group with other whales, thus encouraging you to pay.
Honestly, warbands sound like an utter nuisance.
Heck, it’s just a sunk cost problem. I also recall Wyatt saying that if they re-did the game now, they just wouldn’t have warband stuff in it. They obviously spent a lot of time and effort on the implementation, but players hate it. Rather than accept the fact that the players do not want this type of content, and they should scrap it / roll it into clans, or something else, they’re doubling and tripling down by making a hated mode necessary for min/max progression, i.e. players will do something they don’t enjoy, purely for the rewards, rather than Blizzard making something the players like, and the rewards being a bonus.
Warbands are here to stay. It will have revisions over revisions but it will not go away. I am puzzled by the amount of hate this good and useful feature has received. The sheeple imprisoned in the group-think or more precisely sheeple-think can bleat all they can, but they have to surrender. Or stop playing DI.
This major revision of WB is a huge step in the right direction. There are some issues but time is on the DI side.
Why does this good and useful feature need a major revision to go in the right direction?
Even the good and useful features the first try can have severe handicaps if implemented with delusional premises.
Thinking that in a mobile game you can have 8 out of 8 people on-line and synchronized perfectly in a given time of day or night is simply absurd.
Months ago i proposed two solutions to this problem:
a) Make WB with 12 people and require 8 people to do the Raid.
b) Let WB with 8 people and require 4-6 to do the Raid.
They used the b-remedy.
So now you can buy another weekly legendary crest (not Eternal!) without doing weekly raid…
Legendary Crest NPC:
https://i.imgur.com/hYGlWbt.png
With this, I guess now F2P players will get at least 3 legendary crests every week now with some effort.