Diablo Immortal made over $300,000,000+

https://gamerant.com/diablo-immortal-made-300-million-dollars/

Diablo Immortal, Blizzard’s mobile-focused entry in its action-RPG franchise, has now earned over $300 million in revenue, according to reports. For reference, the hugely popular Raid: Shadow Legends made record earnings in 2021, reaching $370 million. This puts Diablo Immortal, which only came out this summer, well ahead of the curve, at least financially.

Now I can’t wait to see Overwatch 2 earning considering how Overwatch’s popularity easily surpasses Diablo.

Note: This revenue data doesn’t INCLUDE PC sales and China’s android store since Playstore was not available in China as AFAIK.

They need to put you on the payroll or at least give you some level 5 gems for all the advertising you do for them. Get ready all the haters will still say that it is a failure, does Bobby Kotick get a new house now? :love_you_gesture:

Activision Blizzard to Release Third Quarter 2022 Financial Results on November 7, 2022

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Oh, finally, the more reliable data for each game’s financial results. Let’s see whether the report is aligned with 3rd party tracking or not. :+1:

I will be surprised if they do a breakout for Immortal. They might, but I don’t expect it.

Also keep in mind, the closing date for financial reports is months before they become public. So it won’t include any recent data.

Regardless, I want the Diablo franchise to do well financially so they keep supporting it and making Diablo content for the multiple Diablo games we have.

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It very much sound like China is included?
From your very own source.

This figure consists of $155.6 million earned from the game’s initial launch in 60 countries and a whopping $144.7 million from a separate China-only launch handled by NetEase Games.

300M makes it seem like its revenue stream has been relatively constant. With $100M after the first 2 months.
Also a fair bit higher than other recent sources, so it is probably a question of which ones are most accurate.

Downloads on the other hand seem to be down a lot. It hit 10M shortly after launch, and since then it has only grown to 21M. That generally seems like what one would expect of course.

In any case, at the current speed, it seems like D:I might generate the same revenue as D3, in about 7-8 years.

I doubt we will get revenue numbers from the financial report. Maybe estimates can be made from other information in the report.
Seems fairly likely we will get download or monthly player numbers however.

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Hilarious a free game can make any amount of money. Thanks, microtransactions and Moby Dicks.

Of course, without the flip side to know how much it cost to produce, market, setup, maintain, deliver and etc., any earning figure is somewhat irrelevant.

It is the third quarter report that will include 3 months of China D:$.

was gonna say, why don´t you rename to shillometer already.

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Fun with numbers

Non-China 17.25 million downloads and $155.6 million spent (= $9.02 spent per download).

China 4.15 million downloads and 144.7 million spent (=$34.87 spent per download).

We also know that D:$ made $100 Million by late July. August sales were $97 million, meaning that September and October sales combined were likely ~$100 Million to get to the current $300 million total.

This confirms my suspicion that there has been a huge falloff in D:$ sales as August numbers are nearly identical to the sales figures of September and October combined.

Diablo Immortals success proves that Diablo 4 should go the same route. Microtransactions are amazing!

Also, Diablo 3 can really use more cosmetics… I wouldn’t mind paying $10 to make my Demon Hunter look like the queen she is. Or $10 for that primal I’m missing…

Does this apply same to those who posted D4 and D2-related news in the future? or is it only shilling if you don’t like to read what you see? :thinking:

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That’s fantastic. We already knew D4 was going to have MTS before D;I was around. We also know that D4 is already pushing it with their battle passes extra bonus but it’s fine by me as i’m a casual player. Anyway… personally no, i think it’s also a really bad idea to be able to purchase anything that adds power to players instantly.

Can’t tell whether you are being sarcastic or not, but if D4 became the most profitable game with MTX, it won’t get canceled like D3 and HoTS and thus will have a stable development and support for the future.

This is also very true. As a D3 player, I’m really annoyed that the games is still very imbalanced and there’s a lot of updates that I would personally make if I could.

To quote from the article:

Even so, the Chinese revenue nearly matched that of the rest of the world. The country has the highest number of Diablo Immortal downloads of any region at 4.15 million, out of a global total of 21.4 million.

5 months after its initial release, Diablo Immortal has now earned a total of over $300 million worldwide. This figure consists of $155.6 million earned from the game’s initial launch in 60 countries and a whopping $144.7 million from a separate China-only launch handled by NetEase Games.

If we look at figures, the revenue and download number ratio supposedly give us the number of average spending for one player. I think it used to be around the cost of a battle pass but more than doubled since the last earning report.

Perhaps, but I ain’t gonna count on that. Call me grumpy, I don’t care. It will also run into what Team Fortress 2 had; record sales from in-game store but that also brings an an immense bot problem. I just hope their anti-cheat is good enough and doesn’t require people to install kernel checking rootkits.

Also Chinese players may be paying less $ per player because the difference of USD vs their currency.

It is a money trap. I will never ever play again a “free” game that is pay to win anymore. I have put 34$ in Immortal but that is nothing, you need to put at least 2500$ to be competitive and to have real chances in pvp.

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Which is why I stay far away from games like that, complete waste of money (IMO).

But you will always have the crowd that wants everything immediately, without putting in the time and effort, and gets bored quicker without newer content or items to buy.

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Even paying customers are subject to run thousands dungeon in Diablo Immortal because Set Item is the endgame farming content and yes, you can’t buy Set Item with $$$.

Basically whether you are F2P or Paid players, the grind in DI is real.

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